Computers
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-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
thats my way
but it allows making lists of automatic
button pressing efffects
it would have a gui with a list of stats of the thing you are controlling
a screen for messaging
and a command gui
with buttons that can be pressed to change the stats
or making a automatic list of commands [this is also configured with buttons]
but it allows making lists of automatic
button pressing efffects
it would have a gui with a list of stats of the thing you are controlling
a screen for messaging
and a command gui
with buttons that can be pressed to change the stats
or making a automatic list of commands [this is also configured with buttons]
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Re: Computers
Actually, I think joyks Idea would be very good, just have the "mainframes" be software-wise and not actual blocks.
People will need to make own programmes or the possible builds are restricted by the programming system.
Again, I recommend something like Mindstorms NXT.
Idiot. Proof. GUI. Programming.
People will need to make own programmes or the possible builds are restricted by the programming system.
Again, I recommend something like Mindstorms NXT.
Idiot. Proof. GUI. Programming.
Quotes:
Spoiler:
Re: Computers
But that makes it impossible to do most coding.
I guess there's two things for coding: Just commanding your ship by pressing buttons, and being able to code whatever, which could lead to things like autonomous scouts or bombers. I like both. Is the first what we are talking about?
One is like using windows, and the other is like coding a program to use.
I guess there's two things for coding: Just commanding your ship by pressing buttons, and being able to code whatever, which could lead to things like autonomous scouts or bombers. I like both. Is the first what we are talking about?
One is like using windows, and the other is like coding a program to use.
- I can be reached as ducky215 on minecraft forums -
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Re: Computers
Mindstorms NXT programming allows for input and output to be related in almost any possible way.
The only thing it misses are logic gates, but who says we can´t have them?
The only thing it misses are logic gates, but who says we can´t have them?
Quotes:
Spoiler:
Re: Computers
You can do logic functions with NXT.Ivan2006 wrote:Mindstorms NXT programming allows for input and output to be related in almost any possible way.
The only thing it misses are logic gates, but who says we can´t have them?
- I can be reached as ducky215 on minecraft forums -
Re: Computers
the pressing of buttons would be code
but it wouldnt be straight noticable
look i have learned this way at my high school there you needed to do some programming [ugh.. fake]
but it is very nice to use for this you got a set program with tasks
one task was to make a fire alarm
that is hooked up to a button and detects fire
so you got a series of items to choose from
a panel with the numbers of the rooms
a button with the number of the button
a alarm with the number of the alarm
then you got a few extra programs
and you needed to do this
please read my spoiler
if we would implement this idea
i will send wich programm it was so everybody is clear tommorow
we could have like basic ship controll blocks. steering wheel , gps AND computers that do the rest
alot of the systems would have favorite conditions and working conditions
what if...
we programmed the machines with a working condition
and like i sayd make a side option on the machine/computer
to program your own code in . you could use that to set the machine in diffrent ways
allowing autonomous scouts [if they are good enough]
on the main gui would be panels with buttons, these buttons would be used in the basic program
so like if someone keeps the basic code for a gun and names a button fire , the gun would just fire.
you could also name the button self defence then when you hit it the gun would fire at targets its programming told him to shoot
but important is there also needs to be a button to save diffrent codes and reset to default
and by linking all these systems up, on a ship,base,sattelite,space station. and naming the diffrent machines it would be possible to make programms to controll the whole ship even in dangerous situations. [this would be hard but thats for the player to do]
for that we would need alot of sensors
alsot of variables [check variables and statistics]
but not so many code
well ...
did i explain well
everyone clear
i am glad so many people already support me
i dont know anything about code
but i know a bit about this
if it isnt completely clear please pm me
and just say here if you agree or not
i will post this in the op
but it wouldnt be straight noticable
look i have learned this way at my high school there you needed to do some programming [ugh.. fake]
but it is very nice to use for this you got a set program with tasks
one task was to make a fire alarm
that is hooked up to a button and detects fire
so you got a series of items to choose from
a panel with the numbers of the rooms
a button with the number of the button
a alarm with the number of the alarm
then you got a few extra programs
and you needed to do this
Spoiler:
if we would implement this idea
i will send wich programm it was so everybody is clear tommorow
we could have like basic ship controll blocks. steering wheel , gps AND computers that do the rest
alot of the systems would have favorite conditions and working conditions
what if...
we programmed the machines with a working condition
and like i sayd make a side option on the machine/computer
to program your own code in . you could use that to set the machine in diffrent ways
allowing autonomous scouts [if they are good enough]
on the main gui would be panels with buttons, these buttons would be used in the basic program
so like if someone keeps the basic code for a gun and names a button fire , the gun would just fire.
you could also name the button self defence then when you hit it the gun would fire at targets its programming told him to shoot
but important is there also needs to be a button to save diffrent codes and reset to default
and by linking all these systems up, on a ship,base,sattelite,space station. and naming the diffrent machines it would be possible to make programms to controll the whole ship even in dangerous situations. [this would be hard but thats for the player to do]
for that we would need alot of sensors
alsot of variables [check variables and statistics]
but not so many code
well ...
did i explain well
everyone clear
i am glad so many people already support me
i dont know anything about code
but i know a bit about this
if it isnt completely clear please pm me
and just say here if you agree or not
i will post this in the op
-
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Re: Computers
Well, that´s exactly what the NXT-system does, just without anyone having to know any command lines and having a quick overfiew of what a program does without reading all the code.
If you don´t know it, I really recommend looking into it (well, maybe not buying an NXT, but there should be vids and stuff around)
If you don´t know it, I really recommend looking into it (well, maybe not buying an NXT, but there should be vids and stuff around)
Quotes:
Spoiler:
- fr0stbyte124
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Re: Computers
I hated the NXT system. Way, way too weak to do anything much fancier than following a line.
Re: Computers
but is it good enough
- fr0stbyte124
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Re: Computers
Anything the scripting instructions don't do must be compensated by pre-defined code to get it the rest of the way to functionality. Things like target tracking, navigation, balancing power load, etc. The less control you give the player to customize, the less sandbox-y the gameplay becomes.
At the very least, I would like to have simple-view and an advanced-view, so that players so inclined can have more control if they want it.
At the very least, I would like to have simple-view and an advanced-view, so that players so inclined can have more control if they want it.
Re: Computers
but i want to give full controll
the machine has a default code
but you can change this to work diferently
the machine has a default code
but you can change this to work diferently
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: Computers
First of all, I thought we were in agreement that computers would be monolithic units and not something you build logic out of like redstone. I think you are underestimating the complexity of what would be happening behind the scenes and what level of control you can realistically have over it without understanding what it is doing.
Re: Computers
are you talking to me ?
i dont mentioned redstone enywhere
i was talking about monolithic units [what does it actually mean i think a single block]
i have a total diffrent kind of circuit
my circuit contains
a series of machine controll computers
controlled by a terminal
thats controlled by a mainframe
thats controlled by computers
and no i dont know the total complexity
i think about this
the diffrent machines that need to function to fly the actual ship
the steering is done by the thrusters
if you use sensors to notice incoming objects and the fly route it should take to get to its destination
a player desinged programm can let the thrusters do the right things to get where they need to go
the lvl of controll
pitch up pitch down
roll left roll right
adjust forward/backward speed
full stop
but can you tell me whats the diffrence between a player pressing the
w [up] button or letting an computer in it saying [up]
because it wouldnt make alot of diffrence i think
or would the actual programming be that hard
to prototype
i dont mentioned redstone enywhere
i was talking about monolithic units [what does it actually mean i think a single block]
i have a total diffrent kind of circuit
my circuit contains
a series of machine controll computers
controlled by a terminal
thats controlled by a mainframe
thats controlled by computers
and no i dont know the total complexity
i think about this
the diffrent machines that need to function to fly the actual ship
the steering is done by the thrusters
if you use sensors to notice incoming objects and the fly route it should take to get to its destination
a player desinged programm can let the thrusters do the right things to get where they need to go
the lvl of controll
pitch up pitch down
roll left roll right
adjust forward/backward speed
full stop
but can you tell me whats the diffrence between a player pressing the
w [up] button or letting an computer in it saying [up]
because it wouldnt make alot of diffrence i think
or would the actual programming be that hard
to prototype
Spoiler:
Re: Computers
is this idea accepted ?