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Re: Concepts and Designs

Posted: Thu Jan 23, 2014 3:53 pm
by Prototype
Saravanth wrote:Tbh, Iv's right, they look kinda reptil-ish. Try making the helmet flatter on the front side, so it looks more like an engineer/hazard suit.
That's what I would do, but I can't be arsed to redraw it seeing as I'm the one who'd end up making it anyway.
Reptile looks is probably because I subconsciously copied the head shape of Hyleg Ourobockle

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 3:55 pm
by Saravanth
I wanted to just edit my post again, but now that you already posted, may I suggest, alternative to flattening the visage, to give it a more standing out breast part? Perhaps a bit of both? Wouldn't look bad.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 3:59 pm
by Prototype
Saravanth wrote:I wanted to just edit my post again, but now that you already posted, may I suggest, alternative to flattening the visage, to give it a more standing out breast part? Perhaps a bit of both? Wouldn't look bad.
Both would probably be a good idea for an infantry exosuit, the design there would be more geared towards a standalone droid.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 7:30 pm
by cats
Iv, these are concepts to give the modelers and devs ideas, not working schematics, and minecraft isn't the only thing these are working toward.

E: my newer, er, newest one (Crone, top of aerial vehicles) is more block, less facet, esp. made for MC. The other ones I might redesign to get rid of all the triangles.

Re: Concepts and Designs

Posted: Thu Jan 30, 2014 4:47 pm
by cats
Sorry for the pause. Prototype's concepts have been added to the OP.

Re: Concepts and Designs

Posted: Tue Feb 04, 2014 10:45 pm
by cats
Added a new, blockier version of the Peregrine leg assembly.

Re: Concepts and Designs

Posted: Sun Feb 09, 2014 4:40 pm
by cats
Added two mech weapons: PAC and cannon array.

Re: Concepts and Designs

Posted: Sun Feb 16, 2014 3:51 pm
by cats
Added one mech weapon: Light Rotary Cannon Array

Re: Concepts and Designs

Posted: Sat Mar 29, 2014 12:45 pm
by cats
Added new blockier Peregrine arm, my alternative Atlas bomber, and moved Proto's Dragon weapon design because it was in areal vehicles.

Re: Concepts and Designs

Posted: Wed Apr 02, 2014 4:19 pm
by Chairman_Tiel
I'd like to request a few buildings, if you have the time. Just generic civilian stuff with sci fi human overtones.

Re: Concepts and Designs

Posted: Wed Apr 02, 2014 4:21 pm
by Prototype
Go ahead, I'm drawing shit up anyway so I can do a few on the side.

Or was that it? Just generic buildings or anything specific?

Re: Concepts and Designs

Posted: Wed Apr 02, 2014 4:24 pm
by Chairman_Tiel
Just buildings. I mean, if you can think of roles for them and follow the design from there that'd be great, but don't really need anything in particular.

So like what you'd find in a town. A hospital, maybe an automobile factory or satellite radio station, etc. Thanks btw

Re: Concepts and Designs

Posted: Wed Apr 02, 2014 4:26 pm
by Prototype
Fine, I'll try and get a few tomorrow, need to re visit a few of my older things so what I'm doing anyway won't take long.

Re: Concepts and Designs

Posted: Sun Apr 06, 2014 4:16 pm
by Chairman_Tiel
Okay sounds good.

Re: Concepts and Designs

Posted: Sun Apr 06, 2014 7:46 pm
by cats
I might try a few. What, specifically, are you looking for?