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Concepts and Designs

Posted: Wed Jan 22, 2014 5:19 pm
by cats
This thread is meant to be a storage area for all entity, block, machine, etc. concept art and schematics for use in FC, Prototype's Flan's pack, the FutureCraft RTS, and any other projects. If you have a design, post it with a brief description (if necessary).

BLOCKS



MACHINES (single-block and multi-block)



STRUCTURES

Artist-catsonmeth
Depicted: Barriers, Mining Rig, Barracks, some kind of facility
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MOBS & NPCS

Artist: Our Very Special Friend Tiel
Depicted: Something that is definitely going on the fridge.
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AERIAL VEHICLES

Artist- catsonmeth
Depicted: Long-Range UAV, Humboldt Aerospace Interceptor, Humboldt Aerospace Interceptor II, FA/R-4 quad tiltrotor craft, AS/F-9 Crone Fighter
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Artist- catsonmeth
Depicted: Alt. Atlas Bomber, unnamed areal vehicle
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GROUND VEHICLES

Artist- catsonmeth
Depicted: Two versions of split-hulled tank, Large Material Transport Vehicle, Light Reconnaissance Vehicle
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MECHS

Artist- catsonmeth
Depicted: Peregrine (?)
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Leg version 2
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Arm version 2
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Artist-catsonmeth
Depicted: FV-BM 40 Peregrine
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Artist- catsonmeth
Depicted: Jackhammer
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Artist- catsonmeth
Depicted: Heavy Antipersonnel Platform
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Artist- catsonmeth
Depicted: Gladiator
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Artist- Prototype
Depicted: TYPE IX Fafnir
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UNITS, CLOTHING, ARMOR

Artist- catsonmeth
Depicted: Human Infantry Unit, Owl Officer with exosuit, Heavy Power Armor
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Artist- Prototype
Depicted: Light exoskeleton and/or recon droid
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WEAPONS

Artist- catsonmeth
Depicted: Plasma Thrower (Toaster)
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Artist- catsonmeth
Depicted: Mech weapons (Peregrine Specific): Light Long Range Rifle, GAU-36 Paladin, Experimental Slip-Merge Fissure Projection Device
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Artist- catsonmeth
Depicted: Three configurations of a Modular Rifle, High-Impulse Weapon System, Artillery Turret
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Artist- catsonmeth
Depicted: Mech weponry. PAC and Cannon array.
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Artist- catsonmeth
Depicted: Mech weaponry. Light Rotary Cannon Array, multiple versions/configurations
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Artist- Prototype
Depicted: Dragon
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MISC. TOOLS & ITEMS

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 1:36 am
by Iv121
Some of them (well most of them) are not actually suited to be added to MC due to the complicated shapes.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 5:58 am
by TinkerPox
Amazing designs, I didn`t hate a single one! Especially the barriers and barracks type stuff. And also I thought I`d let you use this folder of concept art I made http://adf.ly/c7ap9

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 6:54 am
by Chairman_Tiel
Iv121 wrote:Some of them (well most of them) are not actually suited to be added to MC due to the complicated shapes.
Image
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Re: Concepts and Designs

Posted: Thu Jan 23, 2014 8:35 am
by Iv121
Well I challange you to make the human ones then .

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 10:05 am
by Prototype
Tiel wrote:
Iv121 wrote:Some of them (well most of them) are not actually suited to be added to MC due to the complicated shapes.
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That's made out of boxes, granted its 266 of them but it is just boxes.

That said most of these could be done (maybe not the last mech) with the shapeboxes.

The tank demonstrates this perfectly, I'll try and get a picture of what it is now.

Also, this might fit in with infantry:
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Light exoskeleton and or recon droid
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Another mech design, will probably change a lot:
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TYPE IX ATLASImage
And the concept drawing I did for the Dragon.
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Re: Concepts and Designs

Posted: Thu Jan 23, 2014 10:25 am
by Iv121
Well the prob with infantry that you are limited to 6 boxes and there is no escape from that, though it is possible to add depth to those boxes in both meanings of this sentence.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 10:27 am
by Prototype
Iv121 wrote:Well the prob with infantry that you are limited to 6 boxes and there is no escape from that, though it is possible to add depth to those boxes in both meanings of this sentence.
Lolwut?

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 11:41 am
by  ҉ 
Prototype wrote:
Iv121 wrote:Well the prob with infantry that you are limited to 6 boxes and there is no escape from that, though it is possible to add depth to those boxes in both meanings of this sentence.
Lolwut?
Yeah, there are any number of mods that fix that. Flan's doesn't support it as far as I know, but it's an easily solvable problem.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 1:33 pm
by Iv121
If we mod the game yes, for pure flan it won't work, though hey we are making a new mod here, might as well make it work, though even then we will need to work with those 6 boxes as the actual player is inside there.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 1:42 pm
by Chairman_Tiel
Iv, I challenge you to pipe down about things you don't know about. :tongue:

They say ignorance is the only obstacle of progress.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 2:03 pm
by Saravanth

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 2:30 pm
by Iv121
Alright Im ready to admit I didn’t think about the mod as whole which perhaps made me look stupid, but hey don’t laugh, you should have seen how stupid some of your suggestions were at the air thread. There is nothing bad in being wrong if you learn from it, you take note BTW you are no different if not worse :tongue:

Plus you don't want me to get going on the designs of some because you know I love to headbutt those things ! (Proto those suits for infantry look like crocodiles and I don't think this adds to the look O.o )

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 2:33 pm
by Prototype
Iv121 wrote:Alright Im ready to admit I didn’t think about the mod as whole which perhaps made me look stupid, but hey don’t laugh, you should have seen how stupid some of your suggestions were at the air thread. There is nothing bad in being wrong if you learn from it, you take note BTW you are no different if not worse :tongue:

Plus you don't want me to get going on the designs of some because you know I love to headbutt those things ! (Proto those suits for infantry look like crocodiles and I don't think this adds to the look O.o )
What the fuck do crocodiles look like where you live?

but I see what you mean, I can probably remove the faceplate but I suck at drawing faces.

Re: Concepts and Designs

Posted: Thu Jan 23, 2014 3:49 pm
by Saravanth
Tbh, Iv's right, they look kinda reptil-ish. Try making the helmet flatter on the front side, so it looks more like an engineer/hazard suit.

[quote=Iv121]Alright Im ready to admit I didn’t think about the mod as whole which perhaps made me look stupid, but hey don’t laugh, you should have seen how stupid some of your suggestions were at the air thread. There is nothing bad in being wrong if you learn from it, you take note BTW you are no different if not worse :tongue: [/quote]

:D I completely agree with you there ^-^ Just keep in mind, though, that I've had four hours of sleep on average for the past two/three weeks :s but oh well xD know that I'm just as much taking notes and learning from everything as u r (^-^)/

EDIT: :D :D :D xD :D

EDIT2: (^-^)/ (^-^)/ (^-^)/ (^-^)/ (^-^)/ xD xD xD xD xD xD o.o c: