Concepts and Designs

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Prototype
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Re: Concepts and Designs

Post by Prototype » Thu Jan 23, 2014 3:53 pm

Saravanth wrote:Tbh, Iv's right, they look kinda reptil-ish. Try making the helmet flatter on the front side, so it looks more like an engineer/hazard suit.
That's what I would do, but I can't be arsed to redraw it seeing as I'm the one who'd end up making it anyway.
Reptile looks is probably because I subconsciously copied the head shape of Hyleg Ourobockle
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Mistake Not... wrote: This isn't rocket science, *!
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Saravanth
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Re: Concepts and Designs

Post by Saravanth » Thu Jan 23, 2014 3:55 pm

I wanted to just edit my post again, but now that you already posted, may I suggest, alternative to flattening the visage, to give it a more standing out breast part? Perhaps a bit of both? Wouldn't look bad.
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Prototype
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Re: Concepts and Designs

Post by Prototype » Thu Jan 23, 2014 3:59 pm

Saravanth wrote:I wanted to just edit my post again, but now that you already posted, may I suggest, alternative to flattening the visage, to give it a more standing out breast part? Perhaps a bit of both? Wouldn't look bad.
Both would probably be a good idea for an infantry exosuit, the design there would be more geared towards a standalone droid.
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Mistake Not... wrote: This isn't rocket science, *!
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cats
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Re: Concepts and Designs

Post by cats » Thu Jan 23, 2014 7:30 pm

Iv, these are concepts to give the modelers and devs ideas, not working schematics, and minecraft isn't the only thing these are working toward.

E: my newer, er, newest one (Crone, top of aerial vehicles) is more block, less facet, esp. made for MC. The other ones I might redesign to get rid of all the triangles.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Concepts and Designs

Post by cats » Thu Jan 30, 2014 4:47 pm

Sorry for the pause. Prototype's concepts have been added to the OP.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Concepts and Designs

Post by cats » Tue Feb 04, 2014 10:45 pm

Added a new, blockier version of the Peregrine leg assembly.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Concepts and Designs

Post by cats » Sun Feb 09, 2014 4:40 pm

Added two mech weapons: PAC and cannon array.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Concepts and Designs

Post by cats » Sun Feb 16, 2014 3:51 pm

Added one mech weapon: Light Rotary Cannon Array
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Concepts and Designs

Post by cats » Sat Mar 29, 2014 12:45 pm

Added new blockier Peregrine arm, my alternative Atlas bomber, and moved Proto's Dragon weapon design because it was in areal vehicles.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Chairman_Tiel
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Re: Concepts and Designs

Post by Chairman_Tiel » Wed Apr 02, 2014 4:19 pm

I'd like to request a few buildings, if you have the time. Just generic civilian stuff with sci fi human overtones.
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Prototype
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Re: Concepts and Designs

Post by Prototype » Wed Apr 02, 2014 4:21 pm

Go ahead, I'm drawing shit up anyway so I can do a few on the side.

Or was that it? Just generic buildings or anything specific?
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: Concepts and Designs

Post by Chairman_Tiel » Wed Apr 02, 2014 4:24 pm

Just buildings. I mean, if you can think of roles for them and follow the design from there that'd be great, but don't really need anything in particular.

So like what you'd find in a town. A hospital, maybe an automobile factory or satellite radio station, etc. Thanks btw
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Prototype
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Re: Concepts and Designs

Post by Prototype » Wed Apr 02, 2014 4:26 pm

Fine, I'll try and get a few tomorrow, need to re visit a few of my older things so what I'm doing anyway won't take long.
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: Concepts and Designs

Post by Chairman_Tiel » Sun Apr 06, 2014 4:16 pm

Okay sounds good.
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cats
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Re: Concepts and Designs

Post by cats » Sun Apr 06, 2014 7:46 pm

I might try a few. What, specifically, are you looking for?
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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