TinkerPox`s Texture/Development Log

Organized and clear discussion only. Be sure to read sub-forum descriptions.
Forum rules
- All off-topic posts will be removed without notice.
- Poorly written topics/posts will be edited without warning
- Unnecessary topics will be deleted or locked without warning.
- Posts may be moved without warning.
Post Reply
TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....
TinkerPox`s Texture/Development Log

Post by TinkerPox » Wed Jan 15, 2014 4:43 pm

Common Ores/Blocks Progress-7%
All of my textures in one download: http://adf.ly/5997206/textures (I included Fenways and Mackeroth`s textures)
Current finished textures:
Explosion
Many 16x16 guns+Mags
Eight 64x64 gun+Mag
One 64x64 terrain sheet (Mack`s, and need to convert to ResourcePack)
16-32-64 Concrete Block
16-32-64 Steel Block
16x16 Titanium Block/Ingot
16x16 Copper Ingot
16x16 Tin Ingot
16x16 Nickel Ingot
16x16 Cobalt Ingot

WIP textures (All will be made three times, 16x16, 64x64, and 32x32. Questionable things are marked with a ?)
Steel Plate
Steel Ingots
Aluminium Ore
Aluminium Block
Uranium Ore
Titanium Block
Titanium Ore
Tin Block
Tin Ore
Copper Block
Copper Ore
Lead Block
Lead Ore
Silicon Block?
Silicon Ore
Cobalt Block
Cobalt Ore
Nickel Block?
Nickel Ore?
Silver Block
Silver Ore
Magnesium Block?
Magnesium Ore?
All of ^those ingots
-Will add more when I have finished more textures-
Coding Section

Java textbook status: Section 1.2
Last edited by TinkerPox on Mon Jul 13, 2015 7:26 pm, edited 1 time in total.

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: TinkerPox`s Texture/Development Log

Post by Iv121 » Thu Jan 16, 2014 12:13 am

May I ask before you start what is your texture resolution ? As always I suggest 32x32, btw all fc textures must be of the same resolution.
They're watching ... Image

"I am forbidden tag" -CvN

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: TinkerPox`s Texture/Development Log

Post by TinkerPox » Thu Jan 16, 2014 1:18 am

Iv121 wrote:May I ask before you start what is your texture resolution ? As always I suggest 32x32, btw all fc textures must be of the same resolution.
Im making 3 different packs, 16x16, 32x32, and 64x64, Im making them 64x64 and downscaling them by half for each one

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: TinkerPox`s Texture/Development Log

Post by Ivan2006 » Thu Jan 16, 2014 2:02 am

Please do consider that FC will use 32x32 textures, so it is most important on how it looks in that resolution.
Consider that when making textures, especially those with small details, like circuitboards or machinery.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: TinkerPox`s Texture/Development Log

Post by TinkerPox » Thu Jan 16, 2014 5:30 am

Don`t worry I make sure each is of good quality.

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: TinkerPox`s Texture/Development Log

Post by Iv121 » Thu Jan 16, 2014 5:58 am

And donwgrading it automatically wont work ! It will be blured and loose much more detail. If you want to make 16x16, 32x32 and 64x64 you will have to make them ALL by hand, that is why I suggest you to stick to 32x32 ONLY. Mixing resolutions together wont work either.
They're watching ... Image

"I am forbidden tag" -CvN

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: TinkerPox`s Texture/Development Log

Post by TinkerPox » Thu Jan 16, 2014 3:29 pm

Iv121 wrote:And donwgrading it automatically wont work ! It will be blured and loose much more detail. If you want to make 16x16, 32x32 and 64x64 you will have to make them ALL by hand, that is why I suggest you to stick to 32x32 ONLY. Mixing resolutions together wont work either.
I edit each one a tiny bit..

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: TinkerPox`s Texture/Development Log

Post by Iv121 » Fri Jan 17, 2014 3:43 am

Well if it gives a good result why not, just make sure you share some of them to get opinions at least regarding the quality.
They're watching ... Image

"I am forbidden tag" -CvN

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: TinkerPox`s Texture/Development Log

Post by TinkerPox » Fri Jan 17, 2014 5:42 am

Iv121 wrote:Well if it gives a good result why not, just make sure you share some of them to get opinions at least regarding the quality.
I did, hence the download....

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: TinkerPox`s Texture/Development Log

Post by TinkerPox » Fri Sep 05, 2014 5:17 pm

I learned about 20+ Commands with Visual Basic, so I`m on my way to coding!

Tell
Commander
Commander
Posts:859
Joined:Thu Dec 06, 2012 6:59 pm
IGN:tell276
Location:East USA

Re: TinkerPox`s Texture/Development Log

Post by Tell » Fri Sep 05, 2014 8:15 pm

Make me textures.
Image

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: TinkerPox`s Texture/Development Log

Post by TinkerPox » Sat Sep 06, 2014 8:28 am

Any specific? and btw I lost all of my other regular stuff, I had to reset my computer so I still only have my dropbox stuff.

Tell
Commander
Commander
Posts:859
Joined:Thu Dec 06, 2012 6:59 pm
IGN:tell276
Location:East USA

Re: TinkerPox`s Texture/Development Log

Post by Tell » Sat Sep 06, 2014 8:29 am

Check my dev thread.
Image

Post Reply