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Re: FutureCraft central content thread

Posted: Wed Jul 10, 2013 5:29 am
by fr0stbyte124
Ivan2006 wrote:Sounds complicated, but also good.
to be honest, I doubt I would ever have been able to come up with such a genius Idea!
If it works it will be pretty awesome, but we won't know for sure until we can actually test it out. Ultimately, any way we approach it should work so long as everything in a local area is in agreement on everyone's relative motion.

Re: FutureCraft central content thread

Posted: Wed Jul 10, 2013 8:34 am
by Keon
KISS.

We were originally just making a better zeppelin mod. I know Frost is working on rendering code right now, but the thing only space we really need is a dimension that you warp to above say, Y = 500. Call it space, let it be a absolute coord system, nobody will have to know.

Re: FutureCraft central content thread

Posted: Wed Jul 10, 2013 8:56 am
by Ivan2006
I doubt fr0st will agree with you on that pont, Keon.

Re: FutureCraft central content thread

Posted: Wed Jul 10, 2013 12:41 pm
by fr0stbyte124
In my experience, the simple elegant solution tends to only reveal itself after you fail hard at the complex convoluted solution.

Why, just the other day I spent a good 12 hours trying to get a webservice I wrote to send its response compressed, which is just a thing you can do with http traffic. Since the response is a set of giant xml tables with lots of repeating tags, compression cuts down on the bandwidth by more than 90%, and it's supposed to do it automatically on the server version I have. Anyway, after fighting with it all day and never getting it to work right, even after manually overwriting the response mechanism, I gave up and removed all the code I did, only now it was working correctly even though I hadn't done anything which could have changed the outcome. It was all like, "hey fr0stbyte, you got a lot of data there. How about I compress all that for you? That's just a thing us servers can do, no big deal..." F**king cheeky computer.

Sorry, what was the moral here again? Oh yeah, never become a programmer. Computers are bullshit.

Re: FutureCraft central content thread

Posted: Wed Jul 10, 2013 1:34 pm
by Iv121
True that one ^ , when I tried to figure out the graphics stuff I had two identical programs on my left and right where I had identical code in parallel, one worked and one didn’t.