FutureCraft central content thread
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no one thought about my computer idea
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Re: FutureCraft central content thread
When do you expect a open beta to start?
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Re: FutureCraft central content thread
Long time from now. Like, 1 year maybe? 3/4 a year?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FutureCraft central content thread
Tiel wrote:Never.
Almost that.
Almost never is a interesting concept.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
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Re: FutureCraft central content thread
If have ships with a crew of multiple people, won't you need to have a sort of Chamber or something on board the ship, so that if the ship moves while your logged out, your not left in empty space?
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Re: FutureCraft central content thread
You would be logged out inside the ship's world. There is no universal coordinate system.
On the other hand, if it blew up in the meantime, you might be in for a bad day.
On the other hand, if it blew up in the meantime, you might be in for a bad day.
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Re: FutureCraft central content thread
Maybe placed in the location where you were last before you entered the ships world? Like on a dock in a shipyard?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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Re: FutureCraft central content thread
>Get attacked
>Log off
>Respawn with undamaged ship in dock a hundred kilometers away
Totes balanced, my feathered friend.
>Log off
>Respawn with undamaged ship in dock a hundred kilometers away
Totes balanced, my feathered friend.
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Re: FutureCraft central content thread
You'd respawn in a dock, but why would you have a ship there? You left with your ship, it's gone. Probably destroyed. But you can buy another if you have the money.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: FutureCraft central content thread
???fr0stbyte124 wrote:There is no universal coordinate system.
How do you remember where ships are while moving?
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Re: FutureCraft central content thread
Perhaps establish your own?
Keon, kono yōna ahodesu.
Keon, kono yōna ahodesu.
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Re: FutureCraft central content thread
I actually had a (probably impractical) idea for that: Take every ship, and keep a record of their distance, orientation, heading, velocity, and vector relative to every entity in the immediate area (could be five kilometers or five million).
Last edited by Tau on Wed Jul 10, 2013 8:24 am, edited 1 time in total.
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Re: FutureCraft central content thread
That's basically what it does. It's not as bad as it sounds; you don't need things to be physically present or loaded into memory to do math on them.
Also, you don't need relative coordinates of everything to everything. It's perfectly fine to pool shared frames of reference and attribute relative velocities and positions to that. For instance, say you are standing on a planet. The planet has coordinates relative to the sun, and you are using a coordinate system relative to the planet. You can interact with anyone else using the planet's coordinate system without any conversions. Using the sun's coordinate system in deep space is problematic because of precision errors at that scale, so if ships meet up in space, they can split the difference between their local coordinate systems and use that as unified coordinates.
The system I am thinking of implementing formalizes this into a field equation, but it is the same concept. Your velocity and coordinates will be based on the velocity and coordinates of whatever is around you which shares a higher level coordinate system, and all the coordinate systems ultimately share the sun.
Also, you don't need relative coordinates of everything to everything. It's perfectly fine to pool shared frames of reference and attribute relative velocities and positions to that. For instance, say you are standing on a planet. The planet has coordinates relative to the sun, and you are using a coordinate system relative to the planet. You can interact with anyone else using the planet's coordinate system without any conversions. Using the sun's coordinate system in deep space is problematic because of precision errors at that scale, so if ships meet up in space, they can split the difference between their local coordinate systems and use that as unified coordinates.
The system I am thinking of implementing formalizes this into a field equation, but it is the same concept. Your velocity and coordinates will be based on the velocity and coordinates of whatever is around you which shares a higher level coordinate system, and all the coordinate systems ultimately share the sun.
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Re: FutureCraft central content thread
Sounds complicated, but also good.
to be honest, I doubt I would ever have been able to come up with such a genius Idea!
to be honest, I doubt I would ever have been able to come up with such a genius Idea!
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