Fenway's Textures

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Crash Override
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Re: Fenway's Textures

Post by Crash Override » Sun May 05, 2013 4:18 am

Phalanx wrote:
Prototype wrote:AR looks good in game, making it shorter is a bad idea, though I'm going to have to change the green cores to blue for the pack, as I'm having:
NSCD= green
Strigiforme republic = red
UGF = blue

For weapon colours as well as laser colours
What about UGC?

Great textures. I look forward to the finished products.
We can use 3 patterns of colours i think

Stealth fleet: Black and Red.
Normal fleet: Gold and black
Well,we can discuss this when we get a coffee in starbucks \o
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

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Dux_Tell31
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Re: Fenway's Textures

Post by Dux_Tell31 » Tue May 07, 2013 2:22 pm

lightspeed12 wrote:
Phalanx wrote:
Prototype wrote:AR looks good in game, making it shorter is a bad idea, though I'm going to have to change the green cores to blue for the pack, as I'm having:
NSCD= green
Strigiforme republic = red
UGF = blue

For weapon colours as well as laser colours
What about UGC?

Great textures. I look forward to the finished products.
We can use 3 patterns of colours i think

Stealth fleet: Black and Red.
Normal fleet: Gold and black
Well,we can discuss this when we get a coffee in starbucks \o
Honestly, I'm under the impression that space already has LOTS of "black" in it, therefor other colors should be used instead. For example, gold and burgundy or Perl and navy blue.
"This is Minecraft, sir. We don't make physics, we ruin them." -Fr0stbyte124
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson

Vinyl
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Re: Fenway's Textures

Post by Vinyl » Tue May 07, 2013 6:03 pm

How about White and Orange?
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Re: Fenway's Textures

Post by TinkerPox » Tue May 07, 2013 6:26 pm

White and orange does sound very good....

Vinyl
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Re: Fenway's Textures

Post by Vinyl » Tue May 07, 2013 7:13 pm

I picked white and orange because they were the colors of my longest existing and largest faction I ever made ships for.
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Re: Fenway's Textures

Post by TinkerPox » Tue May 07, 2013 7:15 pm

I like it because they go together very well.

Professor Fenway
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Re: Fenway's Textures

Post by Professor Fenway » Wed May 08, 2013 3:55 pm

In case you were wondering about the lack of textures, I ran out of motivational support. I should be receiving a new shipment this weekend.

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Re: Fenway's Textures

Post by Prototype » Wed May 08, 2013 4:04 pm

Unit 340 wrote:In case you were wondering about the lack of textures, I ran out of motivational support. I should be receiving a new shipment this weekend.
Would it be motivating if I started up on textures again, because I can do that parallel to the models, and you know how bad my textures are, would be a shame if they had to actually be used.
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Chairman_Tiel
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Re: Fenway's Textures

Post by Chairman_Tiel » Wed May 08, 2013 5:28 pm

There's a difference between motivational support and lying to appeal to vanity.
[spoiler]Image[/spoiler]

Professor Fenway
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Re: Fenway's Textures

Post by Professor Fenway » Wed May 08, 2013 6:44 pm

Someone's not in a good mood.

I was saving this for revision but, here you go.

Image
Rocket Launcher

ACH0225
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Re: Fenway's Textures

Post by ACH0225 » Wed May 08, 2013 8:52 pm

Which end fires? It should be either obviously larger or smaller, as missiles are funny shaped and produce lots of exhaust.
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Image
Image
Image

Professor Fenway
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Re: Fenway's Textures

Post by Professor Fenway » Wed May 08, 2013 9:30 pm

Top left end fires. The back is larger to allow the exhaust for the missile to exit with minimal recoil, the front is more focused to make the projectile more accurate. And this is much larger than the other guns. Breach loading is above the handle. All of my guns point top-left

Luna
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Re: Fenway's Textures

Post by Luna » Wed May 08, 2013 9:35 pm

AA, Anti tank or what?
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Re: Fenway's Textures

Post by Prototype » Thu May 09, 2013 12:53 am

Princess Luna wrote:AA, Anti tank or what?
Would be multipurpose, depends on the rocket.
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
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 ҉ 
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Re: Fenway's Textures

Post by  ҉  » Thu May 09, 2013 5:42 am

Unit 340 wrote:All of my guns point top-left
All MC guns have to, because that's the way Steve holds them.

You can see the shoulder pad on the launcher anyway. People should be able to figure it out.
;.'.;'::.;:".":;",,;':",;

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