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Fenway's Textures

Posted: Fri Apr 26, 2013 8:30 pm
by Professor Fenway
Due to recent motivational support, I am now going to be texturing again. 64x, I will have a texture a day.

I ACTUALLY DO STUFF NOW

4-25-13
NR-U76 Laser Assault Rifle
Image

4-26-13
NR-L23 Laser Sniper Rifle
Image

4-27-13
NR-G76 Gauss Assault Rifle
Image

Re: Fenway's Textures

Posted: Fri Apr 26, 2013 9:44 pm
by Luna
There lookin good. If it were up to me I would make the AR shorter.

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 1:26 am
by Ivan2006
CatsVsNinjas wrote:There lookin good. If it were up to me I would make the AR shorter.
That would make it a SMG.
Assault rifles have those proportions IRL.

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 2:47 am
by Prototype
AR looks good in game, making it shorter is a bad idea, though I'm going to have to change the green cores to blue for the pack, as I'm having:
NSCD= green
Strigiforme republic = red
UGF = blue

For weapon colours as well as laser colours

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 7:48 am
by Phalanx
Prototype wrote:AR looks good in game, making it shorter is a bad idea, though I'm going to have to change the green cores to blue for the pack, as I'm having:
NSCD= green
Strigiforme republic = red
UGF = blue

For weapon colours as well as laser colours
What about UGC? =P

Great textures. I look forward to the finished products.

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 8:47 am
by ACH0225
Yellow or maybe purple?

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 10:24 am
by Chairman_Tiel
Tiel wrote:when everyone demands an individual faction in the content pack.

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 10:57 am
by Professor Fenway
This is not specifically for the flan pack.

And I have ALWAYS used green for my things. My stuff is identified by the symbol at the back. I WILL NOT have things Color-Coded for your Convenience.

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 11:32 am
by Prototype
That's fine I can recolour them if needs be, I need them as the main authority, so blue is a better colour here, but make them whatever colour you like, if I need a different colour I can do it myself.

And there are only going to be three teams in the pack, don't bother asking for your faction to be included.

And by your symbol, you mean the green and black diamond with the black bits either side? because I'll probably copy that for the UGF emblem.

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 12:36 pm
by Professor Fenway
Use a variation of the symbol, NOT the exact same thing.

And if you are going to use this for the UGF or whatever, be my guest. Just attribute the texture credits to me.

4-27-13
NR-G76 Gauss Assault Rifle
Image

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 3:38 pm
by Prototype
Don't worry, I credit anyone who helps
And I can probably come up with an emblem, but the one on the actual guns can stay right?

Re: Fenway's Textures

Posted: Sat Apr 27, 2013 4:19 pm
by Professor Fenway
They stay, yes.

Re: Fenway's Textures

Posted: Sun Apr 28, 2013 10:14 am
by Prototype
I'm also going to modify the Gauss rifle to be a grenade launcher, unless you cook up a better grenade launcher

Re: Fenway's Textures

Posted: Sun Apr 28, 2013 8:56 pm
by TinkerPox
Prototype would you mind if I started back on my guns/armor set, it will be more of conventional weapons for humans, and the shoulders, kinda like starships troopers. Ideas for names? And the few laser rifles, purple I guess?

Re: Fenway's Textures

Posted: Mon Apr 29, 2013 9:30 am
by Prototype
Tacokingbob wrote:Prototype would you mind if I started back on my guns/armor set, it will be more of conventional weapons for humans, and the shoulders, kinda like starships troopers. Ideas for names? And the few laser rifles, purple I guess?
If you want to do armour go ahead, if you have more guns, do them 64x64 rather than 16x16 but I am getting issues adding ammunition items, but if you have anything, post it on my thread