Fenway's Textures

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Professor Fenway
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Fenway's Textures

Post by Professor Fenway » Fri Apr 26, 2013 8:30 pm

Due to recent motivational support, I am now going to be texturing again. 64x, I will have a texture a day.

I ACTUALLY DO STUFF NOW

4-25-13
NR-U76 Laser Assault Rifle
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4-26-13
NR-L23 Laser Sniper Rifle
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4-27-13
NR-G76 Gauss Assault Rifle
Image

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Re: Fenway's Textures

Post by Luna » Fri Apr 26, 2013 9:44 pm

There lookin good. If it were up to me I would make the AR shorter.
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Re: Fenway's Textures

Post by Ivan2006 » Sat Apr 27, 2013 1:26 am

CatsVsNinjas wrote:There lookin good. If it were up to me I would make the AR shorter.
That would make it a SMG.
Assault rifles have those proportions IRL.
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Re: Fenway's Textures

Post by Prototype » Sat Apr 27, 2013 2:47 am

AR looks good in game, making it shorter is a bad idea, though I'm going to have to change the green cores to blue for the pack, as I'm having:
NSCD= green
Strigiforme republic = red
UGF = blue

For weapon colours as well as laser colours
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Re: Fenway's Textures

Post by Phalanx » Sat Apr 27, 2013 7:48 am

Prototype wrote:AR looks good in game, making it shorter is a bad idea, though I'm going to have to change the green cores to blue for the pack, as I'm having:
NSCD= green
Strigiforme republic = red
UGF = blue

For weapon colours as well as laser colours
What about UGC? =P

Great textures. I look forward to the finished products.
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Re: Fenway's Textures

Post by ACH0225 » Sat Apr 27, 2013 8:47 am

Yellow or maybe purple?
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Re: Fenway's Textures

Post by Chairman_Tiel » Sat Apr 27, 2013 10:24 am

Tiel wrote:when everyone demands an individual faction in the content pack.
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Professor Fenway
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Re: Fenway's Textures

Post by Professor Fenway » Sat Apr 27, 2013 10:57 am

This is not specifically for the flan pack.

And I have ALWAYS used green for my things. My stuff is identified by the symbol at the back. I WILL NOT have things Color-Coded for your Convenience.

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Re: Fenway's Textures

Post by Prototype » Sat Apr 27, 2013 11:32 am

That's fine I can recolour them if needs be, I need them as the main authority, so blue is a better colour here, but make them whatever colour you like, if I need a different colour I can do it myself.

And there are only going to be three teams in the pack, don't bother asking for your faction to be included.

And by your symbol, you mean the green and black diamond with the black bits either side? because I'll probably copy that for the UGF emblem.
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Professor Fenway
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Re: Fenway's Textures

Post by Professor Fenway » Sat Apr 27, 2013 12:36 pm

Use a variation of the symbol, NOT the exact same thing.

And if you are going to use this for the UGF or whatever, be my guest. Just attribute the texture credits to me.

4-27-13
NR-G76 Gauss Assault Rifle
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Re: Fenway's Textures

Post by Prototype » Sat Apr 27, 2013 3:38 pm

Don't worry, I credit anyone who helps
And I can probably come up with an emblem, but the one on the actual guns can stay right?
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Professor Fenway
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Re: Fenway's Textures

Post by Professor Fenway » Sat Apr 27, 2013 4:19 pm

They stay, yes.

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Re: Fenway's Textures

Post by Prototype » Sun Apr 28, 2013 10:14 am

I'm also going to modify the Gauss rifle to be a grenade launcher, unless you cook up a better grenade launcher
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Re: Fenway's Textures

Post by TinkerPox » Sun Apr 28, 2013 8:56 pm

Prototype would you mind if I started back on my guns/armor set, it will be more of conventional weapons for humans, and the shoulders, kinda like starships troopers. Ideas for names? And the few laser rifles, purple I guess?

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Re: Fenway's Textures

Post by Prototype » Mon Apr 29, 2013 9:30 am

Tacokingbob wrote:Prototype would you mind if I started back on my guns/armor set, it will be more of conventional weapons for humans, and the shoulders, kinda like starships troopers. Ideas for names? And the few laser rifles, purple I guess?
If you want to do armour go ahead, if you have more guns, do them 64x64 rather than 16x16 but I am getting issues adding ammunition items, but if you have anything, post it on my thread
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