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Re: FC content pack flan's

Posted: Fri May 31, 2013 1:43 pm
by Ivan2006
Just one thing: I would appreciate if you would use .zip instead of .rar in the future, .zip allows you to copy directly from out of the .zip without unpacking.
just saying.

Re: FC content pack flan's

Posted: Fri May 31, 2013 1:56 pm
by Prototype
I'm used to .rar

Re: FC content pack flan's

Posted: Fri May 31, 2013 4:00 pm
by Tell
When I was in the HMAP I couldn't get the thing to stop, also when firing the HMAP the rocket pods went out really fast so my suggestion is to give it more space for ammo.

Re: FC content pack flan's

Posted: Fri May 31, 2013 4:24 pm
by Prototype
I know what I forgot, I forgot to set the fire rate of the HMAP back to what it was meant to be.

In this case, more dakka is not the answer

Re: FC content pack flan's

Posted: Sat Jun 01, 2013 2:16 am
by Ivan2006
I just freaked out about "Why doesn´t Flan's mod load?"
then I looked into my mods folder and noticed there was no Flan's mod in there.
Edit: found bugs:
The new energy weapons have reciol.
There are rifle clips, but instead of the rifles (and the NCSD SMG), i get the MGs from Manus' Guns and ammo pack if they are used together.
I suggest looking at stats for the first and changing some IDs for the second.

Re: FC content pack flan's

Posted: Sat Jun 01, 2013 4:55 am
by Prototype
I did have some problems with the first few, which could explain why.
I can probably remove the recoil, and just use a drop in accuracy to balance it out so the guns are not too OP for what they are

Re: FC content pack flan's

Posted: Sun Jun 02, 2013 11:01 am
by Ivan2006
so, after changing the UTF armor legs to the correct colour, did you fix the icon as well?

Re: FC content pack flan's

Posted: Sun Jun 02, 2013 11:02 am
by Prototype
the Icon should have been the correct colour anyway, but I'll check it

Re: FC content pack flan's

Posted: Sun Jun 02, 2013 11:05 am
by Ivan2006
Cuz it is wronged colour for me.

Re: FC content pack flan's

Posted: Sun Jun 02, 2013 11:24 am
by Prototype
That's because is is the wrong colour, though I'm having more problem with the nose of the scout bike, I don't think I can fix that one, but I can make it less noticable

Re: FC content pack flan's

Posted: Tue Jun 04, 2013 1:32 pm
by Prototype
ok, I've officially updated on Minecraft SMP.de

http://minecraft-smp.de/e107_plugins/fo ... php?9137.0

should contain a less buggy version to what I used earlier, and has all recipie info

and a non-adf.ly link for you lot:

http://www.mediafire.com/download/nf3s6 ... ack+V2.zip

Re: FC content pack flan's

Posted: Wed Jun 12, 2013 8:46 pm
by ACH0225
Dunno if this will work...
Spoiler:
Image
The bits you cant really see are the Stabilizers, which are long metal rods that have no real point, and the rest of the word "Engines".

This is my proposition for the SR plane, which is a bomber. The turret could hold an additional person.

Re: FC content pack flan's

Posted: Wed Jun 12, 2013 9:05 pm
by Chairman_Tiel
Good god, for a carbon copy of a B2 bomber I don't know how you managed to make it look that awful. I realize it's just a proof of concept, but does everything have to be a massive flying triangle with the SR?

Re: FC content pack flan's

Posted: Wed Jun 12, 2013 9:09 pm
by ACH0225
Yes. And it is also very much flat for the body, except for bulges for the pilots cabin and bomb bays. And the B2 doesn't have stabilizers like that.

Have you also considered the B2 is a triangle for a reason?

Re: FC content pack flan's

Posted: Wed Jun 12, 2013 9:14 pm
by Chairman_Tiel
The B2 has that shape because it's the easiest to stealth while maintaining aerodynamics and combat effectiveness. That's irrelevant in the 23rd or so century where radars are going to detect you unless you have a full blown cloaking system; shape doesn't count for squat.

I'm starting to see why you got chased out of the ships subforum.