FC content pack flan's [THREADNAUGHT]
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I'll move the block forward, than add the tubes in
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
Nice, that looks a lot more sleek and agile!
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Re: FC content pack flan's
it is now fully working in game:
overall I'm pretty happy with this one, though I think I may add some detail to the engines similar to the little tips on the wing (the darker grey bits, those are individual shapes, not just the texture)
but now this is (practically) done, all I need to do is finish off the teams and its ready for a release
overall I'm pretty happy with this one, though I think I may add some detail to the engines similar to the little tips on the wing (the darker grey bits, those are individual shapes, not just the texture)
but now this is (practically) done, all I need to do is finish off the teams and its ready for a release
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Re: FC content pack flan's
Wooo!
Futurecraft Flan´s Pack version [insert current version number+1]
Futurecraft Flan´s Pack version [insert current version number+1]
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Re: FC content pack flan's
I forgot to mention I'm going on holiday for a few days, so it'll be delayed, and its version 2.0
also I've just added a little thing to the back to break the flat effect, but it still keeps the sleek profile.
and now I just need to remember its called the Scimitar now, not the Scythe
also I've just added a little thing to the back to break the flat effect, but it still keeps the sleek profile.
and now I just need to remember its called the Scimitar now, not the Scythe
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Re: FC content pack flan's
Add some gun mounts on the wings and maybe below the cockpit. The tail feels like part of it was cut off ...
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Re: FC content pack flan's
Maybe when I get back.Iv121 wrote:Add some gun mounts on the wings and maybe below the cockpit. The tail feels like part of it was cut off ...
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Re: FC content pack flan's
Also for later ships you might consider a problem that the cockpit looks like paper thin because the glass is too close to the edge.
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Re: FC content pack flan's
I have a major problem with default Minecraft glass in general. Is it possible to have translucent glass, like ice? Because that would totally make my day.Iv121 wrote:Also for later ships you might consider a problem that the cockpit looks like paper thin because the glass is too close to the edge.
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Re: FC content pack flan's
Well in texture packs the answer will be no, and I suspect that the same case goes for flan's mod.
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Re: FC content pack flan's
The way it is rendered prevents alpha blending except for a few special cases. I have seen a mod before that did it, but I'm not sure exactly how they went about it.Dr. Mackeroth wrote:I have a major problem with default Minecraft glass in general. Is it possible to have translucent glass, like ice? Because that would totally make my day.Iv121 wrote:Also for later ships you might consider a problem that the cockpit looks like paper thin because the glass is too close to the edge.
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Re: FC content pack flan's
Nope sorry, Flans mod doesn't allow it, but you can't see the glass texture from inside, but you can see the struts.
I don't like the texture very much either, as soon as I find a better way I'll do it.
I don't like the texture very much either, as soon as I find a better way I'll do it.
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Re: FC content pack flan's
There´s a lot of mods lately which introduce stained glass...fr0stbyte124 wrote:The way it is rendered prevents alpha blending except for a few special cases. I have seen a mod before that did it, but I'm not sure exactly how they went about it.Dr. Mackeroth wrote:I have a major problem with default Minecraft glass in general. Is it possible to have translucent glass, like ice? Because that would totally make my day.Iv121 wrote:Also for later ships you might consider a problem that the cockpit looks like paper thin because the glass is too close to the edge.
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Re: FC content pack flan's
Minecraft uses two render layers: one for normal textured quads and another for blended surfaces like water and ice. The problem is that the blended layer is also drawn front-to-back, which prevents translucent objects from being seen through other translucent objects. It is done this way because that is how chunks are physically sorted for drawing, and is why you can't see water through ice. If you don't mind this graphical error, you can simply flag glass to draw on the second layer to allow it to be translucent. However, to avoid the error, the second layer needs to be drawn back-to-front.
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Re: FC content pack flan's
ok, back working on the teams stuff, and...
Strigiforme armor:
Strigiforme armor:
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Mistake Not... wrote: This isn't rocket science, *!
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