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Re: So I'm making a game (Maybe wrong section)

Posted: Sun Mar 08, 2015 6:33 pm
by CMA
cannonfodder wrote:get over it
;^)

Re: So I'm making a game (Maybe wrong section)

Posted: Sun Mar 08, 2015 11:55 pm
by Iv121
Well what I cant deny is that if you ever dream of making anything pick your two bottom ones and get as far as you can from this place because its a serious threat to your motivation.

Re: So I'm making a game (Maybe wrong section)

Posted: Mon Mar 09, 2015 4:05 pm
by CMA
Iv121 wrote:Well what I cant deny is that if you ever dream of making anything pick your two bottom ones and get as far as you can from this place because its a serious threat to your motivation.
Motivation wise I should be fine. My problem with motivation is with school, as I write this I have two and a half papers due tomorrow at 11 and an hours worth of Chemistry homework due a bit after that.

Re: So I'm making a game (Maybe wrong section)

Posted: Tue Mar 10, 2015 10:14 am
by CMA
Update about groups n shieet:

Groups will range from 1-10,000(or so) people, possibly 100,000 but that should be enough
Groups will have education modifiers stating not only their highest level of education, but which (if any) degrees achieved and from where. This will tie into a system of public and private universities that may or may not tie into the rebel system.
Some groups, such as women in 'patriarchal' (sorry to use that word) societies or men in 'matriarchal' societies, and possibly children in all but barbaric societies (I probably won't bother having children in groups, probably in a set of variable keeping track of how many 0 year olds, 5 year olds, 12 year olds, 15... etc.)
A Group will have an average (which kind I haven't decided on, probably mean or modal(?)) income, and a profession if I hadn't mentioned that

In short, Groups will be the backbone of the actual national management part of the game, and will have as many characteristics of one person as I can think of, but will rarely represent one person. Think about it like a B movie with shitty CGI where they form a crowd by copypasting the same five people.

As always, exterminate you're onions.

Re: So I'm making a game (Maybe wrong section)

Posted: Wed Mar 11, 2015 8:39 pm
by Shadowcatbot
So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.

Re: So I'm making a game (Maybe wrong section)

Posted: Thu Mar 12, 2015 12:27 pm
by CMA
Shadowcatbot wrote:So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.
It does seem to be turning into something like DF. The Groups are only about 40% of the game, though. It's just something that's relatively easy/fun to design. When I take physics next fall/Calculus this Summer I'll work out the details on the ships and things.

Re: So I'm making a game (Maybe wrong section)

Posted: Thu Mar 12, 2015 8:10 pm
by cannonfodder
no pix no dix

4 u or ur significint otter

Re: So I'm making a game (Maybe wrong section)

Posted: Sat Mar 14, 2015 8:21 pm
by CMA
cannonfodder wrote:no pix no dix

4 u or ur significint otter
That was a bit over the line. Leave my girlfriend out of this. I still chuckled.

Re: So I'm making a game (Maybe wrong section)

Posted: Sat Mar 14, 2015 10:50 pm
by Shadowcatbot
CMA wrote:
Shadowcatbot wrote:So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.
It does seem to be turning into something like DF. The Groups are only about 40% of the game, though. It's just something that's relatively easy/fun to design. When I take physics next fall/Calculus this Summer I'll work out the details on the ships and things.
Tell me will these groups randomly feel possessed to do nothing productive whatsoever to counstruction a giant master peice barrel out of every expensive item they can grab?

Re: So I'm making a game (Maybe wrong section)

Posted: Sun Mar 15, 2015 8:31 pm
by cannonfodder
[Moderated]

Re: So I'm making a game (Maybe wrong section)

Posted: Sun Mar 15, 2015 10:17 pm
by CMA
Shadowcatbot wrote:
CMA wrote:
Shadowcatbot wrote:So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.
It does seem to be turning into something like DF. The Groups are only about 40% of the game, though. It's just something that's relatively easy/fun to design. When I take physics next fall/Calculus this Summer I'll work out the details on the ships and things.
Tell me will these groups randomly feel possessed to do nothing productive whatsoever to counstruction a giant master peice barrel out of every expensive item they can grab?
They won't if they want to eat/live. That said, some (space anarchists) won't have those two things high on their list of priorities