Re: So I'm making a game (Maybe wrong section)
Posted: Sun Mar 08, 2015 6:33 pm
;^)cannonfodder wrote:get over it
;^)cannonfodder wrote:get over it
Motivation wise I should be fine. My problem with motivation is with school, as I write this I have two and a half papers due tomorrow at 11 and an hours worth of Chemistry homework due a bit after that.Iv121 wrote:Well what I cant deny is that if you ever dream of making anything pick your two bottom ones and get as far as you can from this place because its a serious threat to your motivation.
It does seem to be turning into something like DF. The Groups are only about 40% of the game, though. It's just something that's relatively easy/fun to design. When I take physics next fall/Calculus this Summer I'll work out the details on the ships and things.Shadowcatbot wrote:So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.
That was a bit over the line. Leave my girlfriend out of this. I still chuckled.cannonfodder wrote:no pix no dix
4 u or ur significint otter
Tell me will these groups randomly feel possessed to do nothing productive whatsoever to counstruction a giant master peice barrel out of every expensive item they can grab?CMA wrote:It does seem to be turning into something like DF. The Groups are only about 40% of the game, though. It's just something that's relatively easy/fun to design. When I take physics next fall/Calculus this Summer I'll work out the details on the ships and things.Shadowcatbot wrote:So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.
They won't if they want to eat/live. That said, some (space anarchists) won't have those two things high on their list of prioritiesShadowcatbot wrote:Tell me will these groups randomly feel possessed to do nothing productive whatsoever to counstruction a giant master peice barrel out of every expensive item they can grab?CMA wrote:It does seem to be turning into something like DF. The Groups are only about 40% of the game, though. It's just something that's relatively easy/fun to design. When I take physics next fall/Calculus this Summer I'll work out the details on the ships and things.Shadowcatbot wrote:So like dwarf fortress personalities mixed with that Democracy game and scaled up into groups.
Sounds interesting.