The biggest problem will finding 6 people to fully man the thing.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Thu Jun 25, 2015 2:34 pm
by Prototype
What do we need? Another bloody gunship:
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Thu Jun 25, 2015 3:50 pm
by Iv121
+1 has a dangerous look to it, seeing it in profile would help to get how it looks though.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Fri Jun 26, 2015 12:19 am
by Prototype
Imagine a Hind with the intake from a F-107 and sci-fi bits tacked on. That's the gist so far, but the back end still needs work.
I would post you a pic, but French Internet is fairly awful.
EDIT:
Progress:
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 01, 2015 6:02 am
by Prototype
So today I discovered that Flan's mod has had the capability to import wavefront models since the start... Not sure how I feel about this:
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 01, 2015 10:17 am
by Error
...huh.
Also, dat gunship. Smexxy.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 01, 2015 12:43 pm
by Iv121
Too round if you ask me, doesn't feel MC. Gunship needs its wings to lean backwards a bit IMO .
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 01, 2015 4:59 pm
by ҉
Iv121 wrote:Too round if you ask me, doesn't feel MC. Gunship needs its wings to lean backwards a bit IMO .
Yes. The main wings swept forward with the tail swept back looks a bit odd.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 01, 2015 5:24 pm
by Prototype
Ok, I'll fiddle around with the wing sweep.
In the meantime I'm going to see if I can get this wavefront thing working properly. I've already spoken to Flan about it and he's willing to make a few changes (pretty simple additions, stuff even I can do) to have this feature properly useable. If it works, it'll mean I'll be able to use an .obj model in a similar fashion to an .addBox element, meaning I can potentially cut down the size of model files by handling parts of the model as wavefront files, which should let me bypass the current part count.
It also means I could easily create a set of standard parts (seats, guns, missiles ect.) that can be easily attached to existing models, and load it as a single element rather than as multiple boxes arranged nicely.
It also means I can eliminate those strange looking dark faces that tend to appear on these (look under the Gunship's cockpit, textbook example) by exporting the neatly stacked boxes as .obj, then re-importing that wavefront file.
I mean only a select few modellers are going to be able to make use of this, but it opens up some interesting new options.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 08, 2015 12:11 pm
by Prototype
Heat rays anyone?
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 08, 2015 3:15 pm
by Prototype
Tankspam round 2, this time on the Chimera chassis.
Chimera B:
Like the base Chimera, but mounting a longbarrel Railgun for anti armour operations.
Chimera
An urban operations/Police/SWAT/Riot control type thingy. Replaces the main gun with a compact lascannon. Mounts a mashy spike plate on the front to protect citizens better. Perfect for protecting your citizens from themselves.
Chimera D:
BMPT with future things bolted on. 'nuff said really.
Chimera E:
Swap the main gun for a GAU-36. Why not?
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 08, 2015 3:18 pm
by Error
Because moar dakka.
Looks gud.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 08, 2015 3:24 pm
by Ivan2006
I like your citizen protection method.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 08, 2015 4:50 pm
by Saravanth
"Riot control." More like riot redirector.
Re: FC content pack flan's [UBERTHREADNAUGHT]
Posted: Wed Jul 08, 2015 7:35 pm
by TinkerPox
Prototype wrote:Heat rays anyone?
I haven`t played Mc in FOREVER, but what pack is that sexy tank from? And a link too if possible.