hyperlite wrote:LJS, if you could do the textures for weapons that would be awesome. Also if we used some of fenway's old textures too.
Of all the things there, that's probably the one I'm worst at.
I'll give it a shot, but we have a number of supposed texture-ers sitting around here who can probably do it better. If you need icons for armor, or parts, or bombs, or something, I can do that, but for some reason when I try to make one that looks like a gun it doesn't work.
hyperlite wrote:I believe I can make a turret model that can be placed, and functions like a tank, fires rounds? So you can place these on your ship?
Flan's Mod supports anti-aircraft guns that function exactly like we want turrets to. The only issue with them is that they don't save the direction that the turret is pointing when you exit the game, so if you're going to do that you will probably want to make four models, that are all the same but rotated ninety degrees. That makes it much easier to build ships with them.
Also, for those making models, one of the quirks of Flan's Mod is that all guns on vehicles spawn pointing backwards when a vehicle is placed. This includes both guns that can rotate and guns that cannot. You may or may not be aware that many of Flan's tanks have machine guns, as well as the turret on top. Those guns are designed to just point forward and fire, not rotate or anything. Because of this quirk, they start off pointing backwards, and because the player can't rotate them they stay that way forever. This means that firing those guns will eventually destroy your tank, because they fire back into it. So whenever you're making a model for Flan's Mod, make the turret default to point the opposite of the way you actually want it to, so that it will be right in-game.
Quick edit: Does not apply to planes as far as I know, but definitely for ground vehicles and AA guns.