FC content pack flan's [UBERTHREADNAUGHT]

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Vinyl
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Re: FC content pack flan's

Post by Vinyl » Tue Apr 23, 2013 7:20 pm

[joke]So did you know about this new "Futurecraft" Flan pack? It sounds really neat, if not a rip-off of what we're trying to do with Futurecraft.[/joke]
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Prototype
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Re: FC content pack flan's

Post by Prototype » Wed Apr 24, 2013 8:47 am

Vinyl Scratch wrote:[joke]So did you know about this new "Futurecraft" Flan pack? It sounds really neat, if not a rip-off of what we're trying to do with Futurecraft.[/joke]
Yes totally shameless rip off, we should sue/shoot/assimilate them

Also Tiel, if you can show me the format craftstudio exports in, I can tell you if I can use it or not, it doesn't allow me to do any more, but it'll be a lot quicker
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Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Wed Apr 24, 2013 12:37 pm

Prototype wrote:
Vinyl Scratch wrote:[joke]So did you know about this new "Futurecraft" Flan pack? It sounds really neat, if not a rip-off of what we're trying to do with Futurecraft.[/joke]
Yes totally shameless rip off, we should sue/shoot/assimilate them

Also Tiel, if you can show me the format craftstudio exports in, I can tell you if I can use it or not, it doesn't allow me to do any more, but it'll be a lot quicker
It doesn't export in Turbomodelthingy. It'd be like creating just a plain Java project in Techne.

package net.minecraft.src;

public class ModelTiel extends ModelBase
{
ModelRenderer Head;
ModelRenderer Torso;
ModelRenderer Rightleg;
ModelRenderer Leftleg;
ModelRenderer Leftarm;
ModelRenderer Rightarm;

public ModelTiel()
{
this( 0.0f );
}

public ModelTiel( float par1 )
{
Head = new ModelRenderer( this, 0, 0 );
Head.setTextureSize( 128, 64 );
Head.addBox( -8F, -16F, -8F, 16, 16, 16);
Head.setRotationPoint( 0F, -21F, 0F );
Torso = new ModelRenderer( this, 32, 32 );
Torso.setTextureSize( 128, 64 );
Torso.addBox( -8F, -12F, -4F, 16, 24, 8);
Torso.setRotationPoint( 0F, -9F, 0F );
Rightleg = new ModelRenderer( this, 0, 32 );
Rightleg.setTextureSize( 128, 64 );
Rightleg.addBox( -4F, 0F, -4F, 8, 24, 8);
Rightleg.setRotationPoint( -4F, 3F, 0F );
Leftleg = new ModelRenderer( this, 0, 32 );
Leftleg.setTextureSize( 128, 64 );
Leftleg.addBox( -4F, 0F, -4F, 8, 24, 8);
Leftleg.setRotationPoint( 4F, 3F, 0F );
Leftarm = new ModelRenderer( this, 80, 32 );
Leftarm.setTextureSize( 128, 64 );
Leftarm.addBox( -4F, -4F, -4F, 8, 24, 8);
Leftarm.setRotationPoint( 12F, -17F, 0F );
Rightarm = new ModelRenderer( this, 80, 32 );
Rightarm.setTextureSize( 128, 64 );
Rightarm.addBox( -4F, -4F, -4F, 8, 24, 8);
Rightarm.setRotationPoint( -12F, -17F, 0F );
}

public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
Head.rotateAngleX = 0F;
Head.rotateAngleY = 0F;
Head.rotateAngleZ = 0F;
Head.renderWithRotation(par7);

Torso.rotateAngleX = 0F;
Torso.rotateAngleY = 0F;
Torso.rotateAngleZ = 0F;
Torso.renderWithRotation(par7);

Rightleg.rotateAngleX = 0F;
Rightleg.rotateAngleY = 0F;
Rightleg.rotateAngleZ = 0F;
Rightleg.renderWithRotation(par7);

Leftleg.rotateAngleX = 0F;
Leftleg.rotateAngleY = 0F;
Leftleg.rotateAngleZ = 0F;
Leftleg.renderWithRotation(par7);

Leftarm.rotateAngleX = 0F;
Leftarm.rotateAngleY = 0F;
Leftarm.rotateAngleZ = 0F;
Leftarm.renderWithRotation(par7);

Rightarm.rotateAngleX = 0F;
Rightarm.rotateAngleY = 0F;
Rightarm.rotateAngleZ = 0F;
Rightarm.renderWithRotation(par7);

}

}
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Re: FC content pack flan's

Post by Prototype » Wed Apr 24, 2013 12:54 pm

I can use that, I'll need to tweak the code, but I can get the shape data out of that.
Can you make shapes with it (polygons)?
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Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Wed Apr 24, 2013 1:35 pm

No. It'd need turbomodelthingy to do that.
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Prototype
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Re: FC content pack flan's

Post by Prototype » Wed Apr 24, 2013 2:21 pm

I thought craftstudio did use shapes, oh well.
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ACH0225
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Re: FC content pack flan's

Post by ACH0225 » Wed Apr 24, 2013 7:20 pm

Could there be a new bomber with a delta shape called the T-35 Owl? Could it use fire charges as ammunition?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Ivan2006
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Re: FC content pack flan's

Post by Ivan2006 » Thu Apr 25, 2013 7:19 am

Bad news for you: you can put any MG as guns for any plane as well as any thing classified as "bomb" into any plane that has a bomb bay.
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Re: FC content pack flan's

Post by Prototype » Thu Apr 25, 2013 8:56 am

Ivan2006 wrote:Bad news for you: you can put any MG as guns for any plane as well as any thing classified as "bomb" into any plane that has a bomb bay.
So?

It's called a content package for a reason, all content is intrchangeable, you can use any engine on any plane too.
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Ivan2006
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Re: FC content pack flan's

Post by Ivan2006 » Thu Apr 25, 2013 9:44 am

Point is that ACH won´t be able to get people to use his fireball-shooter in a plane.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: FC content pack flan's

Post by Prototype » Thu Apr 25, 2013 10:59 am

Right, looks like the HD icon patch got implemented into Flans mod, because of this, I can do HD gun textures, and I have decided I will add four teams (with new guns classes and armour)
I shall base these teams on factions from here
So far I plan:
NSCD
NeoRome
UTN
Strigiforme republic (will be abbreviated to SR)

Now, if the people who own these would like to send me designs for guns an such (I need a pistol, a battle rifle, a sniper rifle, a shotgun and a rocket/grenade launcher) and if you can make a 16x16 logo, which will be turned into an Item so I can make team specific planes (will be part of the cockpit, and the textures of the planes) then that'd be grand
Also colour schemes for armour

An I may add other factions later.

If my experiment with a HD NSCD standard battle rifle works. I'll say so
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Prototype » Thu Apr 25, 2013 11:36 am

HD textures work, and I can do much more than 64x64:
Image
this one is just a test, I'll fix the white edges
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Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Apr 25, 2013 12:32 pm

Prototype wrote:Right, looks like the HD icon patch got implemented into Flans mod, because of this, I can do HD gun textures, and I have decided I will add four teams (with new guns classes and armour)
I shall base these teams on factions from here
So far I plan:
NSCD
NeoRome
UTN
Strigiforme republic (will be abbreviated to SR)

Now, if the people who own these would like to send me designs for guns an such (I need a pistol, a battle rifle, a sniper rifle, a shotgun and a rocket/grenade launcher) and if you can make a 16x16 logo, which will be turned into an Item so I can make team specific planes (will be part of the cockpit, and the textures of the planes) then that'd be grand
Also colour schemes for armour

An I may add other factions later.

If my experiment with a HD NSCD standard battle rifle works. I'll say so
If I may suggest,

United Terran Front

Avis Coalition

NCSD (Or OpFor, essentially anything that doesn't fall under humans or birds, which is decidedly a distinct minority on the forum)

So you encompass all factions without having to overdo it on the conceptual side. I can come up with some designs for weapons but I can't guarantee the textures will be any good.
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Re: FC content pack flan's

Post by Prototype » Thu Apr 25, 2013 12:35 pm

Wait, are you suggesting other teams, or saying I should change the names of the ones there?
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Apr 25, 2013 12:37 pm

I'm suggesting creating 'blanket' factions - for example, the United Terran Front could encompass the UTN, NeoRome, etc, instead of swamping yourself in work when everyone demands an individual faction in the content pack.
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