FC content pack flan's [UBERTHREADNAUGHT]

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TinkerPox
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Re: FC content pack flan's

Post by TinkerPox » Mon Apr 22, 2013 7:53 pm

Well soccer started today, and I am the best kid on my team and the tallest, so its going very well, and progress on dropship is restarting.

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Re: FC content pack flan's

Post by ACH0225 » Mon Apr 22, 2013 10:22 pm

The site I posted on has made no response. No change to the post, and zero fucks were given.

Edit: It replaces f-bombs with "I bite my thumb at". Also, it probably is a virus site as well. Advertises free MC.
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Re: FC content pack flan's

Post by fr0stbyte124 » Tue Apr 23, 2013 2:17 am

If you can't resolve it by talking, it's not worth it to pursue. You're in the same position every game developer ultimately finds themselves in, and you're not going to fare better at stomping out the illegal copies than anyone else. Best you can do is talk to the ones who will take it down and make sure everyone is linking back to the original page.

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Re: FC content pack flan's

Post by Iv121 » Tue Apr 23, 2013 5:18 am

I wonder if it is possible to make an unhackable game (Without different always online DRM and so on), or at least one that is hard to hack ... probably no but whoever does it is up for a lot of money ...
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Re: FC content pack flan's

Post by Laserbilly » Tue Apr 23, 2013 5:55 am

Iv121 wrote:I wonder if it is possible to make an unhackable game (Without different always online DRM and so on), or at least one that is hard to hack ... probably no but whoever does it is up for a lot of money ...
I betting that the more effort you put into making a program "unhackable" the more the interested community is going to be on trying to crack it.

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Re: FC content pack flan's

Post by Iv121 » Tue Apr 23, 2013 6:16 am

Well it doesn't matter how crappy your game is someone had already cracked it so at least it's worth trying ...
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Re: FC content pack flan's

Post by Keon » Tue Apr 23, 2013 7:50 am

Yes. Quantum Cryptography.
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Re: FC content pack flan's

Post by Ivan2006 » Tue Apr 23, 2013 8:12 am

...no. Unless you mean "rotating cleartext", but that would result in the legit version being unusable.
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Re: FC content pack flan's

Post by  ҉  » Tue Apr 23, 2013 11:34 am

There's only one certain way to keep these things from being stolen. I used it for my Flan pack, and it's worked so far. You just don't put it up for download, anywhere, ever.
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Re: FC content pack flan's

Post by ACH0225 » Tue Apr 23, 2013 11:35 am

Unfortunately, tht isn't the best way to get it to the public.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: FC content pack flan's

Post by Prototype » Tue Apr 23, 2013 12:32 pm

There are copyrights you can use, and most of the people who steal this stuff generally can't afford to infringe on something that's copyrighted, the only mods that get stolen are ones without this.

Also Jedi, if you still have your pack, I can add it to the main one, I need moar guns,

Also as soon as I fix my motorbike, I'll start on the UTF Scythe, I'll probably do the cockpit in Techne, and have the canopy like the Phalanx, but clear, but I'll make an inverted shale so you can texture the inside.
Also I might be able to do a control panel thing with shapes that move when you steer.
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Re: FC content pack flan's

Post by  ҉  » Tue Apr 23, 2013 12:49 pm

Prototype wrote:Also Jedi, if you still have your pack, I can add it to the main one, I need moar guns,
Most of the pack at the moment is the sketchy van. I don't think that's really what you're going for with the official FC pack. ;)
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Re: FC content pack flan's

Post by Chairman_Tiel » Tue Apr 23, 2013 1:08 pm

You know, I bought craftstudio. The minecraft exporter is completely worthless for animations, but it does export .java

You don't suppose with Manus toolkit..?
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Re: FC content pack flan's

Post by Prototype » Tue Apr 23, 2013 2:42 pm

Tiel wrote:You know, I bought craftstudio. The minecraft exporter is completely worthless for animations, but it does export .java

You don't suppose with Manus toolkit..?
Does the export look something like this:

bodyModel[0].addShape3D(0, 0, 0, new Shape2D(new Coord2D[] { new Coord2D(60, 0, 60, 0), new Coord2D(65, 10, 65, 10), new Coord2D(0, 10, 0, 10), new Coord2D(5, 3, 5, 3), new Coord2D(10, 2, 10, 2), new Coord2D(20, 0, 20, 0) } ), 20, 65, 10, 143, 20, ModelRendererTurbo.MR_FRONT, new float[] {40, 11, 6, 9, 65, 12});
bodyModel[0].rotateAngleX = 3.14159263F;
bodyModel[0].rotateAngleZ = 3.14159263F;
bodyModel[0].setRotationPoint(-50F, 0F, -10F);

If so then I might be able to crowbar it in.
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Re: FC content pack flan's

Post by Tell » Tue Apr 23, 2013 7:12 pm

So today at my school me and my friend were talking about Fan's mod. After awhile he asked if I knew of a new pack called Futurecraft, I just started laughing after that.
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