FC content pack flan's [THREADNAUGHT]

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Prototype
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Re: FC content pack flan's

Post by Prototype » Fri Feb 22, 2013 2:29 pm

the problem is I don't know what the problem is, MCP seems to be rejecting things, saying it expects a ")", for a particular shape, and it has never done this before, the particular shape was generated in exactly the same way as the rest, and was processed the same, i don't know why it could cause this problem

perhaps if i actually knew java.

my conclusion is AA turrets are made differently to Planes and bullets, the toolbox does not seem to cover for all aspects of the model, and I have so far not looked at AA turrets very much, and Manus has no tutorials regarding turrets. but then again he has not tutorials regarding bullets, and never mentions how rubbish Techne is.
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joykler
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Re: FC content pack flan's

Post by joykler » Fri Feb 22, 2013 4:38 pm

again i dont like being called stupid
and i got it would be impossible to make that kind of thing in flans
but i wanted to say that maybe it would be more worthwile to make all these things like the bmw mod not precisely the same but like the mod
you could make all the models far nicer and more futurelike

Prototype
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Re: FC content pack flan's

Post by Prototype » Fri Feb 22, 2013 5:01 pm

All I said was do a little research before you make a suggestion, it helps a lot, and trust me, if you don't look stuff up, 87% of the time you end up looking like a muppet (in my case 100% of the time)

As for nicer and more futuristic... I very nearly took offence from that, I've spent a significant amount of time trying to make something that is futuristic but fits the feel of mine craft, and above all is feasible.

However I realised you are trying to say that if we could do models from .obj files, we could do better models.
If we could pull that off, I could do some really awesome stuff (nothing like the BMW model, that just looks out of place) but I'm not a coder, and this isn't the thread to discuss that, if you want to discuss whether models should be built from .java files or imported from .obj files, make a new thread, but please don't start that here.
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Keon
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Re: FC content pack flan's

Post by Keon » Fri Feb 22, 2013 6:51 pm

I want blocky. This is minecraft.
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Re: FC content pack flan's

Post by fr0stbyte124 » Fri Feb 22, 2013 9:09 pm

Finally got around to looking up this BMW mod. It is hilarious and looks absolutely ridiculous. Let us never speak of it again.

But yeah, .obj models would be a lot nicer in the long run. The quads only thing in turbomodelthingy isn't terribly surprising. Quad-meshes are fairly common, and Minecraft wouldn't need many triangles anyway. The reason for the restiction is most likely either because the developer is mixing in the new meshes with the existing ones and doesn't want the draw flags to be altered, or more likely he didn't want to write two mesh loaders.
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Re: FC content pack flan's

Post by Chairman_Tiel » Sat Feb 23, 2013 1:03 am

I compiled my aagun, and I ran into the same issue. I think the problem is that the turret's behavior is to rotate around rather than rotate on, and even then it insists on being offcenter. You're right, this can be dealt with later. I'll work on land vehicles in the meantime.
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Re: FC content pack flan's

Post by Prototype » Sat Feb 23, 2013 4:32 am

I do mess around with blender
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Prototype
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Re: FC content pack flan's

Post by Prototype » Sat Feb 23, 2013 8:29 am

Added the V-1 rocket launcher, the first weapon to use the new missile model (which coincidentally looks a bit like a V-1)
V-1 icon was provided by Tacokingbob, though I did edit your ammo icon to look like the actual missile.

I am going to be making a rocket pod variant that can be mounted on planes, and I will also do a plasma bullet model.

also a better pic of the final Missile model (it is tiled on its side because i fired it up)
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Keon
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Re: FC content pack flan's

Post by Keon » Sat Feb 23, 2013 10:11 am

Hey, can Flan's mod do continual firing lasers or power armor?
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Re: FC content pack flan's

Post by Iv121 » Sat Feb 23, 2013 10:12 am

Or mechs ?
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Prototype
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Re: FC content pack flan's

Post by Prototype » Sat Feb 23, 2013 10:20 am

Mechs are a no,

Continual firing lasers... Perhaps I could do a laser with a really long bullet model, and have a huge fire rate on the gun.

As for power armour, will extremely overpowered normal armour suffice?
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Prototype
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Re: FC content pack flan's

Post by Prototype » Sat Feb 23, 2013 10:34 am

ok started work on a rocket pod model (so it can be deployed and mounted on planes)

lets just say it is a little too cute:
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not to worry, It will be fed a lot to make it grow big and strong, or I can just adjust the Shape dimensions.
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Re: FC content pack flan's

Post by Prototype » Sat Feb 23, 2013 11:12 am

beefed up the Rocket Pod, still looks small, but I've kept the launch tubes proportionate with the Missile model:

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Re: FC content pack flan's

Post by Keon » Sat Feb 23, 2013 11:23 am

Power armor would be a vehicle that would just look like a mostly transparent plasma shield.
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Prototype
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Re: FC content pack flan's

Post by Prototype » Sat Feb 23, 2013 11:26 am

we would be better off with regular armour, seeing as Flan's mod won't do leg movement... yet.
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