FC content pack flan's [THREADNAUGHT]
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DId you ever get textures for the A-whatever it was? I can't remember and I don't want to read thirty pages of thread to find out.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: FC content pack flan's
The AR-12? No, it is still on that ugly grey textureLast_Jedi_Standing wrote:DId you ever get textures for the A-whatever it was? I can't remember and I don't want to read thirty pages of thread to find out.
EDIT: still experiencing problems with the rocket model, but I think it could be because I only told it to render one shape, this might be fixed easily
EDIT2: fixed, but the pointy bit is out of position, need to move it back by root2 blips (what I call one unit of minecraft length)
EDIT3: gack, no move it forward by root2 blips
EDIT4: was moving the wrong shape, everything seems to be flipped
EDIT5: wasn't flipped, I'm just being dense
EDIT6: no it was flipped, I should have been moving it with the Y position, not the Z
EDIT7: FFFFFFFUUUUUUUUUUUU
EDIT8: nope, it is the X axis, not the Y, dammit, forgot X and Z were switched
EDIT9: and the rotation is wrong.... F***int great
EDIT10: sack it, I'm removing that bit altogether, I should try and use a shape for this part, rather than two angled squares
EDIT11: shapes are incompatible with this model type, flat head it is
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
Ok finished the rocket model, I decided against the pointy tip for two reasons:
1. you never see the tip, even if it is fired at you, you literally never see it
2. Techne is awful when it comes to keeping two rotations consistent
here is the final model, fired in game (haven't added smoke to this model, as it is only the MMD)
![Image](http://s13.postimage.org/xgwyw526f/2013_02_21_19_38_18.png)
you would not believe how difficult this was, so many problems, back to planes for me now.
And before somebody says "but it has to be pointy, how can it be threatening if it is not pointy":
If you want a pointy one, do it yourself, I'm not spending any more time on this one
1. you never see the tip, even if it is fired at you, you literally never see it
2. Techne is awful when it comes to keeping two rotations consistent
here is the final model, fired in game (haven't added smoke to this model, as it is only the MMD)
![Image](http://s13.postimage.org/xgwyw526f/2013_02_21_19_38_18.png)
you would not believe how difficult this was, so many problems, back to planes for me now.
And before somebody says "but it has to be pointy, how can it be threatening if it is not pointy":
If you want a pointy one, do it yourself, I'm not spending any more time on this one
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Mistake Not... wrote: This isn't rocket science, *!
![Image](http://s27.postimg.org/987k6vkg3/Kektop.png)
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Re: FC content pack flan's
It doesn't look like much, considering it almost made me quite literally throw a brick at my computer screen.
At least the AR-15 is going much better
At least the AR-15 is going much better
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
I like it, but it could be a little more pointy.
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Re: FC content pack flan's
Are you volunteering?fr0stbyte124 wrote:I like it, but it could be a little more pointy.
Maybe once everything else is done, though I would probably have to make it render as a plane rather than a bullet.
Damn why didn't I think of that earlier, that would have been much easier.
****
Ok I'll resume the effort to make it pointy, I just figured out a ridiculously simple solution, well not a solution but something to speed up the testing process.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
I wasn't volunteering. Just, you know...pointy
And it does look fine btw. IRL missiles aren't all that pointy either, and usually have cameras or other sensors on the front end.
And it does look fine btw. IRL missiles aren't all that pointy either, and usually have cameras or other sensors on the front end.
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Re: FC content pack flan's
I know but we can't have round so pointy will have to do, but it's ok, I think I know a better way to accomplish this, I'll just model it as a plane, so I can test it, then convert it into a bulletModel and reobfusicate, which should be 80% quicker than recompiling the bulletModel, reobfusicating it, then plugging it into the content pack, opening it up, firing it out of a cannon them trying to take a screenshot of a very fast projectile to see what it looks likefr0stbyte124 wrote:I wasn't volunteering. Just, you know...pointy
And it does look fine btw. IRL missiles aren't all that pointy either, and usually have cameras or other sensors on the front end.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
So you can make static turrets in Flan's?
ಠ_ಠ
I'll try to make some defense platforms in techne and send them your way.
ಠ_ಠ
I'll try to make some defense platforms in techne and send them your way.
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Re: FC content pack flan's
By cannon I mean rocket launcher, like the one in the picture, but if you make static platforms I could probably make them into dynamic AA guns, though I haven't particularly looked at that field yet.
And a work of warning, don't rotate a shape one more than one axis (in Techne), it gets screwed up, and is annoying to fix.
And only use boxes, cones or anything else don't work in flans mod
And a work of warning, don't rotate a shape one more than one axis (in Techne), it gets screwed up, and is annoying to fix.
And only use boxes, cones or anything else don't work in flans mod
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
So is there a 'base' and 'cannon' or something similar I need to define in techne? Is there a tutorial for making defense turrets somewhere on manu's site, maybe? I think I can handle modelling, but I'd hate to give it to you and have the model be effectively useless.
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Re: FC content pack flan's
Turrets are a similar process to planes, however techne won't do the cannon and base defining bit, that has to be put in the code, but I can take care of that. Just don't put any shapes in folders, and model it so that the front is facing to the left (manus has a template model which shows which way to point it, AA guns point the same way as cars)Tiel wrote:So is there a 'base' and 'cannon' or something similar I need to define in techne? Is there a tutorial for making defense turrets somewhere on manu's site, maybe? I think I can handle modelling, but I'd hate to give it to you and have the model be effectively useless.
Just make the model in Techne, the rest I can probably do
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's
I was happily modelling (this is actually pretty fun in techne, figuring out where everything goes) and then I copy/pasted a section to use as the turret's base, and I guess I hit the wrong combination of buttons and suddenly
(for the record, the gun I was making looked nothing like this and techne is lagging all of a sudden)
(for the record, the gun I was making looked nothing like this and techne is lagging all of a sudden)
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Re: FC content pack flan's
I have no idea what you have done, and if you zoom in too much it tends to lag a lot.
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Mistake Not... wrote: This isn't rocket science, *!
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