FC content pack flan's [THREADNAUGHT]

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Commodore
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Re: FC content pack flan's

Post by  ҉  » Thu Feb 21, 2013 11:56 am

DId you ever get textures for the A-whatever it was? I can't remember and I don't want to read thirty pages of thread to find out.
;.'.;'::.;:".":;",,;':",;

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Prototype
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 12:06 pm

Last_Jedi_Standing wrote:DId you ever get textures for the A-whatever it was? I can't remember and I don't want to read thirty pages of thread to find out.
The AR-12? No, it is still on that ugly grey texture

EDIT: still experiencing problems with the rocket model, but I think it could be because I only told it to render one shape, this might be fixed easily

EDIT2: fixed, but the pointy bit is out of position, need to move it back by root2 blips (what I call one unit of minecraft length)

EDIT3: gack, no move it forward by root2 blips

EDIT4: was moving the wrong shape, everything seems to be flipped

EDIT5: wasn't flipped, I'm just being dense

EDIT6: no it was flipped, I should have been moving it with the Y position, not the Z

EDIT7: FFFFFFFUUUUUUUUUUUU

EDIT8: nope, it is the X axis, not the Y, dammit, forgot X and Z were switched

EDIT9: and the rotation is wrong.... F***int great

EDIT10: sack it, I'm removing that bit altogether, I should try and use a shape for this part, rather than two angled squares

EDIT11: shapes are incompatible with this model type, flat head it is
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 1:41 pm

Ok finished the rocket model, I decided against the pointy tip for two reasons:
1. you never see the tip, even if it is fired at you, you literally never see it
2. Techne is awful when it comes to keeping two rotations consistent

here is the final model, fired in game (haven't added smoke to this model, as it is only the MMD)
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you would not believe how difficult this was, so many problems, back to planes for me now.

And before somebody says "but it has to be pointy, how can it be threatening if it is not pointy":
If you want a pointy one, do it yourself, I'm not spending any more time on this one
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 1:58 pm

Prototype, your work is inspiring.
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 2:23 pm

It doesn't look like much, considering it almost made me quite literally throw a brick at my computer screen.
At least the AR-15 is going much better
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by fr0stbyte124 » Thu Feb 21, 2013 2:23 pm

I like it, but it could be a little more pointy.

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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 2:40 pm

fr0stbyte124 wrote:I like it, but it could be a little more pointy.
Are you volunteering?


Maybe once everything else is done, though I would probably have to make it render as a plane rather than a bullet.

Damn why didn't I think of that earlier, that would have been much easier.

****

Ok I'll resume the effort to make it pointy, I just figured out a ridiculously simple solution, well not a solution but something to speed up the testing process.
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Re: FC content pack flan's

Post by fr0stbyte124 » Thu Feb 21, 2013 2:45 pm

I wasn't volunteering. Just, you know...pointy


And it does look fine btw. IRL missiles aren't all that pointy either, and usually have cameras or other sensors on the front end.

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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 2:54 pm

fr0stbyte124 wrote:I wasn't volunteering. Just, you know...pointy


And it does look fine btw. IRL missiles aren't all that pointy either, and usually have cameras or other sensors on the front end.
I know but we can't have round so pointy will have to do, but it's ok, I think I know a better way to accomplish this, I'll just model it as a plane, so I can test it, then convert it into a bulletModel and reobfusicate, which should be 80% quicker than recompiling the bulletModel, reobfusicating it, then plugging it into the content pack, opening it up, firing it out of a cannon them trying to take a screenshot of a very fast projectile to see what it looks like
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 3:16 pm

So you can make static turrets in Flan's?

ಠ_ಠ

I'll try to make some defense platforms in techne and send them your way.
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 3:25 pm

By cannon I mean rocket launcher, like the one in the picture, but if you make static platforms I could probably make them into dynamic AA guns, though I haven't particularly looked at that field yet.

And a work of warning, don't rotate a shape one more than one axis (in Techne), it gets screwed up, and is annoying to fix.
And only use boxes, cones or anything else don't work in flans mod
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 3:29 pm

So is there a 'base' and 'cannon' or something similar I need to define in techne? Is there a tutorial for making defense turrets somewhere on manu's site, maybe? I think I can handle modelling, but I'd hate to give it to you and have the model be effectively useless.
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 3:35 pm

Tiel wrote:So is there a 'base' and 'cannon' or something similar I need to define in techne? Is there a tutorial for making defense turrets somewhere on manu's site, maybe? I think I can handle modelling, but I'd hate to give it to you and have the model be effectively useless.
Turrets are a similar process to planes, however techne won't do the cannon and base defining bit, that has to be put in the code, but I can take care of that. Just don't put any shapes in folders, and model it so that the front is facing to the left (manus has a template model which shows which way to point it, AA guns point the same way as cars)

Just make the model in Techne, the rest I can probably do
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 5:12 pm

I was happily modelling (this is actually pretty fun in techne, figuring out where everything goes) and then I copy/pasted a section to use as the turret's base, and I guess I hit the wrong combination of buttons and suddenly

(for the record, the gun I was making looked nothing like this and techne is lagging all of a sudden)
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 5:25 pm

I have no idea what you have done, and if you zoom in too much it tends to lag a lot.
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Mistake Not... wrote: This isn't rocket science, *!
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