FC content pack flan's [THREADNAUGHT]

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TinkerPox
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Re: FC content pack flan's

Post by TinkerPox » Wed Feb 20, 2013 3:18 pm

Sorry I couldn`t have sent models yet, I may be able to withing a few eeks, but I still am busy, with schoolwork and stuff.

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Re: FC content pack flan's

Post by Dux_Tell31 » Wed Feb 20, 2013 7:14 pm

Tacokingbob wrote:Sorry I couldn`t have sent models yet, I may be able to withing a few eeks, but I still am busy, with schoolwork and stuff.
So you haven't even completed a model yet? Because thats what this sounds like. Not that I'm complaining of your choice of school over internet. But when you give your word that you'll do something, its best to follow through in a timely fashion.
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Re: FC content pack flan's

Post by fr0stbyte124 » Wed Feb 20, 2013 7:25 pm

This is why I never commit to anything.

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Re: FC content pack flan's

Post by TinkerPox » Wed Feb 20, 2013 9:34 pm

Alot of stuff has come up, and I have pictures of my progress: Image

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Re: FC content pack flan's

Post by Keon » Wed Feb 20, 2013 9:50 pm

Well for one your texture is completely screwed up.
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Re: FC content pack flan's

Post by Ivan2006 » Thu Feb 21, 2013 6:33 am

Keon wrote:Well for one your texture is completely screwed up.
I´m not sure if there´s supposed to be a texture yet...
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Re: FC content pack flan's

Post by Ra1der Dr1verz » Thu Feb 21, 2013 6:40 am

what... what IS it meant to be? a tank without a turret?
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Re: FC content pack flan's

Post by  ҉  » Thu Feb 21, 2013 6:47 am

Ra1der Dr1verz wrote:what... what IS it meant to be? a tank without a turret?
It's the troop container of a dropship.
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 9:47 am

In fairness to taco I'm taking ages to do this one, and the texture is quite easily fixable from what I can see
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Image
Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 10:51 am

Cockpit textures are done:
Image
I've just gone for as many shiny buttons as possible, as well as various switches and stuff
although the monitor was too small to have a computer screen, so is has been made into switches
:note, joystick won't be so rotated in final thing, MCP cycles moving parts during testing:
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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Re: FC content pack flan's

Post by  ҉  » Thu Feb 21, 2013 11:23 am

That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 11:41 am

Last_Jedi_Standing wrote:That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
That is something Flan will have to handle.

In other news, I might have just got a really good missile model made, I haven't tested it yet but it hasn't crashed MCP, which is good.
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Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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Re: FC content pack flan's

Post by  ҉  » Thu Feb 21, 2013 11:43 am

Prototype wrote:
Last_Jedi_Standing wrote:That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
That is something Flan will have to handle.
Why? Can't we just use a larger image, like we would for a mob or player or anything else?
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Re: FC content pack flan's

Post by Ivan2006 » Thu Feb 21, 2013 11:45 am

Maybe it works differently?
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CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
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CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 11:50 am

Last_Jedi_Standing wrote:
Prototype wrote:
Last_Jedi_Standing wrote:That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
That is something Flan will have to handle.
Why? Can't we just use a larger image, like we would for a mob or player or anything else?
I would have to make the actual model bigger, the texture is proportioned so that one pixel=one unit of length on the model, so if I wanted to make it twice as big, I would have to model everything twice as big, and there isn't an adjustable scale factor in this case either.

Also good news, the missile model works, but I will be for Plane mounted weapons, as it is bigger than I intended.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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