FC content pack flan's [THREADNAUGHT]
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Sorry I couldn`t have sent models yet, I may be able to withing a few eeks, but I still am busy, with schoolwork and stuff.
- Dux_Tell31
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Re: FC content pack flan's
So you haven't even completed a model yet? Because thats what this sounds like. Not that I'm complaining of your choice of school over internet. But when you give your word that you'll do something, its best to follow through in a timely fashion.Tacokingbob wrote:Sorry I couldn`t have sent models yet, I may be able to withing a few eeks, but I still am busy, with schoolwork and stuff.
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- fr0stbyte124
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Re: FC content pack flan's
This is why I never commit to anything.
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Re: FC content pack flan's
Alot of stuff has come up, and I have pictures of my progress: ![Image](http://farm9.staticflickr.com/8498/8441698183_cf3a185a44_z.jpg)
![Image](http://farm9.staticflickr.com/8498/8441698183_cf3a185a44_z.jpg)
Re: FC content pack flan's
Well for one your texture is completely screwed up.
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Re: FC content pack flan's
I´m not sure if there´s supposed to be a texture yet...Keon wrote:Well for one your texture is completely screwed up.
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Re: FC content pack flan's
what... what IS it meant to be? a tank without a turret?
Re: FC content pack flan's
It's the troop container of a dropship.Ra1der Dr1verz wrote:what... what IS it meant to be? a tank without a turret?
;.'.;'::.;:".":;",,;':",;
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Re: FC content pack flan's
In fairness to taco I'm taking ages to do this one, and the texture is quite easily fixable from what I can see
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Mistake Not... wrote: This isn't rocket science, *!
![Image](http://s27.postimg.org/987k6vkg3/Kektop.png)
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Re: FC content pack flan's
Cockpit textures are done:
![Image](http://s13.postimage.org/xl26hoa4n/2013_02_21_16_47_53.png)
I've just gone for as many shiny buttons as possible, as well as various switches and stuff
although the monitor was too small to have a computer screen, so is has been made into switches
:note, joystick won't be so rotated in final thing, MCP cycles moving parts during testing:
![Image](http://s13.postimage.org/xl26hoa4n/2013_02_21_16_47_53.png)
I've just gone for as many shiny buttons as possible, as well as various switches and stuff
although the monitor was too small to have a computer screen, so is has been made into switches
:note, joystick won't be so rotated in final thing, MCP cycles moving parts during testing:
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Mistake Not... wrote: This isn't rocket science, *!
![Image](http://s27.postimg.org/987k6vkg3/Kektop.png)
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Re: FC content pack flan's
That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: FC content pack flan's
That is something Flan will have to handle.Last_Jedi_Standing wrote:That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
In other news, I might have just got a really good missile model made, I haven't tested it yet but it hasn't crashed MCP, which is good.
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Mistake Not... wrote: This isn't rocket science, *!
![Image](http://s27.postimg.org/987k6vkg3/Kektop.png)
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Re: FC content pack flan's
Why? Can't we just use a larger image, like we would for a mob or player or anything else?Prototype wrote:That is something Flan will have to handle.Last_Jedi_Standing wrote:That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: FC content pack flan's
I would have to make the actual model bigger, the texture is proportioned so that one pixel=one unit of length on the model, so if I wanted to make it twice as big, I would have to model everything twice as big, and there isn't an adjustable scale factor in this case either.Last_Jedi_Standing wrote:Why? Can't we just use a larger image, like we would for a mob or player or anything else?Prototype wrote:That is something Flan will have to handle.Last_Jedi_Standing wrote:That's something that would benefit from having the resolution increased four or eight times. That's something we should look into once we start making alternate textures.
Also good news, the missile model works, but I will be for Plane mounted weapons, as it is bigger than I intended.
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Mistake Not... wrote: This isn't rocket science, *!
![Image](http://s27.postimg.org/987k6vkg3/Kektop.png)
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