FC content pack flan's [THREADNAUGHT]

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Prototype
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Re: FC content pack flan's

Post by Prototype » Sat Jan 12, 2013 5:00 pm

Now I know what you are doing wrong.

Go to manus's forum (I know you use it) and look in the downloads section, it should be in there

Manus's toolbox (AKA Minecraft smp toolbox) converts the turbomodelthingy file into a file you can use with MCP

Also look at manus tutorials on how to make a module render with MCP, they are incredibly useful.
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Mistake Not... wrote: This isn't rocket science, *!
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Burnttoaster
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Re: FC content pack flan's

Post by Burnttoaster » Sun Jan 13, 2013 4:58 pm

when I try to recompile it it say can not find server sources try decompiling and I followed the tutorials and decompile doesn't fix it just has an error.

Prototype
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Re: FC content pack flan's

Post by Prototype » Mon Jan 14, 2013 10:52 am

Burnttoaster wrote:when I try to recompile it it say can not find server sources try decompiling and I followed the tutorials and decompile doesn't fix it just has an error.
As long as the client recompiled fine you don't need the server sources, I always get that error, but when I try start client it works fine.

Also did you make the skins folder in bin/minecraft/[make skins folder here]?
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Prototype
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Re: FC content pack flan's

Post by Prototype » Mon Jan 14, 2013 12:39 pm

Ok, so far the A-144 model is shaping up better than I thought it would.

current progress:
Image

this time I'll try and do the texture as I make the model
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Prototype
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Re: FC content pack flan's

Post by Prototype » Mon Jan 14, 2013 1:24 pm

starting to shape up better now

Image
Image

now I need to model the fins, engines an underslung guns, then that should pretty much be it for this one
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Burnttoaster
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Re: FC content pack flan's

Post by Burnttoaster » Mon Jan 14, 2013 1:34 pm

Prototype wrote:
Burnttoaster wrote:when I try to recompile it it say can not find server sources try decompiling and I followed the tutorials and decompile doesn't fix it just has an error.
As long as the client recompiled fine you don't need the server sources, I always get that error, but when I try start client it works fine.

Also did you make the skins folder in bin/minecraft/[make skins folder here]?
well it dosen't recompile at all it just server sources not found and it just say press nay key to continue

and when i try to run clinet and place the model i get a upside down faceless sheep and if i back up it turns into the flint icon

Prototype
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Re: FC content pack flan's

Post by Prototype » Mon Jan 14, 2013 1:36 pm

Burnttoaster wrote:
Prototype wrote:
Burnttoaster wrote:when I try to recompile it it say can not find server sources try decompiling and I followed the tutorials and decompile doesn't fix it just has an error.
As long as the client recompiled fine you don't need the server sources, I always get that error, but when I try start client it works fine.

Also did you make the skins folder in bin/minecraft/[make skins folder here]?
well it dosen't recompile at all it just server sources not found and it just say press nay key to continue

and when i try to run clinet and place the model i get a upside down faceless sheep and if i back up it turns into the flint icon
i can have a pop at it if you want.
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Burnttoaster
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Re: FC content pack flan's

Post by Burnttoaster » Mon Jan 14, 2013 5:00 pm

and when i try to run clinet and place the model i get a upside down faceless sheep and if i back up it turns into the flint icon[/quote]

i can have a pop at it if you want.[/quote]
sure i post the download a while ago

Prototype
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Re: FC content pack flan's

Post by Prototype » Mon Jan 14, 2013 5:22 pm

Burnttoaster wrote:and when i try to run clinet and place the model i get a upside down faceless sheep and if i back up it turns into the flint icon
i can have a pop at it if you want.[/quote]
sure i post the download a while ago[/quote]

Link doesn't work, it just take me to my files.
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Burnttoaster
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Re: FC content pack flan's

Post by Burnttoaster » Mon Jan 14, 2013 5:32 pm

I think I gave the wrong link

http://www.mediafire.com/?d014fd20i0qevdb

Prototype
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Re: FC content pack flan's

Post by Prototype » Tue Jan 15, 2013 9:52 am

Yep, that one works, I'll have a go at it once I finish the A-144, which won't take long
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Prototype
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Re: FC content pack flan's

Post by Prototype » Tue Jan 15, 2013 10:58 am

The gunship works perfectly, this has been the easiest model to get working from the raw code.
proof:

Image

Toaster, I have inboxed you the download link for the class file, use it how you like.

also, could i include a possibly reskinned version of this in the FC pack (I'll credit you, for I am already using some of your gun icons)
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Prototype
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Re: FC content pack flan's

Post by Prototype » Tue Jan 15, 2013 12:01 pm

bad news, just tested the model, and it faces the wrong way, it faces sideways.

I might be able to rotate it, but I don't know

EDIT: I've tried to do a rotateAll, however this doesnt work, the only command that can change an entire model is flipAll(); which can't rotate it by 90 degrees.
i can't do much without having to rebuild the whole thing.
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Tunnelthunder
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Re: FC content pack flan's

Post by Tunnelthunder » Tue Jan 15, 2013 12:33 pm

Prototype wrote:The gunship works perfectly, this has been the easiest model to get working from the raw code.
proof:
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Now, make the guns on it work.

Prototype
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Re: FC content pack flan's

Post by Prototype » Tue Jan 15, 2013 1:07 pm

Tunnelthunder wrote:
Prototype wrote:The gunship works perfectly, this has been the easiest model to get working from the raw code.
proof:
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Now, make the guns on it work.
it faces the wrong way.

and I'm more concerned with this model:
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