FC content pack flan's [UBERTHREADNAUGHT]

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cats
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Wed May 28, 2014 6:26 am

That's a bit more than twelve meters.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Wed May 28, 2014 6:30 am

It's supposed to be 15m (accounting for Humans not bein 2m tall and 1m wide)

Although Rex usually sits lower down, so I'll settle for 18m, as I've got it standing taller than it usually does.


Thank fuck for model scale. I would be completely buggered otherwise. It's 25 at the moment.

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Wed May 28, 2014 6:33 am

Wiki says 12
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Wed May 28, 2014 6:41 am

I know it's 12, but to put it into minecraft blocks you multiply that by 1.25, so 15.

I think it's 12m when it's in tank mode, (which is Rex's primary operation mode) so it'll be a bit taller walking around. I'm going to scale it down to 16-18 blocks tall. Which should just be enough to stop the players legs poking out.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Wed May 28, 2014 12:29 pm

prototype wrote:I know it's 12, but to put it into minecraft blocks you multiply that by 1.25, so 15.

I think it's 12m when it's in tank mode, (which is Rex's primary operation mode) so it'll be a bit taller walking around. I'm going to scale it down to 16-18 blocks tall. Which should just be enough to stop the players legs poking out.
Will you keep a separate full sized model offhand? Single player is more fun in giant mechs.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Wed May 28, 2014 3:32 pm

Well you can always just change ModelScale to make it as big as you want.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Wed May 28, 2014 3:37 pm

You could even have an adorable mini-rex if you wish.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Wed May 28, 2014 3:40 pm

Daynel wrote:You could even have an adorable mini-rex if you wish.
Can't be more adorable than lil' Fafnir

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Wed May 28, 2014 7:28 pm

Should grow when you add water.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Thu May 29, 2014 2:13 pm

and finished the shapes on the legs

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Thu May 29, 2014 8:25 pm

prototype wrote:and finished the shapes on the legs

Image
Remind me of jump jets.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Iv121 » Fri May 30, 2014 2:35 am

Those legs ... Add some feet .
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri May 30, 2014 3:00 am

I did actually miss out a bit in the feet, but I can't add much more. But I can't do that much more, not my design, go pester Kojima.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Iv121 » Fri May 30, 2014 3:29 am

Well perhaps its the way of the designer of that mech to tell you "Do your own designs or else your feet will look crap !" , oh well no matter, theres always a next time.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri May 30, 2014 3:46 am

That also throws accuracy out the window, which is what I'm trying to do. Hell, might as well give it a pair of crocs and a top hat.


Also, the bit I missed was the spikes in the front of the feet:

Image



I can have them point out to make the foot area bigger, extending the bottom plate looks *.
And I can add a more solid connection to the foot plate. Seems I missed part of the connection, should probably use a better reference.



And if that fails I'll give it crocs.
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