FC content pack flan's [UBERTHREADNAUGHT]

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Iv121
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Re: FC content pack flan's

Post by Iv121 » Sat Jan 12, 2013 2:33 am

Last_Jedi_Standing wrote:So, for the first time ever, I tried to draw an iron sight.
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All I can say is that I clearly have a lot to learn about perspective. /:|

EDIT after second attempt: Nope. Oh well. :[ Having failed at this, I'm not sure what to do.

Is that a Russian weapon ? It seems like you point an iron vodka bottle xD
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Re: FC content pack flan's

Post by fr0stbyte124 » Sat Jan 12, 2013 3:25 am

Wouldn't it normally look blockier?

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Re: FC content pack flan's

Post by Prototype » Sat Jan 12, 2013 4:31 am

You underestimate the power of the dark side vodka bottle

Also flans modelling helper has been out for yonks
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Prototype » Sat Jan 12, 2013 7:33 am

Ok so I've practically finished the AR-12 skyblazer model (fen, expect a pm with the model and texture files as soon as I finish mapping the texture location)

I have already made a start on the next model, another fighter, but this time I'm using a reference to base it on:
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Image
For those who don't know, that is a phalanx a-144 enforce fighter, and I know the design better than any other star fighter, the model won't be anywhere near as curvy, but I'll do what I can (it's going to involve a lot of shapes and is going to take a while), also the texture should be fairly easy to do on my end.

Also it will be much easier than designing one from scratch.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Burnttoaster » Sat Jan 12, 2013 11:28 am

I think I may have found the problem with the gunship its in the wroung direction and is to low

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Re: FC content pack flan's

Post by Prototype » Sat Jan 12, 2013 11:41 am

Burnttoaster wrote:I think I may have found the problem with the gunship its in the wroung direction and is to low
No, that wouldn't stop it from exporting, I think it's because you saved the shapes in folders.

The gunship is a model that would likely render perfectly first time however.

Also there is a problem with your tank, but I'm trying to fix that, if you make another model, try using MCP to render it as you build it, otherwise you end up with a crapload of errors.

I can also confirm that I have finished mapping out the texture locations for the AR-12, and as soon as i have the cockpit made, I will release a pre-release so people can have a crack at doing a better texture, I will attempt my own texture, but if anyone makes a better one I will use that.
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Re: FC content pack flan's

Post by Burnttoaster » Sat Jan 12, 2013 12:35 pm

well I guess I'll remake it with out the folders

also you should in-cress the speed of the bullets


you know how long have you know it was the folders anyways >:|

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AR-12 Skyblazer Alpha

Post by Prototype » Sat Jan 12, 2013 1:58 pm

Ladies and Mentlegen the AR-12 model is finished, and the texture locations are mapped out.

I am releasing an alpha version, for those who wish to attempt to create a decent skin (one hasn't been made yet)

[url=http://postimage.org/image/sg43gfqdz/]Image[/url]

the download link for the alpha pack is here, the simple parts pack and manus's parts pack is contained within the folder (at the moment I'm using the vipers recipe, but that will change)

Download link: http://www.mediafire.com/?p1t61bf7bs52496

I will be working on making my own skin, however i cannot guarantee how well that will go
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Burnttoaster » Sat Jan 12, 2013 2:28 pm

I was able to export the gunship to a turbo

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Re: FC content pack flan's

Post by Prototype » Sat Jan 12, 2013 2:31 pm

Burnttoaster wrote:well I guess I'll remake it with out the folders

also you should in-cress the speed of the bullets


you know how long have you know it was the folders anyways >:|
I didn't

and if you have it as a turbomodelthingy, I might be able to make it work in game, seeing as there aren't any rotations, and the whole thing can be classified as body (at first anyway)
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Burnttoaster » Sat Jan 12, 2013 2:55 pm

Prototype wrote:
Burnttoaster wrote:well I guess I'll remake it with out the folders

also you should in-cress the speed of the bullets


you know how long have you know it was the folders anyways >:|
I didn't

and if you have it as a turbomodelthingy, I might be able to make it work in game, seeing as there aren't any rotations, and the whole thing can be classified as body (at first anyway)

well I had to redo it with out any folders


and would it need to be classified as a body in the java or is it by default



well ok, I try doing it my self but I ran into a problem some thing about the bottom+upperchair model part

http://www.mediafire.com/myfiles.php#myfiles



Actually this was the error I got


src\minecraft\co\uk\flansmods\client\model\ModelGunship.java:207: error: not a statement

bottom+upperchair.addBox(-8F, -4F, -12F, 16, 16, 24, 0F);

^

src\minecraft\co\uk\flansmods\client\model\ModelGunship.java:208: error: not a statement

bottom+upperchair.setRotationPoint(0F, -2F, -18F);

^

src\minecraft\co\uk\flansmods\client\model\ModelGunship.java:583: error: not a statement

bottom+upperchair.render(f5);

^

src\minecraft\co\uk\flansmods\client\model\ModelGunship.java:668: error: ';' expected

public ModelRenderer bottom+upperchair;

^

src\minecraft\co\uk\flansmods\client\model\ModelGunship.java:668: error: <identifier> expected

public ModelRenderer bottom+upperchair;

^

5 errors

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Re: AR-12 Skyblazer Alpha

Post by  ҉  » Sat Jan 12, 2013 4:03 pm

Prototype wrote:Ladies and Mentlegen the AR-12 model is finished, and the texture locations are mapped out.

I am releasing an alpha version, for those who wish to attempt to create a decent skin (one hasn't been made yet)

[url=http://postimage.org/image/sg43gfqdz/]Image[/url]

the download link for the alpha pack is here, the simple parts pack and manus's parts pack is contained within the folder (at the moment I'm using the vipers recipe, but that will change)

Download link: http://www.mediafire.com/?p1t61bf7bs52496

I will be working on making my own skin, however i cannot guarantee how well that will go
Excellent. I am working on a skin. The player sits very far forward in the cockpit - is it intended to carry a second person? There's certainly room in there. I think I'm going to make the rear part of the canopy opaque so it's not as obvious how big that area is.

EDIT: I've found a problem. Because textures in MC are only visible from one direction, when you're sitting in the cockpit you can't see the canopy. There needs to be another layer of texture on the inside so the player can see it. It looks really odd right now.
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Re: AR-12 Skyblazer Alpha

Post by Prototype » Sat Jan 12, 2013 4:15 pm

Last_Jedi_Standing wrote:
Prototype wrote:Ladies and Mentlegen the AR-12 model is finished, and the texture locations are mapped out.

I am releasing an alpha version, for those who wish to attempt to create a decent skin (one hasn't been made yet)

[url=http://postimage.org/image/sg43gfqdz/]Image[/url]

the download link for the alpha pack is here, the simple parts pack and manus's parts pack is contained within the folder (at the moment I'm using the vipers recipe, but that will change)

Download link: http://www.mediafire.com/?p1t61bf7bs52496

I will be working on making my own skin, however i cannot guarantee how well that will go
Excellent. I am working on a skin. The player sits very far forward in the cockpit - is it intended to carry a second person? There's certainly room in there. I think I'm going to make the rear part of the canopy opaque so it's not as obvious how big that area is.
The player is far forwards because I got impatient and didn't bother refining the placement, I was originally going to put a seat and joystick, but the joystick made everything crash.


Toaster, are you processing the model through manus's toolbox correctly? if you are, try putting all the parts (from the turbomodelthingy file) in the section that just deals with the body, then punch in the name and texture size at the top. Once you've done that, make a copy of the turbomodelthingy file, and delete everything in the copy and replace it with the output from the toolbox.

Then put it in the models folder, and set up the modelling helper (should say how on manus's turtorial)).

If you are doing the procedure correct, I don't know why you are getting that error, for I've never seen that error come up.

If its been processed by the toolbox, then you shouldn't, be getting that particular error.

My advice it try it again, if it doesn't work, try removing the shapes that are causing the problems, failing that, shoot me the files and I'll take a look (the problems here seem to be significantly less than the problems with the tank)

Also don't worry, these never work first time, or second, or third, took me about 20 goes to get the AR-12's initial body to work.


EDIT: Jedi, that can be fixed by lowering the position of the player, if the player starts falling out the bottom, I can raise the canopy a little. Making another shape with another texture would be very visible from outside. You can't see the textures because your head is sticks out the top a little. If you position yourself a little lower you should see the textures, if not, I can tweak the model.
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Mistake Not... wrote: This isn't rocket science, *!
Image

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Re: AR-12 Skyblazer Alpha

Post by Burnttoaster » Sat Jan 12, 2013 4:42 pm

Prototype wrote:
Last_Jedi_Standing wrote:
Prototype wrote:Ladies and Mentlegen the AR-12 model is finished, and the texture locations are mapped out.

I am releasing an alpha version, for those who wish to attempt to create a decent skin (one hasn't been made yet)

[url=http://postimage.org/image/sg43gfqdz/]Image[/url]

the download link for the alpha pack is here, the simple parts pack and manus's parts pack is contained within the folder (at the moment I'm using the vipers recipe, but that will change)

Download link: http://www.mediafire.com/?p1t61bf7bs52496

I will be working on making my own skin, however i cannot guarantee how well that will go
Excellent. I am working on a skin. The player sits very far forward in the cockpit - is it intended to carry a second person? There's certainly room in there. I think I'm going to make the rear part of the canopy opaque so it's not as obvious how big that area is.
The player is far forwards because I got impatient and didn't bother refining the placement, I was originally going to put a seat and joystick, but the joystick made everything crash.


Toaster, are you processing the model through manus's toolbox correctly? if you are, try putting all the parts (from the turbomodelthingy file) in the section that just deals with the body, then punch in the name and texture size at the top. Once you've done that, make a copy of the turbomodelthingy file, and delete everything in the copy and replace it with the output from the toolbox.

Then put it in the models folder, and set up the modelling helper (should say how on manus's turtorial)).

If you are doing the procedure correct, I don't know why you are getting that error, for I've never seen that error come up.

If its been processed by the toolbox, then you shouldn't, be getting that particular error.

My advice it try it again, if it doesn't work, try removing the shapes that are causing the problems, failing that, shoot me the files and I'll take a look (the problems here seem to be significantly less than the problems with the tank)

Also don't worry, these never work first time, or second, or third, took me about 20 goes to get the AR-12's initial body to work.


EDIT: Jedi, that can be fixed by lowering the position of the player, if the player starts falling out the bottom, I can raise the canopy a little. Making another shape with another texture would be very visible from outside. You can't see the textures because your head is sticks out the top a little. If you position yourself a little lower you should see the textures, if not, I can tweak the model.
what's manus toolboX?

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Re: AR-12 Skyblazer Alpha

Post by Burnttoaster » Sat Jan 12, 2013 4:42 pm

Prototype wrote:
Last_Jedi_Standing wrote:
Prototype wrote:Ladies and Mentlegen the AR-12 model is finished, and the texture locations are mapped out.

I am releasing an alpha version, for those who wish to attempt to create a decent skin (one hasn't been made yet)

[url=http://postimage.org/image/sg43gfqdz/]Image[/url]

the download link for the alpha pack is here, the simple parts pack and manus's parts pack is contained within the folder (at the moment I'm using the vipers recipe, but that will change)

Download link: http://www.mediafire.com/?p1t61bf7bs52496

I will be working on making my own skin, however i cannot guarantee how well that will go
Excellent. I am working on a skin. The player sits very far forward in the cockpit - is it intended to carry a second person? There's certainly room in there. I think I'm going to make the rear part of the canopy opaque so it's not as obvious how big that area is.
The player is far forwards because I got impatient and didn't bother refining the placement, I was originally going to put a seat and joystick, but the joystick made everything crash.


Toaster, are you processing the model through manus's toolbox correctly? if you are, try putting all the parts (from the turbomodelthingy file) in the section that just deals with the body, then punch in the name and texture size at the top. Once you've done that, make a copy of the turbomodelthingy file, and delete everything in the copy and replace it with the output from the toolbox.

Then put it in the models folder, and set up the modelling helper (should say how on manus's turtorial)).

If you are doing the procedure correct, I don't know why you are getting that error, for I've never seen that error come up.

If its been processed by the toolbox, then you shouldn't, be getting that particular error.

My advice it try it again, if it doesn't work, try removing the shapes that are causing the problems, failing that, shoot me the files and I'll take a look (the problems here seem to be significantly less than the problems with the tank)

Also don't worry, these never work first time, or second, or third, took me about 20 goes to get the AR-12's initial body to work.


EDIT: Jedi, that can be fixed by lowering the position of the player, if the player starts falling out the bottom, I can raise the canopy a little. Making another shape with another texture would be very visible from outside. You can't see the textures because your head is sticks out the top a little. If you position yourself a little lower you should see the textures, if not, I can tweak the model.
what's manus toolboX?

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