FC content pack flan's [UBERTHREADNAUGHT]

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cats
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Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Fri Mar 28, 2014 2:08 pm

That was meant to be a bomber. I can see how it might be adjusted for a smaller vehicle, but it'll need to be less bulky, the wings would need to be a bit different, etc. I think the Crone really would be a better option if you're looking for something less futuristic just because it's a more conventional style, but whatever you want to do.

IMO, the weapons list needs to be sorted out and filed down before you do any modeling, right now it's basically the same things with different faction names on them and a few extras. A complete redesign with refined material might be beneficial. Maybe get two or three weapons designers for the two or three separate factions so there's more of a composed theme.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Fri Mar 28, 2014 2:16 pm

I'm talking about the really old guns, the broken as fuck ones. The reason they have the same stats and performance is because they were originally meant to be perfectly balanced between the three factions for team games.

However literally nobody uses that function so it'll need a re-do, but it's nowhere near as broken as the old guns, and they desperately need attention, so I may as well give them models and get the new gun systems all worked out.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Fri Mar 28, 2014 2:29 pm

Managed to work out attachments:

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Re: FC content pack flan's [THREADNAUGHT]

Post by Iv121 » Fri Mar 28, 2014 3:00 pm

Though why robot guns need scopes, grips and other kind of useless crap weaps designed for humans need ...
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Re: FC content pack flan's [THREADNAUGHT]

Post by Error » Fri Mar 28, 2014 3:10 pm

Look Cool Factor.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Iv121 » Fri Mar 28, 2014 3:12 pm

Well dunno if it makes it look cooler but whatever.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Error » Fri Mar 28, 2014 3:17 pm

Considering bipedal walkers will fail hard against tanks in anything similar to reality, Look Cool Factor and/or Rule of Cool are in full effect.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Fri Mar 28, 2014 4:03 pm

Iv121 wrote:Though why robot guns need scopes, grips and other kind of useless crap weaps designed for humans need ...
Scopes improve accuracy, though I've only put them on the robots because you can see the model better. These guns are for infantry use, and the scope makes a difference there, but I thought I'd display them on the Mechs. This is actually useful for me as it means I can get a good look at the model and spot any errors.
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Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Fri Mar 28, 2014 6:30 pm

Icelandic Perehelion wrote:Considering bipedal walkers will fail hard against tanks in anything similar to reality. . .
Go sit in your corner, error.

I've finished the new arm. I said something simplistic would be best, so a drastic change that made it more complex was obviously in order. I kind of feel like the style of the torso should be changed along with the arms and legs, but the changes are already pretty model-intensive and I have no self-control. I can change the torso to match the editions, but it's up to you.
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Last edited by cats on Fri Mar 28, 2014 6:34 pm, edited 1 time in total.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Error » Fri Mar 28, 2014 6:32 pm

Cats, objectively, walkers have a lot of failings. Stability, size, control systems, etc. A tank is an armored box with treads on. Simplicity.

So Rule of Cool. And they are indeed cool. You do gud, proto, cats, and design d00dz.
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Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Fri Mar 28, 2014 7:02 pm

Icelandic Perehelion wrote:Cats, objectively, walkers have a lot of failings. Stability, size, control systems, etc. A tank is an armored box with treads on. Simplicity.
Stability isn't an issue if you're using a biological equilibrium, accelerometers, and gyroscopes. The mech isn't just balancing on it's feet alone. It can also get up of it is knocked over, which a tank can't do. A tank's range of mobility is limited as well, it can't traverse terrain that's too steep, rocky, partially molten, etc. Size is a nonissue, a mech can be any size, but the larger the vehicle, the more armor between the pilot and whatever's trying to kill him/her. The main advantage of a mech is that it's close enough a human analogue that control can be assisted by a neurological link. There's also the fact that there's more places to put weapons systems, like arms, which make it not useless in CQC.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Error » Fri Mar 28, 2014 7:08 pm

Bigger the mech, bigger the target. Modern MBTs can hit you 10km away, so really, you want to be as flat and small as you can be. Tanks don't swap with their steps, so they're a more stable firing platform; plus, they're muuuuuuuuuch cheaper. Fielding 5mtanks for the price of a mech is probably easier.
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Re: FC content pack flan's [THREADNAUGHT]

Post by Ivan2006 » Fri Mar 28, 2014 8:17 pm

Let's agree that considering the way the modern battlefield works, it makes sense that no military is funding mechs larger than mules atm.
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Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Fri Mar 28, 2014 9:02 pm

Ivan2006 wrote:Let's agree that considering the way the modern battlefield works, it makes sense that no military is funding mechs larger than mules atm.
Those aren't mechs persay, more steadycams with legs. Really, the closest thing to a mech was that personal exoskeleton project that hasn't been anywhere since '08. The technology hasn't gotten far enough to make anything like this feasible.
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Sat Mar 29, 2014 3:11 am

Icelandic Perehelion wrote:Bigger the mech, bigger the target. Modern MBTs can hit you 10km away, so really, you want to be as flat and small as you can be. Tanks don't swap with their steps, so they're a more stable firing platform; plus, they're muuuuuuuuuch cheaper. Fielding 5mtanks for the price of a mech is probably easier.
*cough* Metal gear *cough*
*cough* nuclear railgun *cough*


But the torso there should be ok, the arms and legs I'm going to likely end up scaling back in terms of complexity anyway so it should be ok. Only change I might make to the torso, is currently the section that connects to the arms is sloped backwards, so I may flatten that out and add something on the back there, been playing a lot of Hawken lately so don't be surprised if I jam a rocket eigne there.
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