FC content pack flan's [UBERTHREADNAUGHT]

Organized and clear discussion only. Be sure to read sub-forum descriptions.
Forum rules
- All off-topic posts will be removed without notice.
- Poorly written topics/posts will be edited without warning
- Unnecessary topics will be deleted or locked without warning.
- Posts may be moved without warning.
Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes
Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Thu Mar 06, 2014 11:26 am

Iv121 wrote:96 BLOCKS LONG ??? Is that a typo ?
96 pixels.

16 pixels to a block. That would be 6 blocks long.

Sorry, it makes more sense to me in pixels, but nobody else here really uses them.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

cats
Rear Admiral
Rear Admiral
Posts:1853
Joined:Wed Dec 05, 2012 10:03 pm

Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Thu Mar 06, 2014 11:30 am

The fuselage is too continuous and cylindrical so the wings and bits everything else look tacked-on.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: FC content pack flan's [THREADNAUGHT]

Post by Iv121 » Thu Mar 06, 2014 11:37 am

Don’t really think so, although the parts are distinguishable rather than one continuous hull it works better for this model and it doesn't necessarily mean it looks tacked-on.
They're watching ... Image

"I am forbidden tag" -CvN

cats
Rear Admiral
Rear Admiral
Posts:1853
Joined:Wed Dec 05, 2012 10:03 pm

Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Thu Mar 06, 2014 12:00 pm

The length of the fuselage isn't really doing anything for the look, it makes it seem as though you just took a generic plane template, hit it with a hammer, and sewed on some parts. The design is okay, but it's uninspired. There's nothing that really makes it stand out over other designs. Edit some of the proportions to add some cohesiveness and change the form of the hull, then it would be pretty nice.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Thu Mar 06, 2014 12:13 pm

Well I'm already planning moving the engines foreward and the torpedo bays in, that'll fix the fuselage problem. Problem is the original drawing is basically a Gloster Meteor, so I'm basically going to have to change most of it. the original is ok, but could be done so much better.

If the torpedo bays are drawn in then that'll kill the tacked on effect as they'll merge with the fuselage, and I can expand it at the back, and shorten it to put the engines in. I may not even need rear fins if I do that, as I plan to draw the wings backwards. For merging the bays the front end will look flat, can't do shit about that, but I can slope the back end in and make it a more interesting shape.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: FC content pack flan's [THREADNAUGHT]

Post by Iv121 » Thu Mar 06, 2014 12:13 pm

catsonmeth wrote:The length of the fuselage isn't really doing anything for the look, it makes it seem as though you just took a generic plane template, hit it with a hammer, and sewed on some parts. The design is okay, but it's uninspired. There's nothing that really makes it stand out over other designs. Edit some of the proportions to add some cohesiveness and change the form of the hull, then it would be pretty nice.
Well I could say the same about almost any design out there, what makes this one stand out is the fact there is not even a single one like that in all of MC, that is good enough for me. If you want to make something "original" I will find you something out there that would probably closely resemble your design no matter what. You need to learn to escape those stereotypes that "original is good" and perhaps make something more familiar yet good. See familiar is an important quality I look in the design of my terran Fighters and Bombers, they should look human to you. Yes it resembles a plane, yet it looks like a good plane, yet its not a "generic" plane either.
They're watching ... Image

"I am forbidden tag" -CvN

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Thu Mar 06, 2014 1:04 pm

Iv121 wrote: Yes it resembles a plane, yet it looks like a good plane, yet its not a "generic" plane either.
While I agree I think it can be improved, better to do that now than when I'm halfway through making it, otherwise we end up with another Dolphin.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

cats
Rear Admiral
Rear Admiral
Posts:1853
Joined:Wed Dec 05, 2012 10:03 pm

Re: FC content pack flan's [THREADNAUGHT]

Post by cats » Thu Mar 06, 2014 9:42 pm

I never said that original is always better, but there is so much that we could do that is better than the current. My main point is that, if we are going to go with this kind of shape, it needs to be a damn good design that at least has a cohesive style and decent proportions. Right now, it just doesn't mesh. It's fine to base something off of something else, but this is not the right something. There are better ways to make something "look human" than making it follow this particular format, and there are even improvements that still follow the format that can be applied to this design.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

 ҉ 
Commodore
Commodore
Posts:1574
Joined:Thu Dec 06, 2012 6:50 am
Affiliation:Kzinti Empire
Location:Kzinhome

Re: FC content pack flan's [THREADNAUGHT]

Post by  ҉  » Thu Mar 06, 2014 9:53 pm

Why does it have wings? That'd be a good change.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Fri Mar 07, 2014 1:16 am

Mistake Not... wrote:Why does it have wings? That'd be a good change.
Because then it would be a flying brick. I think wings are good here, so long as they are a certain length
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: FC content pack flan's [THREADNAUGHT]

Post by Iv121 » Fri Mar 07, 2014 2:53 am

They are less wings more mounting points for the torpedo bays and the weapon hard-points that Proto for some reason removed. Well we could build stuff that looks like it was made in KSP because that’s how real space ships actually look like but that kinda defeats the point in sci-fi isn't it ?
They're watching ... Image

"I am forbidden tag" -CvN

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: FC content pack flan's [THREADNAUGHT]

Post by ACH0225 » Fri Mar 07, 2014 7:17 am

Could Proto build a ship which would work like a mech where where weapons could be switched around, allowing large degree of flexibility?
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Fri Mar 07, 2014 10:10 am

Iv121 wrote:They are less wings more mounting points for the torpedo bays and the weapon hard-points that Proto for some reason removed. Well we could build stuff that looks like it was made in KSP because that’s how real space ships actually look like but that kinda defeats the point in sci-fi isn't it ?
I haven't removed the weapons points, In that drawing I put they were on, but I hadn't decided what they'd look like, you'd designed to have two of these guns, but I think there is a limit of four guns per vehicle (including passenger turret) which means if we had two forward firing torpedo bays, we can only have one conventional driver controlled gun. They are still planned, and I'd probably put them where the torpedo bays are already.

And besides, wings aren't a bad thing, what would the X-wing be if it didn't have wings (or S-foils, which look like wings, and aesthetics is the only important thing here)

I think I'll make the majority of the wings quite thick, but have then get thinner towards the ends. I can also bung some good old fashioned greeble in them so they add to the sci-fi look.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Fri Mar 07, 2014 10:24 am

Actually about the weapon mountings, perhaps ditch the wings on the guns for guidance pods for the torpedoes (I know you can fit these in the body but gives an excuse to use the wings) and have the driver gun being a single central cannon. This will also allow me to make the recipe a little more expensive by requiring the guidance pod to be crafted as part of the wing. Won't be much but could be useful seeing as this is a top tier unit an I can't just stil a buttload of heavy armour on like I did for Fafnir (some will be used but not as much)

That is if I can't put more than four guns on it.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FC content pack flan's [THREADNAUGHT]

Post by Prototype » Sun Mar 09, 2014 6:02 am

Think it's time I sorted out the old guns, come up with some proper designs for them:
Spoiler:
Image
I'm also re-texturing the armours.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Post Reply