And you're using your considerable pull to get this arse banned, you said?Prototype wrote:We lost Fafnir, this * tped to Tell using my name, we lost everything...Icelandic Perehelion wrote:We haf set up on dat server. Jion it, people, and see the Fafnir in all its glory.
FC content pack flan's [UBERTHREADNAUGHT]
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Re: FC content pack flan's [THREADNAUGHT]
I have solid evidence of him breaking rule 1, I don't even need to rely on pull.Icelandic Perehelion wrote:And you're using your considerable pull to get this arse banned, you said?Prototype wrote:We lost Fafnir, this * tped to Tell using my name, we lost everything...Icelandic Perehelion wrote:We haf set up on dat server. Jion it, people, and see the Fafnir in all its glory.
Seriously, this guy is a total *, took me two minutes to get this:
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
So how's that thing going, Proto?
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Re: FC content pack flan's [THREADNAUGHT]
Not well, barely enough time to fart.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]

People were saying I needed an artillery gun.
This has been addressed.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
I've been tweaking the design of the Atlas to make it look less like a Gloster Meteor and more like a space doodah.
I've got the cockpit worked out completely, but the rest is still up for debate.
I've moved the wing guns to be attached to the fuselage, and made the torpedo bays more central on the wing
I've added an extension on the back of the wing where it connects to the body, could be filled or hollow.
Back end has been cut up into four engines.
Back fins changed
Added intake things on mid and rear fuselage
Expanded fuselage around the defence turret
Can't decide between wheels or hover pads for landing gear.
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I've moved the wing guns to be attached to the fuselage, and made the torpedo bays more central on the wing
I've added an extension on the back of the wing where it connects to the body, could be filled or hollow.
Back end has been cut up into four engines.
Back fins changed
Added intake things on mid and rear fuselage
Expanded fuselage around the defence turret
Can't decide between wheels or hover pads for landing gear.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
Would it be possible to have a transport ship that, instead of guns, placed mechs down? It would be a unique solution to the problem of aerial mech dropping.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's [THREADNAUGHT]
NopeACH0225 wrote:Would it be possible to have a transport ship that, instead of guns, placed mechs down? It would be a unique solution to the problem of aerial mech dropping.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
Looks great.Prototype wrote:
People were saying I needed an artillery gun.
This has been addressed.
"Being a christian democrat is like being a christian satanist" - Adam Berces
Re: FC content pack flan's [THREADNAUGHT]
I dunno Proto I already told you about the loss of dakka, Make the torpedo bays bigger, giant, make ppl feel the whole weight of this craft, they should look much bigger than the wings, they should step out both in length and height. Plus as a side Q what the hell did you turn the back fin into ?
Also 60 blocks ? I know I had big design in mind but THAT is going overboard, I could build a real corvette out of real blocks at this length, completely defeats the point of making it a mesh.
Also 60 blocks ? I know I had big design in mind but THAT is going overboard, I could build a real corvette out of real blocks at this length, completely defeats the point of making it a mesh.
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Re: FC content pack flan's [THREADNAUGHT]
Iv121 wrote:I dunno Proto I already told you about the loss of dakka, Make the torpedo bays bigger, giant, make ppl feel the whole weight of this craft, they should look much bigger than the wings, they should step out both in length and height. Plus as a side Q what the hell did you turn the back fin into ?
Also 60 blocks ? I know I had big design in mind but THAT is going overboard, I could build a real corvette out of real blocks at this length, completely defeats the point of making it a mesh.
Manus's E-3 is 57 blocks long...
Same with the 747.
I imagined this as the same sort of size as a B-52, so big means big. But Modelscale can easily fix any length issues.
I can always scale it back, that'll actually fix the issue with the bays as they are fucking big anyway. If you want them ridiculously big I'll have to move them further in because it'll look silly. If I do that I'll swap the positions with the driver guns.
That and I can't draw scale for shit, this is just for the shape.
And I don't know what I turned the back fin into. I'm just throwing ideas there.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
Overall shape could be... more... uh... [adjective]
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: FC content pack flan's [THREADNAUGHT]
In space era stuff of that size is called torpedo corvettes.Prototype wrote:
Manus's E-3 is 57 blocks long...
Same with the 747.
I imagined this as the same sort of size as a B-52, so big means big. But Modelscale can easily fix any length issues.
I can always scale it back, that'll actually fix the issue with the bays as they are fucking big anyway. If you want them ridiculously big I'll have to move them further in because it'll look silly. If I do that I'll swap the positions with the driver guns.
That and I can't draw scale for shit, this is just for the shape.
And I don't know what I turned the back fin into. I'm just throwing ideas there.
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Re: FC content pack flan's [THREADNAUGHT]
Iv121 wrote:In space era stuff of that size is called torpedo corvettes.Prototype wrote:
Manus's E-3 is 57 blocks long...
Same with the 747.
I imagined this as the same sort of size as a B-52, so big means big. But Modelscale can easily fix any length issues.
I can always scale it back, that'll actually fix the issue with the bays as they are fucking big anyway. If you want them ridiculously big I'll have to move them further in because it'll look silly. If I do that I'll swap the positions with the driver guns.
That and I can't draw scale for shit, this is just for the shape.
And I don't know what I turned the back fin into. I'm just throwing ideas there.
Well I can always scale it up or down in the config, so it doesn't matter too much what size I make the model.
However I could also make it that scale, but shorten the fuselage and move the engines forwards, so they are overlapping with the wings, if I do that and drawn the torpedo bays into the fuselage that should make it looks like more filled out and less like an airplane. I could also bring the front of the wings forward.
That way it would end up being a similar size to the Tu-22 Manus made, but more filled out (rather than being really skinny)
Also for the torpedo bays, you said make them bigger, I could perhaps keep the height and length the same, but widen them to incorporate more torpedoes (I.e. 12 or 15 instead of the nine shown there. Currently I think each torpedo is going to be 10 high, 10 wide and perhaps 96 blocks long, so putting padding of 2 pixels around each torpedo, with the 3x4 layout would have the torpedo bays 3.5 blocks wide, and 2.6 blocks high. Length will be whatever looks best with those should I go with them.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
96 BLOCKS LONG ??? Is that a typo ?
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