But if my coilgun has more coils I can shoot you from farther away. Or outmaneuver you with a smaller weapon.Icelandic Perehelion wrote:Having the weight behind the grip always throws me right the hell off, because you have your hand in front holding the weapon up nor ally, not pulling the barrel down. But to each their own.
Plus, I don't need efficiency, I'm firing 12.5x75mm ferro-steel bolts from a coilgun at ~1700 meters. So whatever.
FC content pack flan's [UBERTHREADNAUGHT]
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Re: FC content pack flan's [THREADNAUGHT]
Do you know how a coilgun works? It's only one coil.catsonmeth wrote:But if my coilgun has more coils I can shoot you from farther away. Or outmaneuver you with a smaller weapon.Icelandic Perehelion wrote:Having the weight behind the grip always throws me right the hell off, because you have your hand in front holding the weapon up nor ally, not pulling the barrel down. But to each their own.
Plus, I don't need efficiency, I'm firing 12.5x75mm ferro-steel bolts from a coilgun at ~1700 meters. So whatever.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's [THREADNAUGHT]
I guess you don't. it's as many as there needs to be, there're coils that create electromagnetic fields (generated in sequence) that influence a projectile. As the projectile passes through one coil, it shuts off and the next one turns on. The more coils, the more efficient the acceleration and the higher velocity possible.ACH0225 wrote:Do you know how a coilgun works? It's only one coil.catsonmeth wrote:But if my coilgun has more coils I can shoot you from farther away. Or outmaneuver you with a smaller weapon.Icelandic Perehelion wrote:Having the weight behind the grip always throws me right the hell off, because you have your hand in front holding the weapon up nor ally, not pulling the barrel down. But to each their own.
Plus, I don't need efficiency, I'm firing 12.5x75mm ferro-steel bolts from a coilgun at ~1700 meters. So whatever.
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Re: FC content pack flan's [THREADNAUGHT]
Original design for the Atlas:

Going to need to tweak a few things, those torpedo bays should be a bit smaller, and I'll probably add extra details here and there.
Atlas works as a name because it's fucking massive and drops the sky on you.
Also, Iv, how long did you say this thing was in blocks? Cause from that I'm getting 18-24 blocks, and considering a IRL Apache is 18 meters long... I can get a measurement on Manus's E-3D and perhaps use that as a scale reference.
Also, shall this have more or less health than Fafnir (2500, Omega has 400, Leviathan has 800).

Going to need to tweak a few things, those torpedo bays should be a bit smaller, and I'll probably add extra details here and there.
Atlas works as a name because it's fucking massive and drops the sky on you.
Also, Iv, how long did you say this thing was in blocks? Cause from that I'm getting 18-24 blocks, and considering a IRL Apache is 18 meters long... I can get a measurement on Manus's E-3D and perhaps use that as a scale reference.
Also, shall this have more or less health than Fafnir (2500, Omega has 400, Leviathan has 800).
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
That's a multistage coilgun, which is very different from a single stage one. The multistage ones could never even be used for direct combat because they're fragile and if a coil is misaligned, bad things happen. A single stage one gets more powerful the tighter the coil is wrapped and the more that is used, though.catsonmeth wrote:I guess you don't. it's as many as there needs to be, there're coils that create electromagnetic fields (generated in sequence) that influence a projectile. As the projectile passes through one coil, it shuts off and the next one turns on. The more coils, the more efficient the acceleration and the higher velocity possible.ACH0225 wrote:Do you know how a coilgun works? It's only one coil.catsonmeth wrote: But if my coilgun has more coils I can shoot you from farther away. Or outmaneuver you with a smaller weapon.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's [THREADNAUGHT]
Definetly less than Fafnir. It's an aircraft, which generally can make even light damage fatal. Like, you can blow away an arm of a mech and it still will walk and shoot you with the other arm, but break the wing of a plane... even if it is a repulsor-stabilized sci-fi bomber it would still have trouble balancing due to a shifted center of mass and possible loss of repulsors...Prototype wrote:Also, shall this have more or less health than Fafnir (2500, Omega has 400, Leviathan has 800).
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Re: FC content pack flan's [THREADNAUGHT]
Shapes done:




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Re: FC content pack flan's [THREADNAUGHT]
Look at all dat sexy 

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Re: FC content pack flan's [THREADNAUGHT]
Weapon length is irrelevant at anything above very, very short ranges. Besides, even for building clearance weapon length isn't that important - militaries used to do house-clearing with FALs and had no problems. FAL was ~100cm long.catsonmeth wrote:But if my coilgun has more coils I can shoot you from farther away. Or outmaneuver you with a smaller weapon.Icelandic Perehelion wrote:Having the weight behind the grip always throws me right the hell off, because you have your hand in front holding the weapon up nor ally, not pulling the barrel down. But to each their own.
Plus, I don't need efficiency, I'm firing 12.5x75mm ferro-steel bolts from a coilgun at ~1700 meters. So whatever.
Plus, bullpup means your trigger linkage is longer, meaning easier to break and harder to maintain; if the action decides to explode (unlikely, but whatever), standard config means it's not presed against your face; and if I want more coils, I extend the barrel. At sniper ranges, that won't give me trouble. Even closer, same thing.
Plus, bullpup is ugly as sin. Standard configuration just looks much nicer.
Also, assuming the Atlas is a gunboat, wouldn't it be meant to take quite a lot of fire?

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Re: FC content pack flan's [THREADNAUGHT]
You shut your standard mouth. You tell me these are ugly, I dare you.Icelandic Perehelion wrote:Plus, bullpup is ugly as sin. Standard configuration just looks much nicer.
Also, Atlas looking real nice man.

Last edited by Vinyl on Sun Feb 23, 2014 11:24 am, edited 2 times in total.
cats wrote:I literally cannot be wrong about this fictional universe
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Re: FC content pack flan's [THREADNAUGHT]
Ok after 40 minutes I managed to get the chin gun working... only to find I modelled it facing the wrong bloody way. FML.
Also Monorisu are putting this on their server, if I get this done in the next few hours I'll let them use it.
Also Monorisu are putting this on their server, if I get this done in the next few hours I'll let them use it.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
We have turrets:


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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [THREADNAUGHT]
If we're talking about a coilgun then the trigger linkage is electronic and has no more probability of messing up than a gun with a forward receiver, it also won't explode or backfire. You're neglecting the fact that my LR rifle can have the same accuracy and range with less length and (marginally) less weight, making it easier to carry and store. It's much easier to use a smaller weapon with CQC, which is why they use them and not meter long rifles now.Icelandic Perehelion wrote:Weapon length is irrelevant at anything above very, very short ranges. Besides, even for building clearance weapon length isn't that important - militaries used to do house-clearing with FALs and had no problems. FAL was ~100cm long.catsonmeth wrote:But if my coilgun has more coils I can shoot you from farther away. Or outmaneuver you with a smaller weapon.Icelandic Perehelion wrote:Having the weight behind the grip always throws me right the hell off, because you have your hand in front holding the weapon up nor ally, not pulling the barrel down. But to each their own.
Plus, I don't need efficiency, I'm firing 12.5x75mm ferro-steel bolts from a coilgun at ~1700 meters. So whatever.
Plus, bullpup means your trigger linkage is longer, meaning easier to break and harder to maintain; if the action decides to explode (unlikely, but whatever), standard config means it's not presed against your face; and if I want more coils, I extend the barrel. At sniper ranges, that won't give me trouble. Even closer, same thing.
Plus, bullpup is ugly as sin. Standard configuration just looks much nicer.
Also, assuming the Atlas is a gunboat, wouldn't it be meant to take quite a lot of fire?
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Re: FC content pack flan's [THREADNAUGHT]
Vinyl, I wouldn't touch those with a ten foot pole. Any of them.
Cats, if you're in CQC, you did something wrong before then. If you're boarding, why are you using weapons that could easily damage bits of the ships you want to capture (instead of swords)?
And most combat will likely either be at extreme or meele ranges. I maintain also that bullpup is ugly as sin. That, and conventional setup lets me use the magazine as a monopod.
Cats, if you're in CQC, you did something wrong before then. If you're boarding, why are you using weapons that could easily damage bits of the ships you want to capture (instead of swords)?
And most combat will likely either be at extreme or meele ranges. I maintain also that bullpup is ugly as sin. That, and conventional setup lets me use the magazine as a monopod.

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Re: FC content pack flan's [THREADNAUGHT]
I don't think we should socialized anymore.Icelandic Perehelion wrote:Vinyl, I wouldn't touch those with a ten foot pole. Any of them. ... I maintain also that bullpup is ugly as sin. That, and conventional setup lets me use the magazine as a monopod.
Unless they're highly suicidal, their interiors should be protected against that sort of thing in case of accidents.Icelandic Perehelion wrote:Cats, if you're in CQC, you did something wrong before then. If you're boarding, why are you using weapons that could easily damage bits of the ships you want to capture (instead of swords)? ... And most combat will likely either be at extreme or meele ranges.
Coming along nicely there Proto.
cats wrote:I literally cannot be wrong about this fictional universe