FC content pack flan's [THREADNAUGHT]

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Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 5:41 pm

It happened again. I had just reconstructed what was lost and I zoomed out to take a better look...but then, somehow the mousewheel made the ENTIRE model thin as a twig.

This is really starting to get annoying.
[spoiler]Image[/spoiler]

Prototype
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Re: FC content pack flan's

Post by Prototype » Thu Feb 21, 2013 6:00 pm

Now you know
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 6:05 pm

How do you fix texture coordinates, by the way? I remember doing it back in the summer, but I can't seem to find an option to manipulate the uvs.
[spoiler]Image[/spoiler]

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Keon
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Re: FC content pack flan's

Post by Keon » Thu Feb 21, 2013 6:07 pm

Texture Offset
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Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 6:10 pm

Keon wrote:Texture Offset
*facepalm at stupidity*
[spoiler]Image[/spoiler]

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Keon
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Re: FC content pack flan's

Post by Keon » Thu Feb 21, 2013 6:16 pm

Okay, if it isn't that then I have no clue.
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 6:20 pm

Mine, not yours xD
[spoiler]Image[/spoiler]

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Re: FC content pack flan's

Post by Keon » Thu Feb 21, 2013 6:44 pm

Oh.
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Re: FC content pack flan's

Post by Chairman_Tiel » Thu Feb 21, 2013 7:24 pm

After an hour, this is what I got

Image

Pretty basic, but like you said Proto, "now I know" :D

The concept behind it is the driver goes through the back and enters the cockpit at the base, and then fires the cannons ontop from the relative safety of .6 inch armor plating. I've prefixed all the boxes involving the guns with "turret" inside techne, not sure if this helps any if you go to code it.

Here are the files. There's the TCN, a .java, and a UVmap for texturing (I polished it up a bit, still pretty messy).
quadcannon.zip
I'll probably work on something of an ATV next :)
[spoiler]Image[/spoiler]

 ҉ 
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Re: FC content pack flan's

Post by  ҉  » Thu Feb 21, 2013 9:48 pm

So, I looked at the AR-12 again, and I'd like to take another shot at explaining what's wrong with it, this time with pictures.
Spoiler:
So, this is what the fighter looks like right now. Note the cockpit canopy.
Image

And this is me in the cockpit in third-person. Again, note the canopy.
Image

This is the first-person view from inside the cockpit. Note the conspicuous lack of a canopy.
Image
If you want a fairly good explanation, here's a chat I had with Tiel where I tried to explain.
Spoiler:
[22:39:28] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
You figure they just make boxes INSIDE?
[22:39:31] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
Maybe?
[22:39:36]
What do you mean?
[22:39:37] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
Like, a box within the model?
[22:39:42]
Oh.
[22:39:52]
On most of Manus's models, there isn't a windshield at all.
[22:40:01] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
Nevermind, then.
[22:40:09]
The struts at the edge are 3D, and the 'glass' is just a hole in the model.
[22:40:22]
It looks the same, except that it *works*.
[22:40:42] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
I'm kinda curious how Proto does his sexy HUD setup
[22:40:50]
I dunno.
[22:40:56]
I really want to texture that in HD.
[22:41:00]
I think I can do it.
[22:41:21] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
That is if you don't make the entire thing disappear.
[22:41:25] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
I kid, I kid.
[22:41:31]
Indeed.
[22:41:43]
All will be made clear, if you'll excuse my pun.
[22:41:48] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
Indeed.
[22:41:57] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
I think he just makes parts of the boxes transparent.
[22:41:59] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
The ones inside.
[22:42:10] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
And from there..
[22:42:23]
As long as the player isn't inside a shape, you're golden.
[22:42:33] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
But the player is clearly inside a shape
[22:42:34]
The real issue is that all MC textures are 1-sided.
[22:42:46] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
SO WHAT IS THIS WITCHCRAFT!?
[22:42:48]
Well, all textures in Flan's mod.
[22:42:59]
Think about a box.
[22:43:03]
Well, no.
[22:43:08]
Think about a 1-way mirror.
[22:43:13] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
Oh dear.
[22:43:23]
These textures are a 1-way mirror.
[22:43:32]
From one side, they're solid. They're a texture.
[22:43:43]
From the other, they're transparent. It's as though they're not there.
[22:43:54]
Generally, this isn't an issue, because the clear side is the inside of a shape.
[22:44:11] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
Jedi.
[22:44:11]
But when the player is inside the shape too, you see through the clear side.
[22:44:34] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
You'll excuse my asking.
[22:44:35]
This could be fixed by adding another shape inside the one the player is in, with the textures reversed.
[22:44:40]
But I'm not sure that's possible.
[22:44:44]
OK?
[22:44:52] [Comrade Tiel - 25.184.28.73 / 2620:9b::19b8:1c49]
But this is somewhat difficult to comprehend through text alone.
[22:44:52]
What's your question?
[22:44:56]
Oh.
[22:44:57]
Right.
[22:44:59]
The post.
Basically, the cockpit canopy here is a box. The player is inside that box. That's bad. It doesn't work; you can't see it.
;.'.;'::.;:".":;",,;':",;

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Prototype
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Re: FC content pack flan's

Post by Prototype » Fri Feb 22, 2013 1:34 am

Yeah to get something that you can see from inside the cockpit, you have to make an inside out copy of the canopy, then texture that, then you will be able to see it from inside.
I didn't know that this could be done when I was making the AR-12, it was only when I accidentally made half the A-144 inside out that I realised that this could be done.

And Tiel, that turret looks pretty good for a first go, I'll see what I can do about making it work.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Ra1der Dr1verz
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Re: FC content pack flan's

Post by Ra1der Dr1verz » Fri Feb 22, 2013 3:48 am

cool turret Tiel and that fighter looks pretty awesome, Jedi. I can't wait for this mod... which will take as long to make as the avatar movies, but hell, they're turning out pretty good.
Fr0stbyte: We can't place minecart tracks on the ceiling. That would look ridiculous.

Image

Chairman_Tiel
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Re: FC content pack flan's

Post by Chairman_Tiel » Fri Feb 22, 2013 7:19 am

Prototype wrote: And Tiel, that turret looks pretty good for a first go, I'll see what I can do about making it work.
Thanks :)
[spoiler]Image[/spoiler]

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Re: FC content pack flan's

Post by Chairman_Tiel » Fri Feb 22, 2013 7:36 am

How do these guys get such amazing results?

Image

They're using TurboModelThingy, right?
[spoiler]Image[/spoiler]

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Iv121
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Re: FC content pack flan's

Post by Iv121 » Fri Feb 22, 2013 7:52 am

Well he makes an actual cockpit and I'll give him that :tongue:
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