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Lancher Redo

Posted: Sun Dec 09, 2012 9:03 pm
by Aidantheawsome
ok, here the problem. At any point in time, a "trusted" member of any futurecraft server can say "Ive gota go", leave the server and join another futurecraft server, thus not only allowing them to live 2 lives in 1 galaxy o.o ,but also becoming a security issue, as that user could easely be trading the valuble secrets of various groups to their enemies/competitors. We wont be able to trust anyone but our closest friends!


However, I have a solution.


In order to log on to a Futurecraft server, players must be using a secial launcher like Tekkit, Spoutcraft, FTB, ect.
This launcher's singleplayer is no different from vinilla minecraft, however the mulitiplayer is VERY different.
When a player first clicks on the multiplayer option, Instead of a list of servers, they are imediatly asked for the ip of the server they want to join. This server will be the one they spawn on. Note: players will NOT be able to access no-futurecraft servers via the futurecraft launcher. After this first conection, however, they will never again be asked for any ip, instead they will appear on whatever server, moon, or station they were last on. If the player dies, things get a little complicated.
After first joining the futurecraft galaxy, players will have an Affliction IP. This is the ip of the server they will spawn at if they die. by defalt, it is set to the server they originaly joined. Any server owner has the power to, with the player's consent, change the player's Affliction IP to the server said server owner owns.



Another note: Players should NOT be able to leave the game while on any kind of mobbile structure, they must wait untill they are at a moon, station, or server.



Personal note: perhaps resently deceased player would have to spend time, or complete challenges in the Nether or anothe afterlife in order to re-spawn? Just to make it more realistic.

Posted: Sun Dec 09, 2012 9:16 pm
by Vinyl
Sounds cool, if this were my mod, I would look to implement this. But it's not. So I can't really do that.

Re: Lancher Redo

Posted: Sun Dec 09, 2012 10:06 pm
by Tunnelthunder
Nether as a hell... BRILLIANT!

Re: Lancher Redo

Posted: Sun Dec 09, 2012 10:35 pm
by Shadowcatbot
Instead of asking for the IP, Make it easier for people to advertise and just have a list of systems/planets/stations/etc that act as starting points
that way we don't have super popular servers and unknown servers on such a high scale as normal in vanilla MC.

1.No, What happens if the Internet/Java/I rip the processor from my computer. fails? Also people cant always be on they have to leave fast sometimes and being unable to leave would result in a lot of AFK flying bricks or floating spaceships not doing anything.

2.Maybe, At most maybe a 1-10 minute death ban anything else would make it too complicated or etc. (Also perhaps add in exceptions such as maybe arenas or if your on your home planet or something)

Re: Lancher Redo

Posted: Mon Dec 10, 2012 12:07 pm
by Prototype
People should also have reserve affliction IPs In case the server is down

Also FC is a huge mod, so it would be a bugger to install manually, and there is a surprising number of people would be driven away by a manual install (but not alpha veterans like myself) so having a launcher and an auto installer would be a good idea.

Re: Lancher Redo

Posted: Mon Dec 10, 2012 12:22 pm
by Chairman_Tiel
Thread title would make an awesome RP name.

Re: Lancher Redo

Posted: Mon Dec 10, 2012 12:24 pm
by Prototype
Tiel wrote:Thread title would make an awesome RP name.
I highly doubt it, too ordinary and boring.

Re: Lancher Redo

Posted: Mon Dec 10, 2012 1:05 pm
by Chairman_Tiel
But it's got personality. That's all that matters 8]

Re: Lancher Redo

Posted: Mon Dec 10, 2012 1:08 pm
by Prototype
Tiel wrote:But it's got personality. That's all that matters 8]

But it ain't got no soul

But I'm in favour of a launcher, if we can make FC, making a dedicated launcher should be child's play

Re: Lancher Redo

Posted: Tue Dec 11, 2012 8:48 pm
by cats
For logging in the first time: Open FC launcher, log in, choose a server, play FC. If you want to join a different Server Faction, you have to defect from your current one.

If you're in a ship, barge, etc. you should turn into an invincible NCP, go to your designated (if none has been designated, the nearest one) cryo pod, and take a nice frost nap. If the ship is destroyed, JETTISON THE SLEEPERS!

Nether Hell? Yes.

Something I've thought about What happens when a server goes down and you've just hyperspaced in there? Is your ship lost until the server is restored? Does it reappear in the nearest server's shipyard?

Re: Lancher Redo

Posted: Tue Dec 11, 2012 9:45 pm
by Shadowcatbot
Yes if a server goes down the "Refuges" and there ships are transported to the nearest system.

Re: Lancher Redo

Posted: Fri Dec 14, 2012 1:06 pm
by Ivan2006
Well, I think it´s pretty much discussed through that servers can form universes apart from the main universe hosted by the devs.
All servers from 1 universe would be connected and could exchange information.
This could be used to prevent people from logging into several servers in one universe, but enable them to live on different servers in different universes.
Sound good?

Re: Lancher Redo

Posted: Fri Dec 14, 2012 3:30 pm
by cats
Ivan2006 wrote:Well, I think it´s pretty much discussed through that servers can form universes apart from the main universe hosted by the devs.
All servers from 1 universe would be connected and could exchange information.
This could be used to prevent people from logging into several servers in one universe, but enable them to live on different servers in different universes.
Sound good?
That word "Universe"...

Re: Lancher Redo

Posted: Sat Dec 15, 2012 3:02 pm
by Ivan2006
catsonmeth wrote:
Ivan2006 wrote:Well, I think it´s pretty much discussed through that servers can form universes apart from the main universe hosted by the devs.
All servers from 1 universe would be connected and could exchange information.
This could be used to prevent people from logging into several servers in one universe, but enable them to live on different servers in different universes.
Sound good?
That word "Universe"...
meaning "connection of servers".
But we can rename it "galaxy" if that´s more sense-making to you.

Re: Lancher Redo

Posted: Sat Dec 15, 2012 3:49 pm
by cats
No, it'll be one "galaxy". servers shouldn't be grouped, it doesn't really make sense.