Page 1 of 1
ancient warfare
Posted: Fri Mar 01, 2013 3:55 pm
by joykler
hello i already posted this in the flans topic but here again
i think it would be wise to for the time being try to link ourselves with the ancient warfare mod
i know what you think ancient and future but the ancient warfare mod actually already has non history weapons such as the arm rocket launcher and the diffrent mines
my idea is to offer a couple of our modders to help the ancient warfare mod
in return he will call it the warfare mod and he will add a new layer of items to the game he would have the ancient medieval things but also the future things that would be usefull for us
if you look at the mod in its current state
you may think why do we need that well here's the thing he made alot of weapons and weapon systems that when adjusted would work perfectly on our mod
here is a list of things that are included and what we can use it for
i say look this up discuss it and maybe we could worksomething out
Re: ancient warfare
Posted: Fri Mar 01, 2013 4:18 pm
by ACH0225
I don't think we want to work with anyone else. We might accept new coder-slaves, but the flans project is just a testbed for new concepts. I don't know if you understand the scope of Futurecraft if you are suggesting we abandon anything to join someone else. This mod will make the Aether look like something made by ignorant hatchlings. This mod could very well change how people look at Minecraft. If you think we want to lend our modders to a completely unrelated mod, for no charge, you are mistaken.
Re: ancient warfare
Posted: Fri Mar 01, 2013 4:49 pm
by joykler
no our charge would be that we take a part of his mod if we lend him some modders that currently have nothing to do
and it is in our range because all the things that i summed up
are things that have to happen
first he has to change the mod name
then he gets some free labor
but then we take over a large part of his mod
this way we get more popularity our modders get more experience
and we get a beginning for the mod
Re: ancient warfare
Posted: Fri Mar 01, 2013 5:06 pm
by fr0stbyte124
No.
Re: ancient warfare
Posted: Fri Mar 01, 2013 5:08 pm
by joykler
ok
strong argument
Re: ancient warfare
Posted: Fri Mar 01, 2013 10:28 pm
by Dux_Tell31
I see some similar game-design between Futurecraft and Ancient Warfare. But what I don't understand, is what you think Futurecraft will accomplish by partnering somehow with this mod's Dev team.
Re: ancient warfare
Posted: Sat Mar 02, 2013 1:02 am
by fr0stbyte124
He thinks the reason the project is dragging on is because we are understaffed. He wasn't around during the time we went through I think 4 programmers due to mismanagement.
Re: ancient warfare
Posted: Sat Mar 02, 2013 3:01 am
by joykler
i dont think we are understaffed okey maybe a litle for the whole project but thats for the future
no i think some peole are doing things that ar good for the mod but can be better
i think that wen partnering up with the ancien mod
we get more attention we temprorary have our mods practicing with ancients mod
and we get pieces of the mod we want
things like
tanks
soldiers
buildings
ártillary
and we can ask if he wen we help him
could include first some planes then some fighters
and then we could make the stepin the whole from flans to this mod
because the animations and the controll and the performance of this mod are way better then flans
and we want this kind of thing for our mod
and when we get to the point we need all our mods back
maybe we get some more mods then we gave them
and alot of attention
i do think we need to negotiate
i would say we need to be mentioned in each update
or letsplay / modreview
the name should change to warfare
and he would need to input more future stuff
maybe in two packages
alot of the things he currently has are good enough with a diffrent model for the future
Re: ancient warfare
Posted: Sat Mar 02, 2013 6:43 am
by ACH0225
Flans isnt going to be the mod. I am fairly sure only some of the models will be kept, not the code. They are just using Flans because it I user friendly. As for punlicity, we don't want any, last I checked. So in a word, repeated from someone far more important on this forum than I, no.
Re: ancient warfare
Posted: Sat Mar 02, 2013 11:15 am
by Prototype
I can do tanks with Flan's, and multiple ammo types.
And while I am going to keep the models (well the code that defines their shapes and the textures), we won't use Flan's mod for real FC, though there are a few things in Flans that allow me to test systems that we can recreate for FC (as in crafting recipes and how expensive they are, multiple ammo types, for example the MMD has a really expensive high damage ammunition, and a cheaper, low damage mining ammo).
Again I will repeat, Flan's mod is just a test bed, where we can quickly test some systems.
Also the Flan pack will gain publicity with a certain crowd, not just the general mob of the Internet, but it will mostly just say that we are still alive and kicking.
Re: ancient warfare
Posted: Sat Mar 02, 2013 1:40 pm
by joykler
yes and working toghether with a mod like this wil show that we are making progress and being awwsome
and while this flans wont be used
this an edited vesion of this mod would be good enough
Re: ancient warfare
Posted: Sat Mar 02, 2013 1:59 pm
by ACH0225
No. It most definently would not. I am very sure fr0st already made up his mind on this.
Re: ancient warfare
Posted: Sat Mar 02, 2013 7:29 pm
by ҉
This should probably be locked. The discussion should be over. Fr0st himself has rejected the idea, and that's the end of the story.