Droppods
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
For now, regular rails are just fine, like I said. But in the final product I would prefer that FC rail mounted objects used the 3D rails.
And no, we can't place minecart tracks on the ceiling. That would look ridiculous.
And no, we can't place minecart tracks on the ceiling. That would look ridiculous.
Re: Droppods
Man. I want an entity that just acts as a non-block bound stepping stone for parcour maps now. Anyhow. Right now working on my friend the GUI. Hurrah.
Should supply droppods drop a chest with items or should they drop all their items on the ground? The chest would make them not despawn, but it would feel kind of weird. I like the idea of it spilling the contents on the ground, but I don't know if that would work well because dropped items despawn in 5 minutes. Opinions?
Should supply droppods drop a chest with items or should they drop all their items on the ground? The chest would make them not despawn, but it would feel kind of weird. I like the idea of it spilling the contents on the ground, but I don't know if that would work well because dropped items despawn in 5 minutes. Opinions?
- I can be reached as ducky215 on minecraft forums -
- Tunnelthunder
- Ensign
- Posts:259
- Joined:Wed Dec 05, 2012 10:33 pm
- Affiliation:Insomniacs
- IGN:Tunnelthunder
Re: Droppods
Make a supply droppod act as a chest but not look like one?Keon wrote:Man. I want an entity that just acts as a non-block bound stepping stone for parcour maps now. Anyhow. Right now working on my friend the GUI. Hurrah.
Should supply droppods drop a chest with items or should they drop all their items on the ground? The chest would make them not despawn, but it would feel kind of weird. I like the idea of it spilling the contents on the ground, but I don't know if that would work well because dropped items despawn in 5 minutes. Opinions?
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: Droppods
I thought chests had to be stationary.
- Tunnelthunder
- Ensign
- Posts:259
- Joined:Wed Dec 05, 2012 10:33 pm
- Affiliation:Insomniacs
- IGN:Tunnelthunder
Re: Droppods
minecart chestfr0stbyte124 wrote:I thought chests had to be stationary.
Re: Droppods
When the pod lands it's going to be destroyed. The question is, does it place a chest or does it drop the items.
- I can be reached as ducky215 on minecraft forums -
Re: Droppods
It places a storage pod, which is a chest except future.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
- Tunnelthunder
- Ensign
- Posts:259
- Joined:Wed Dec 05, 2012 10:33 pm
- Affiliation:Insomniacs
- IGN:Tunnelthunder
Re: Droppods
and in the words of block "smmeeexxxxy" or sometin' like dat.Last_Jedi_Standing wrote:It places a storage pod, which is a chest except future.
Re: Droppods
what about an bio pod
you can pui it in an shell doesnt matter what maybe an asteroid
and you can direct it at a planet then it crashes into the ground but remains mostly intact the pod not the shell
then you can get out and from that point its your spawn point
you can pui it in an shell doesnt matter what maybe an asteroid
and you can direct it at a planet then it crashes into the ground but remains mostly intact the pod not the shell
then you can get out and from that point its your spawn point
Re: Droppods
Wha... What?joykler wrote:what about an bio pod
you can pui it in an shell doesnt matter what maybe an asteroid
and you can direct it at a planet then it crashes into the ground but remains mostly intact the pod not the shell
then you can get out and from that point its your spawn point
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
-
- Cadet
- Posts:26
- Joined:Thu Jan 24, 2013 10:22 am
- Affiliation:U.A.R.C.
- IGN:Ep1cDr1verz
- Location:On holiday on the blue beaches of Raidus XIIIV
Re: Droppods
a completely new idea he's suggesting... but it's weird. Why would you have an asteroid as a spawn-point drop-pod??? Why?!?!?!?!catsonmeth wrote:Wha... What?joykler wrote:what about an bio pod
you can pui it in an shell doesnt matter what maybe an asteroid
and you can direct it at a planet then it crashes into the ground but remains mostly intact the pod not the shell
then you can get out and from that point its your spawn point
-
- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: Droppods
Cryo/cloning pods will work better, and make more sense.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Droppods
think of the alien swarm drop pods
often hidden in meteors or ship wreckage
once on earth all aliens come crawling out of it
and having a rain of meteors falling on your planet would be damaging and terrifieng enough but then an undetected army crawls out
often hidden in meteors or ship wreckage
once on earth all aliens come crawling out of it
and having a rain of meteors falling on your planet would be damaging and terrifieng enough but then an undetected army crawls out
-
- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: Droppods
That is retardotastic. Asteroids are very prone to missing because of gravity. If you just hitch a ride on a random asteroid, odds are you'll either be crushed or stuck in a Lagrange point for all eternity then crushed.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Droppods
but when adding the pod to a piece of rubbel you can steer it into the prefered direction