Droppods

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Ivan2006
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Re: Droppods

Post by Ivan2006 » Tue Feb 19, 2013 12:04 pm

modular system FTW!
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Re: Droppods

Post by  ҉  » Tue Feb 19, 2013 3:18 pm

TNT drop pods are called 'bombs', by the way.
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Re: Droppods

Post by Keon » Tue Feb 19, 2013 4:47 pm

Are they? Interesting...
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Re: Droppods

Post by ACH0225 » Tue Feb 19, 2013 4:53 pm

Will bomb bays be blast bores or big bomber bays? And by blast bores I mean like drop tubes or missile tubes.
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Re: Droppods

Post by Keon » Tue Feb 19, 2013 4:59 pm

Drop-pods. Now, with explosions and fire particle effects!
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Re: Droppods

Post by fr0stbyte124 » Tue Feb 19, 2013 5:08 pm

ACH0225 wrote:Will bomb bays be blast bores or big bomber bays? And by blast bores I mean like drop tubes or missile tubes.
I don't think that is something which needs to be pre-defined. If we have the capacity to shoot things out of missile tubes, it shouldn't need to be context sensitive to launch bombs. Same goes for dropping them out of a door, assuming they are entities with physics.

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Re: Droppods

Post by Keon » Tue Feb 19, 2013 7:33 pm

Droppods are like boat or minecarts. If you want them to drop from a launch tube, they can. If you want to drop them from a chute out the back, you could.
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Re: Droppods

Post by fr0stbyte124 » Tue Feb 19, 2013 7:37 pm

Can you make them latch onto rails if present?

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Re: Droppods

Post by Keon » Tue Feb 19, 2013 7:40 pm

I suppose I could, but I don't know if that fits with droppods. I'm working on having dispensers place them.
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Re: Droppods

Post by joykler » Wed Feb 20, 2013 1:08 am

but it would be cool to hang them on powered rail
but then i think you should add the possibility for rails to hang on the sealing
so a drop pod can hang on it that would be far nicer

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Re: Droppods

Post by Ivan2006 » Wed Feb 20, 2013 6:18 am

joykler wrote:but it would be cool to hang them on powered rail
but then i think you should add the possibility for rails to hang on the sealing
so a drop pod can hang on it that would be far nicer
I think we are replacing rails and minecarts with something else.
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Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
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Re: Droppods

Post by joykler » Wed Feb 20, 2013 8:08 am

hmm
cant you just leave this then maybe change the texture
because i like it very much
why cant you have minecarts with a roof that are air thight
so you can ride on rails without air

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Keon
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Re: Droppods

Post by Keon » Wed Feb 20, 2013 9:40 am

Fun fact, droppods are really easy to direct in flowing water. Just found that out. So if that counts, there's that as an option. I'll work on minecart rails after I get a demo launcher.

Also, TIL that you can jump on entities if they are set to never move out of the way.
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Re: Droppods

Post by fr0stbyte124 » Wed Feb 20, 2013 1:01 pm

@joykler
Normal rails can't go up walls or ceilings, which is going to be a problem in FC. They are fine for now, though.

@Keon
Yep. And as it happens, minecarts were like that before SMP as well. It was only disabled because the lolphysics system would stop the player's movement before calculating the pushing force on the following tick, so each cart moved like it weighed 10 tons. A lot of my minecart inventions were ruined the day they switched it over.

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Re: Droppods

Post by joykler » Wed Feb 20, 2013 2:38 pm

but cant we make it possiblle to let minecarts hang from the ceiling
maybe there would be no witch between the two but you can make them hang and have an magnet kind of effect right

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