Gameplay Discussion

Anything concerning the ongoing creation of Futurecraft.
joykler
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Re: Gameplay Discussion

Post by joykler » Fri Feb 15, 2013 2:37 pm

yes thats great and all but the thruth is the mod will force one thing over the other


if the mod would consist of 30 kinds of weapons
and 1 more type of food
you would know the mod is based on war

if this mod would have 30 kinds of weapons
but economy stimulance
rpgish things
more farming
10 kinds of food
more furniture
city infrastructure
more kinds of blocks just for building

you would know it was based on a balanced rpg world

but upto now i almost only see war based things in this mod to be

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Re: Gameplay Discussion

Post by Ivan2006 » Fri Feb 15, 2013 2:40 pm

joykler wrote:yes thats great and all but the thruth is the mod will force one thing over the other


if the mod would consist of 30 kinds of weapons
and 1 more type of food
you would know the mod is based on war

if this mod would have 30 kinds of weapons
but economy stimulance
rpgish things
more farming
10 kinds of food
more furniture
city infrastructure
more kinds of blocks just for building

you would know it was based on a balanced rpg world

but upto now i almost only see war based things in this mod to be
That happens to be mainly because military stuff is highly complicated, making it a topic of heavy discussion.
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Iv121
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Re: Gameplay Discussion

Post by Iv121 » Fri Feb 15, 2013 3:00 pm

Well it is about weapons, war and shooting, the question is what and at which frequency. That is what can and should be tweaked. It is a bit like Voltz mod pack.
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Re: Gameplay Discussion

Post by ACH0225 » Fri Feb 15, 2013 3:57 pm

Remember, systems can stay closed so long as they don't have jump gates. That means you can come out with a good sized ship and your planet will be defended. And noobs can't just go around shooting because older empires will be stronger, but they will be overthrown by several new empires. What we need isn't an OP faction or forced peace, what we need is a chaotic and war-ridden cycle of renewal. The admins might have to occasionally clean house, but a system with semi-limited resources could work.
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joykler
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Re: Gameplay Discussion

Post by joykler » Fri Feb 15, 2013 4:01 pm

so this mod is going to be militairy only then just say so
and call it that instead of futurecraft because military isnt future

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Re: Gameplay Discussion

Post by Keon » Fri Feb 15, 2013 4:09 pm

It's a mod that adds space. That means that there will be war in space. However, we are hoping there will be other things to do in space besides war.
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Re: Gameplay Discussion

Post by fr0stbyte124 » Fri Feb 15, 2013 4:23 pm

That's the whole point of this discussion; to figure out how to allow people to play something other than total war.

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Re: Gameplay Discussion

Post by Chairman_Tiel » Fri Feb 15, 2013 4:32 pm

Poetry, perhaps?
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Re: Gameplay Discussion

Post by fr0stbyte124 » Fri Feb 15, 2013 4:36 pm

I was being serious, ya goddamn hippie.

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Re: Gameplay Discussion

Post by Dr. Mackeroth » Fri Feb 15, 2013 11:27 pm

Has this discussion produced any useful results?
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Re: Gameplay Discussion

Post by fr0stbyte124 » Fri Feb 15, 2013 11:30 pm

Depends how you define results, I suppose. It's progress, at least, and I for one had no idea there would be so many conflicting opinions on what to do. I think it is a good thing we are not waiting until beta to address it.

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Re: Gameplay Discussion

Post by joykler » Sat Feb 16, 2013 4:33 am

sorry
but what is there to do exept war or fighting or making things to fight
what have you already thought of that wont be for fighting

because i see alot of ideas that are being shot down because they dont directly connect to fighting


t

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Re: Gameplay Discussion

Post by Iv121 » Sat Feb 16, 2013 4:37 am

The point is the process of gearing up for fights and the fights themselves, together with exploration maybe (Works like Skyrim again, found it a good comparison :) ).
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Re: Gameplay Discussion

Post by joykler » Sat Feb 16, 2013 4:56 am

first people just said to me they didnt want skyrim
and second gearing up for war is a part of getting ready for war
so what i said this mod is almost soly war

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Re: Gameplay Discussion

Post by Iv121 » Sat Feb 16, 2013 5:19 am

Well show me a game in the genre that is not about war, and yea gearing up for war is part of the fun, especially the building of your space craft. If the combat will be implemented the way I imagined it the user will have allot of stuff to keep in mind which makes it challenging to build a flawless ship - yet rewarding and actually not that complicated. Keep the vital tubes in the middle of your ship, place gunnery accordingly and add more armor to important rooms, make sure all parts of the ship have fast access while slowing the access of boarding parties, and on top of all make it cost efficient. For those who do find it complicated there are always default ship models that are included in the game alongside with models other players put on sale - also a way to get the money for war. It is hard for me to imagine other kind of activity besides exploration, gathering resources for fights and the fights themselves.
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