Mobs, dammit!

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cats
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Mobs, dammit!

Post by cats » Sat Feb 02, 2013 8:12 pm

We've been discussing mobs recently, but any topic related to it had devolved into offtopicness. We need to decide what mobs will be in FC, what their purpose will be, and a basic concept of their appearance.
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Mobs, dammit!

Post by Ivan2006 » Sat Feb 02, 2013 8:36 pm

Idea:
Have the often-mentioned NPCs be basically recruited villagers, insert a mechanic so that every spawning planet has at least 1 village, add some code to ensure they can´t just die out (maybe village respawns somewhere else?) and improve Villager spawn-mechanics.
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cats
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Re: Mobs, dammit!

Post by cats » Sat Feb 02, 2013 9:00 pm

Sandworm: Native to desert planets, burrowing into sand it it's main form of locomotion.

Kraken/Leviathan: Deep sea monster, either a large squid enemy (kraken) or giant serpent-like creature (leviathan).

@Ivan: I think testificates should be done away with. NCPs should be more like those in Millenaire. Players should have to supply housing for the number of usable NPCs to increase.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Mobs, dammit!

Post by TinkerPox » Sat Feb 02, 2013 9:06 pm

"Libyera" Raptor like animals that have horns on there heads, and run on 4 legs, are cold blooded, move in packs, and are very fast yet like 12 half hearts

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Re: Mobs, dammit!

Post by fr0stbyte124 » Sun Feb 03, 2013 5:50 am

Sandworms = F*** YO TOWN!

I would use them sparingly.

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Re: Mobs, dammit!

Post by Dr. Mackeroth » Sun Feb 03, 2013 6:04 am

The only mobs I approve of are NPC goblins/humans. Preferably humans. And perhaps the occasionally OP space-monster...
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Re: Mobs, dammit!

Post by fr0stbyte124 » Sun Feb 03, 2013 6:05 am

That would be easiest.

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Re: Mobs, dammit!

Post by Dr. Mackeroth » Sun Feb 03, 2013 6:14 am

fr0stbyte124 wrote:That would be easiest.
Not necessarily. I think it would be more fun to incorporate the pre-existing Mineceaft story. We already have Testifticates, why not utilise them as a slave work-force?

I consider Testifticates to be goblins, if that wasn't clear.
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Re: Mobs, dammit!

Post by TinkerPox » Sun Feb 03, 2013 10:43 am

And alien wildlife?

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Re: Mobs, dammit!

Post by Ivan2006 » Sun Feb 03, 2013 10:54 am

Tacokingbob wrote:And alien wildlife?
Not approved by Mackeroth => not in FC
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

cats
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Re: Mobs, dammit!

Post by cats » Sun Feb 03, 2013 11:03 am

We need some interesting wildlife mobs and enemies, as we're getting rid of skeletons, zombies, creepers, and the Nether.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Mobs, dammit!

Post by fr0stbyte124 » Sun Feb 03, 2013 11:09 am

Ivan2006 wrote:
Tacokingbob wrote:And alien wildlife?
Not approved by Mackeroth => not in FC
You can always try groveling.

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Re: Mobs, dammit!

Post by Dr. Mackeroth » Sun Feb 03, 2013 3:14 pm

Tacokingbob wrote:And alien wildlife?
Well, I suppose we could have generic mob behavior, simple stuff, and just have a range of different models to stick on top of it... Although, they' really just be for ambiance. And meat.
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Re: Mobs, dammit!

Post by TinkerPox » Sun Feb 03, 2013 3:25 pm

Dr. Mackeroth wrote:
Tacokingbob wrote:And alien wildlife?
Well, I suppose we could have generic mob behavior, simple stuff, and just have a range of different models to stick on top of it... Although, they' really just be for ambiance. And meat.
I could make a few, after me and prototype have alot more more vehicles in the content pack

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