Dead Mob NPCs
But we won't have potions, we'll have drugs. We won't have rotting living dead, we'll have awesome things like sandworms (prease). We won't have nude NPCs, we'll have... mostly fully clothed NPCs.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Dead Mob NPCs
Also, is FC going to follow the whole 'EVERYTHING IS ASSEXUAL' thing or are there going to be gentlemen and mentlegen?
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Re: Dead Mob NPCs
Compromise: everyone will be male, but half of them will be in drag.
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Re: Dead Mob NPCs
Minecraft already has the potions and they don't get badmouthed for them being like drugs.
Think about it: Speed Potions - Makes you run faster and makes you "fitter" (Steroids)
Health Potions - Make's you better (Pharmaceutic Drugs)
Drowsy Potions, Poison and other potions actually compare quite similarly to real-life drugs.
Think about it: Speed Potions - Makes you run faster and makes you "fitter" (Steroids)
Health Potions - Make's you better (Pharmaceutic Drugs)
Drowsy Potions, Poison and other potions actually compare quite similarly to real-life drugs.
Re: Dead Mob NPCs
Don't necropost, please.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
Re: Dead Mob NPCs
A whole 2 weeks. Plus, it was contructive. I don't know about potions. Did we ever decide if we were keeping enchants and brewing?
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Re: Dead Mob NPCs
Yes.Keon wrote:A whole 2 weeks. Plus, it was contructive. I don't know about potions. Did we ever decide if we were keeping enchants and brewing?
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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- fr0stbyte124
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Re: Dead Mob NPCs
We didn't decide anything on brewing other than it would look weird in FC in its present form. I personally don't think it is a good fit for Futurecraft in the same way the nether isn't a good fit, but that doesn't mean we can't try it.
Re: Dead Mob NPCs
Yeah.fr0stbyte124 wrote:We didn't decide anything on brewing other than it would look weird in FC in its present form. I personally don't think it is a good fit for Futurecraft in the same way the nether isn't a good fit, but that doesn't mean we can't try it.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Dead Mob NPCs
I like the nether. I don't know if it fits. One thing I do know is I hate the new things. Potions, enchants, meh. But seriously. Beacons?
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Re: Dead Mob NPCs
Penalty for death? Nether-Hell?
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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- fr0stbyte124
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Re: Dead Mob NPCs
Not going to try and shoe-horn it in. If someone has a real justification for keeping the nether, as well as a way of making it work on finite planets, let's hear it. Otherwise, it's out.
We might still have hyperspace-related dimensions, though.
We might still have hyperspace-related dimensions, though.
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Re: Dead Mob NPCs
We could kill the nether as a dimension, and keep the materials as asteroid cores.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Dead Mob NPCs
Netherrack doesn't make sense as an asteroid core. Soul sand, either. Glowstone might work.ACH0225 wrote:We could kill the nether as a dimension, and keep the materials as asteroid cores.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: Dead Mob NPCs
Same thing, no one uses nether rack or soul sand.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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