a fighter or a very smal vessel would be easy that isnt the problem
but with world destroyer titan omega dreadnaughts it would be more of a problem
a plane in todays world is flown
by two pilots with help of a really good computer and a lot of ground support
now last two things arent possible
sure you can make an computer do some things but at this complexity
and to think of the diffrent way all the ships work
i have come to an idea
Spoiler:
what if we make it so
a bridge would need a standard accupance of 6
i know people argue about how many people would be abord a ship
some people say 3 some say 30
but i think six for a standard isnt too bad
the places would be like this:
2 pilots
a captain
an overal status manager
an defence manager
and a gps/communications manager
each of these posts would be a block that people can sit in / stand infront of
when you click on it you would be activate it and lock you in your place
then you would see the visual corrosponding with your task
the pilots
when in their seat the pilots will have an third person vieuw of the ship
each pilot has the same amount of controll of the vessel
if two pilots each steer in a diffrent direction some things would be added to find the way to go for the ship
first the ship would always want to go in a straight line [some engines may work difrently but thats for later concern] so the pilot that stays in the same direction would win of the other pilot
then you have gps if you entered a coordinat at wich the vessel has to go to the vessel would prefer the route that stays on track
atlast you have the captain the captain can also take the wheel but he never actually would controll the vessel if he takes the wheel the pilot that has almost the same direction as the captain would win [and steer the vessel in the direction he wants]
the status manager
he would when in his seat see all the statistics of the ship
including life support ,energy use,shielding,fuel,fuel efficiency , hull damage , amount of players on the ship ext....
he would be able to shutdown certain things to make more room for lets say the fighting area he would get an controll board of each and machine that uses energy [maybe some things can be catagorysed to make it easyer to shut down or power up]
the defence manager would be in controll of the ships defence
he would be able to , with the supplyed power switch between shielding and weaponry
he would also see the damage the ship has taken and the damage the ship can withstand
further things like amount of ammo and hull breaches would be his responsibility. he could order the fighters to fly and the soldiers to prepare for landing
the gps/communications manager he contolls a ship from a further distance he can make calls to each ship compartement and beyond with a good transmitter he can call thru space. the is also in charge of gps he can program the autopilot rearrange the radar and allow space jumps
the captain
the captain sits in his chair and has each post bounded to a key
so he can quikly change the ships stats he has supreme power almost anywhere if he changes something the person in the post would be notified by an automatic message but he doesnt have to approve
only the actual flying is limited for him like i just explained
commands from outside
when in the range of a capital/flagship the ships dont need actual persons in them the main ship can direct them
but its better if they do
when a ship with all the persons i just discribed in it the flagships orders would function like the gps only this time its abit stronger the vessel would prefer the gps above the captain
when someone is missing from this team dont worry the vessel still works just not optimal
the ship with less than standerd amount of controll would seek the most cheap and safe way
shutting down all not essential machines and diverting all power to the shields
each person can ofcourse take each seat [maybe not the captains seat but i dont know how that would work]
so it would be wise to arrange the seats quite carefully if you are shorthanded
you might choose status over gps and a defence manager over a co-pilot
this is that part of the idea
the actual flying shouldnt look like the flying of the zeppelin mod
ofcourse the ship can move more realistic than there but still
in the zepplin mod you would yaw at a certain speed when you wanted to go the other direction you would need to lower the yawrate oneside before increasing it to the other side. this wouldnt work for us because our ships should react very fast i think that when you yaw from one side to the other you should immediatly start doing it ofcourse you would have a little time between you would feel it]
and maybe it would be fun to make the ships joystick compatible.
a bridge would need a standard accupance of 6
i know people argue about how many people would be abord a ship
some people say 3 some say 30
but i think six for a standard isnt too bad
the places would be like this:
2 pilots
a captain
an overal status manager
an defence manager
and a gps/communications manager
each of these posts would be a block that people can sit in / stand infront of
when you click on it you would be activate it and lock you in your place
then you would see the visual corrosponding with your task
the pilots
when in their seat the pilots will have an third person vieuw of the ship
each pilot has the same amount of controll of the vessel
if two pilots each steer in a diffrent direction some things would be added to find the way to go for the ship
first the ship would always want to go in a straight line [some engines may work difrently but thats for later concern] so the pilot that stays in the same direction would win of the other pilot
then you have gps if you entered a coordinat at wich the vessel has to go to the vessel would prefer the route that stays on track
atlast you have the captain the captain can also take the wheel but he never actually would controll the vessel if he takes the wheel the pilot that has almost the same direction as the captain would win [and steer the vessel in the direction he wants]
the status manager
he would when in his seat see all the statistics of the ship
including life support ,energy use,shielding,fuel,fuel efficiency , hull damage , amount of players on the ship ext....
he would be able to shutdown certain things to make more room for lets say the fighting area he would get an controll board of each and machine that uses energy [maybe some things can be catagorysed to make it easyer to shut down or power up]
the defence manager would be in controll of the ships defence
he would be able to , with the supplyed power switch between shielding and weaponry
he would also see the damage the ship has taken and the damage the ship can withstand
further things like amount of ammo and hull breaches would be his responsibility. he could order the fighters to fly and the soldiers to prepare for landing
the gps/communications manager he contolls a ship from a further distance he can make calls to each ship compartement and beyond with a good transmitter he can call thru space. the is also in charge of gps he can program the autopilot rearrange the radar and allow space jumps
the captain
the captain sits in his chair and has each post bounded to a key
so he can quikly change the ships stats he has supreme power almost anywhere if he changes something the person in the post would be notified by an automatic message but he doesnt have to approve
only the actual flying is limited for him like i just explained
commands from outside
when in the range of a capital/flagship the ships dont need actual persons in them the main ship can direct them
but its better if they do
when a ship with all the persons i just discribed in it the flagships orders would function like the gps only this time its abit stronger the vessel would prefer the gps above the captain
when someone is missing from this team dont worry the vessel still works just not optimal
the ship with less than standerd amount of controll would seek the most cheap and safe way
shutting down all not essential machines and diverting all power to the shields
each person can ofcourse take each seat [maybe not the captains seat but i dont know how that would work]
so it would be wise to arrange the seats quite carefully if you are shorthanded
you might choose status over gps and a defence manager over a co-pilot
this is that part of the idea
the actual flying shouldnt look like the flying of the zeppelin mod
ofcourse the ship can move more realistic than there but still
in the zepplin mod you would yaw at a certain speed when you wanted to go the other direction you would need to lower the yawrate oneside before increasing it to the other side. this wouldnt work for us because our ships should react very fast i think that when you yaw from one side to the other you should immediatly start doing it ofcourse you would have a little time between you would feel it]
and maybe it would be fun to make the ships joystick compatible.