Means of propulsion (<c)

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Re: Means of propulsion (<c)

Post by joykler » Mon Mar 18, 2013 7:53 pm

yess tell me do you like the idea
or is it acceptable

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Re: Means of propulsion (<c)

Post by CommanderKobialka » Mon Mar 18, 2013 11:44 pm

fr0stbyte124 wrote:
OrignalCanadian wrote:Prehaps we could use the NERVA engines http://en.wikipedia.org/wiki/NERVA so we could use nuclear power to move star ships before the tech for fission engines would be cheap enough.
That's one I don't think I've heard yet. Might be interesting to do stuff with radiation. I don't think that's really been explored much in minecraft mods.
ive heard this. its interesting. part of the reason this was never tested was that there is a law restricting nuclear weapons to earth and that they cant be taken into space. the russians didnt like the idea od anything nuclear powered in space. i bet it was becuse they wanted to get to mars first though....
Throw the commies in the drink so my country can be free!

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Re: Means of propulsion (<c)

Post by joykler » Tue Mar 19, 2013 3:50 am

did anyone read what i sayd

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Re: Means of propulsion (<c)

Post by Ivan2006 » Tue Mar 19, 2013 12:49 pm

joykler wrote:what about this
im going to include tiels idear core in it because that makes it easyer

i think i have an fairly simple engine /propulsion idea
Spoiler:
first we have 4 things
cores
mainframes
engines
generators

[tiel made mainframes and cores the same thing]

first cores
small ships would have cores
cores work the same like tiel explained
they will be ranked on ship catagory
with diffrences in options
and energy
but now there are only two [maybe more if you come up with very small vessels]
dropships
fighters
all systems would be integrated within this one block [exept actual cannons but these are also controlled by this block]
the diffrence with fighters and dropships is that a dropship has a propulsion that allows it to leave atmosphere
a fighter can fly in the area that its assigned to [so it can switch between space and atmosphere]

mainframe
the mainframe would also practicly be like a core but with a few diffrences
the mainframe is also made in catagorys
with the diffrence how many options it has
options are the number of systems that can be connected to the mainframe
such as life support shielding constructing things and of course how many cannons it can support

if a mainframe runs out of options you can do two things
1 just leave it as it is
2 do things the hard way
the mainframe connects all systems together allowing the captain to have a good over viewover all the systems also things that have to cooparate are handy to combine this way. but as long as you have strength [coming to that later] and energy [also] you dont have to stop putting systems in your ship
but these systems would be way less efficient and hard to check on diffrent systems cant be linked together if they are separate from the mainfram [such as guns that need heating that you can get from your way to hot engine]

engine
in a core it is included but in a mainframe it isnt the engine
its a multiple block thing with some that you need to fly your ship. it has a number of perks
1.diffrent types of fuel of you could use energy
2.combustion temprature [not included when using energy]
3.strength [each block would count for a certain mass the strength of a engine is measured in what mass it can propell]
4. the speed [if you dont understand this ...]
5. the efficency [how much fuel/energy it would use to achieve a certain speed with a certain mass]

high speed doesnt have to mean its strong

combustion temprature at what temprature would the engine be the most efficiënt too high temprature and the fuel would combust before reaching the engine
too and it requires large amounts of energy to propel yourselve
one engine can be connected with one mainframe
but you can have multiple engines on board for side thrusters or to power your weapons

generator
your ship uses energy thats the real life blood of your ship
a generator can charge in diffrent ways solar combustion ensoforth
energy will be directly used when its made
exept when you have an accu
one accu can be hooked up to one mainframe
multiple generators can be hooked up to one accu
one generator can be hooked up to one mainframe
if you have more then one accu you can use that to create an back-up energy course or to power one system at a time
you can hook one accu up to your shielding so nothing else would draww too much energy from your shields
please discuss
and nominate because then we will have another large pain in the ass of the table
I actually plan on listing the basic kinds of engines here...
Anyway, I thought of another way to calculate engines: Engines have power. That power gets divided by the ammount of blocks the ship has. The result is the speed.
Thus you could propell a very large ship with a weak engine, but it would be quite slow.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Means of propulsion (<c)

Post by joykler » Tue Mar 19, 2013 2:02 pm

put that into my idea
and we got ourselve a way to do it

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Re: Means of propulsion (<c)

Post by joykler » Tue Mar 19, 2013 4:19 pm

I NOMINATE THIS IDEA
Spoiler:
first we have 4 things
cores
mainframes
engines
generators

[tiel made mainframes and cores the same thing]

first cores
small ships would have cores
cores work the same like tiel explained
they will be ranked on ship catagory
with diffrences in options
and energy
but now there are only two [maybe more if you come up with very small vessels]
dropships
fighters
all systems would be integrated within this one block [exept actual cannons but these are also controlled by this block]
the diffrence with fighters and dropships is that a dropship has a propulsion that allows it to leave atmosphere
a fighter can fly in the area that its assigned to [so it can switch between space and atmosphere]

mainframe
the mainframe would also practicly be like a core but with a few diffrences
the mainframe is also made in catagorys
with the diffrence how many options it has
options are the number of systems that can be connected to the mainframe
such as life support shielding constructing things and of course how many cannons it can support

if a mainframe runs out of options you can do two things
1 just leave it as it is
2 do things the hard way
the mainframe connects all systems together allowing the captain to have a good over viewover all the systems also things that have to cooparate are handy to combine this way. but as long as you have strength [coming to that later] and energy [also] you dont have to stop putting systems in your ship
but these systems would be way less efficient and hard to check on diffrent systems cant be linked together if they are separate from the mainfram [such as guns that need heating that you can get from your way to hot engine]

engine
in a core it is included but in a mainframe it isnt the engine
its a multiple block thing with some that you need to fly your ship. it has a number of perks
1.diffrent types of fuel of you could use energy
2.combustion temprature [not included when using energy]
3.strength [each block would count for a certain mass the strength of a engine is measured in what mass it can propell
at wich speed ] ST-m=s>10 000 [10 000=speed of light


5. the efficency [how much fuel/energy it would use to achieve a certain speed with a certain mass]

high speed doesnt have to mean its strong

combustion temprature at what temprature would the engine be the most efficiënt too high temprature and the fuel would combust before reaching the engine
too and it requires large amounts of energy to propel yourselve
one engine can be connected with one mainframe
but you can have multiple engines on board for side thrusters or to power your weapons

generator
your ship uses energy thats the real life blood of your ship
a generator can charge in diffrent ways solar combustion ensoforth
energy will be directly used when its made
exept when you have an accu
one accu can be hooked up to one mainframe
multiple generators can be hooked up to one accu
one generator can be hooked up to one mainframe
if you have more then one accu you can use that to create an back-up energy course or to power one system at a time
you can hook one accu up to your shielding so nothing else would draww too much energy from your shields

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Re: Means of propulsion (<c)

Post by Ivan2006 » Wed Mar 20, 2013 11:47 am

Good. And in the OP you can read different kinds of engines.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Means of propulsion (<c)

Post by joykler » Wed Mar 20, 2013 2:51 pm

those names can be used for the engines
i only made a way the engines would work

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Re: Means of propulsion (<c)

Post by  ҉  » Wed Mar 20, 2013 3:08 pm

I thought you couldn't nominate your own ideas. If you've rewritten the idea, and only want to reuse the names, in what sense is it not your idea?
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Re: Means of propulsion (<c)

Post by joykler » Wed Mar 20, 2013 5:54 pm

if you check all the things
i you see that others have done the same thing and i sayd that for now im fine with it
frost sayd that also in a pm with me

and we were waiting for this this is a mayor thing
the only thing that i added was the mainframe thing

for the rest i combined all the diffrent ideas

ivans strength-mass=speed
and the fact that we have diffrent kinds of engines running on diffrent fuels
tiels cores and a edited version the mainframe [people sayd there he would need multiple block engines so i took both and combined it were the core would still have almost the same purpose but a diffrent name]

and i know you have something against me
but pleae then just avoid me

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Re: Means of propulsion (<c)

Post by Keon » Sun Mar 24, 2013 3:36 pm

No, he has nothing against you, but something against the way you are doing this. I think we need to rework how the notes system works and establish some clear ways it works. If you ignore LJS then that mean you can't serve as notary officer. We are giving you a chance, but that doesn't mean you have it forever if you do a bad job. So I think saying to LJS, who is your co-moderator and also a very good forum member, that he needs to ignore you, is something not fitting for a moderator or developer. How about we all start a topic where we can get a working system for what nominating does and where it goes. Once we have that system, it will make your job a lot easier, Joykler, and it will make LJS and others a lot less angry, and it will make me less confused about what is happening.
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Re: Means of propulsion (<c)

Post by joykler » Sun Mar 24, 2013 3:50 pm

well keon if thats what you want im fine with it but i have some things to say before that

1 LJS isnt this way to me because of they system he was this way against me the first day i came
and he didnt stop. the day i got the task he became angry because he thought i shouldnt do it
and in the meanwhile he was objecting to everything i did
2 i wouldnt ignore him but i wouldnt go into confrontation again with him [not because i lose but because i dont want to be fighting with him all the time.
so i ask him to do the same with me and he did
3 you think the system should change. okey if you have ideas
but for now you all say it isnt working and thats correct because noone reads the whole thing
no-one helps [it very easy to help just name a previous idea and i will look into it] and even the modarators wouldnt look at it
and then they say to me well it isnt working
4
my way isnt been done once yet its a fast system that may be changed but you wouldnt know whats wrong
if mack or frost look into the list and add what they already have
then accept wich they find good i think we are already half way there

and ljs isnt at the same lvl he is above me and i know that

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Re: Means of propulsion (<c)

Post by Prototype » Sun Mar 24, 2013 3:54 pm

I highly doubt LJS has been against you from day one, unless you gave him a reason.

And this system can be improved, at the moment it is all over the place, you need a central thread with spoilers summaries of each idea, and that thread should be locked so only devs and mods can post, to avoid off topicness
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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Re: Means of propulsion (<c)

Post by joykler » Sun Mar 24, 2013 3:59 pm

its in the notes
but i should give only mods and me rights to post

tell me further where it can improve

and yes
ljs started with the fact that my grammar is terrible
and thats true

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Re: Means of propulsion (<c)

Post by cats » Sun Mar 24, 2013 6:03 pm

Most stuff in the notes section still has a lot of room for disussion, joey,
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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