Re: Gameplay Discussion
Posted: Tue Mar 12, 2013 6:01 am
I've only read the last page of this discussion, but this seems like a really good idea to me. A free crappy ship to begin with, and a free in-game minecraft week of invincibility (around an hour or two (I know you probably meant an actual real-life week, but that's just too much time. I think it should be in-game time.)).CommanderKobialka wrote:now i know a lot of us here hate the over complexity of eve online but here me out for a minute.
On one side we have people that love PVP and all they want to do is kill the new players.
On the other side we have the new players who will quit when this happens.
the brilliant solution:
Make it so that the new players have nothing to lose. The first ship new players get, they have an infinite supply of. Make it a small mining ship and make it so that even if that ship is destroyed, it's loadout and everything mounted on that ship are saved.
Make it so that the vets are at a higher risk. If they get into a fight and they lose their ship, they have to work to get everything that was on board that ship back themselves.
Either that or we give new players a week or so of invincibility to allow them to get up on there feet, join a faction, and find help before they get into fights. But we don't want noobs to think that just because they are invincible, they can pick a fight with everyone. Here we have two choices.
A: During invincibility, noobs cannot pick fights.
B: During invincibility, if a noob picks a fight then their invincibility is taken away until one of the players has lost the fight.
Next, once the week of invincibility is up, we dont want the new player to be thrown into the world with no idea how to use their weapons. There should be a basic battle tutorial at least. We cant rely on every new player to make a friend fast and have them teach them. There should be a basic tutorial for everything, really.