Thing about universes
Sorry I wasn't aware, still somewhat new
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Re: Thing about universes
You mean like, a hologram for where everything they want is where they want it to be, just for when you get the materials? That's clever. If someone does that in their world, can anyone else see the hologram?catsonmeth wrote:It's for survival, so they can design ships and make templates for buildings and stuff. Creative players get their own thing.joykler wrote:so just make that for creative players
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What would be harder to code: One person having a hologram each or only the host of the server has it and everyone can see everyone else's?
Re: Thing about universes
Well, it would take more memory to have an infinite hologram for each person.
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Re: Thing about universes
I was thinking that hologram build areas would be machine-specific. Someone could enter one shipyard template builder, then other people could come in and join it. The size of the rendered holoworld would be based on need. Then, the players could save it to the server by making a blueprint/template thingy and storing it in a library and/or saving it to their own computers.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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— David Langford
Spoiler:
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Re: Thing about universes
Okay, this is how it goes:
The Futurecraft Universe is regulated PvP survival, so that wars are common, but not messy. Creative shouldn't be confined to virtual reality, but creativity should be encouraged through the ability to save, trade, and download designs.
The Futurecraft Universe is regulated PvP survival, so that wars are common, but not messy. Creative shouldn't be confined to virtual reality, but creativity should be encouraged through the ability to save, trade, and download designs.
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Re: Thing about universes
Okay, this is how it goes:
The Futurecraft Universe is regulated PvP survival, so that wars are common, but not messy. Creative shouldn't be confined to virtual reality, but creativity should be encouraged through the ability to save, trade, and download designs.
The Futurecraft Universe is regulated PvP survival, so that wars are common, but not messy. Creative shouldn't be confined to virtual reality, but creativity should be encouraged through the ability to save, trade, and download designs.
This is a signature.