Aliens

Anything concerning the ongoing creation of Futurecraft.
Chairman_Tiel
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Re: Aliens

Post by Chairman_Tiel » Fri Feb 01, 2013 9:47 pm

fr0stbyte124 wrote:We are absolutely not evolving a neural net. We'll never be able to make a proper supervisor and it will wind up dumb.

Our AI will be intelligently designed, like God intended.
PURITY FIRST!!11!
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Re: Aliens

Post by fr0stbyte124 » Fri Feb 01, 2013 10:07 pm

Image

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Re: Aliens

Post by Chairman_Tiel » Fri Feb 01, 2013 10:34 pm

fr0stbyte124 wrote:Image
Now I can sympathize with Tunnel and Iv.

This makes no sense to me :[
[spoiler]Image[/spoiler]

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Re: Aliens

Post by fr0stbyte124 » Fri Feb 01, 2013 10:47 pm

Woohoo! I think I've finally alienated everybody!
Spoiler:
It's funny because people hear neural networks and associate it with how humans think, but then video games attempting to market "learning AI" by using this model always end up with AI which are dumb as a post.
Spoiler:
It's also funny because South Park meme.

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Re: Aliens

Post by Tunnelthunder » Fri Feb 01, 2013 11:09 pm

Fr0st messing around on the internet constantly.

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Re: Aliens

Post by Dr. Mackeroth » Sat Feb 02, 2013 4:53 am

Iv121 wrote:Any game needs an ultimate badass villain. It is much easier to get him with aliens with our gaming habits. If you plan to make players those villains you will end up promoting PvP all over which is not good - it means you won't dare leaving the dock.
Actually, this is an important point. Might Futurecraft be more successfully if most players fought against one (or several/many) non-player villains? They wouldn't necessarily have to be NPCs, it could be a specially created faction for that purpose.


Besides that (or having an ancient, mysterious alien race), I firmly believe no aliens. To many people will pester us for a particular alien they want, and in the end, we'll be needing to add dozens into the game to keep everyone happy.


P.S. Sorry for my late reply, I've been avoiding some topics....
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Re: Aliens

Post by Iv121 » Sat Feb 02, 2013 5:07 am

You can't keep all happy and if you aim for that you can quit making futurecraft already ... Also you don't add aliens they want, you design and add an alien unique to your universe.
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Re: Aliens

Post by Dr. Mackeroth » Sat Feb 02, 2013 5:37 am

Iv121 wrote:You can't keep all happy and if you aim for that you can quit making futurecraft already ... Also you don't add aliens they want, you design and add an alien unique to your universe.
The point is I don't want aliens. I was just making a feasible excuse as to why not. The Minecraft player-base is already full of so many bizarre and amazing creatures, why would we possibly need to add more?
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Re: Aliens

Post by fr0stbyte124 » Sat Feb 02, 2013 7:36 am

We can try a boss character, but I'm not going to hold out too much hope for it just yet.

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Re: Aliens

Post by Prototype » Sat Feb 02, 2013 10:08 am

Anyone remember my G.O.P.A.C.T. Thread from the old forums?
No?

Well maybe we can designate certain criminal roles (e.g. Say Iv121 and error, or the likes) and they were given a certain code, but enough resources to be a threat, and they could, according to their code, attack players, and end up being notorious among the community. Also we would warn people about them.

If we do something like this, I volunteer.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Aliens

Post by cats » Sat Feb 02, 2013 11:15 am

II'm not sure how this would work, but I guess we shall see.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Aliens

Post by Keon » Sat Feb 02, 2013 11:55 am

I voulenteer to kill you all and take over the galaxy.
- I can be reached as ducky215 on minecraft forums -

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Re: Aliens

Post by Iv121 » Sat Feb 02, 2013 1:30 pm

Prototype wrote:Anyone remember my G.O.P.A.C.T. Thread from the old forums?
No?

Well maybe we can designate certain criminal roles (e.g. Say Iv121 and error, or the likes) and they were given a certain code, but enough resources to be a threat, and they could, according to their code, attack players, and end up being notorious among the community. Also we would warn people about them.

If we do something like this, I volunteer.
No, overpowered stuff should NEVER EVER be given to human players. Even if the humans won't abuse it (they inevitably will) it will make people rage that certain players have this power, even though an AI will do the same. To fight an OP comp is a challenge you see, to fight an OP human is a pain in the butt and a recipe to be blamed in power abuse, even if it is not the case (and also when it is).
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Re: Aliens

Post by cats » Sat Feb 02, 2013 1:54 pm

It probably won't work any way it's done, human or AI.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Aliens

Post by fr0stbyte124 » Sun Feb 03, 2013 5:55 am

Prototype wrote:Anyone remember my G.O.P.A.C.T. Thread from the old forums?
No?

Well maybe we can designate certain criminal roles (e.g. Say Iv121 and error, or the likes) and they were given a certain code, but enough resources to be a threat, and they could, according to their code, attack players, and end up being notorious among the community. Also we would warn people about them.

If we do something like this, I volunteer.
I think we're going to have enough dicks in the game to deal with without going and giving them titles.

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