World Anchors

Anything concerning the ongoing creation of Futurecraft.
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World Anchors

Post by TinkerPox » Tue Jan 29, 2013 3:02 pm

Will there be world anchors in FC (but only admins can place them hopefully) so that if a server has enough power all the map could be loaded, and configure what size the anchor is.

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Re: World Anchors

Post by Dux_Tell31 » Tue Jan 29, 2013 3:45 pm

Why would anyone want the ENTIRE map loaded at one time?
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Re: World Anchors

Post by TinkerPox » Tue Jan 29, 2013 3:46 pm

Because you have a powerful kickass server thats why

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Re: World Anchors

Post by fr0stbyte124 » Tue Jan 29, 2013 4:09 pm

When you say the entire map, do you mean all 233 GB of uncompressed blocks in an average planet?

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Re: World Anchors

Post by Ivan2006 » Tue Jan 29, 2013 4:27 pm

fr0stbyte124 wrote:When you say the entire map, do you mean all 233 GB of uncompressed blocks in an average planet?
He propably does.
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Re: World Anchors

Post by Tunnelthunder » Tue Jan 29, 2013 4:29 pm

Ivan2006 wrote:
fr0stbyte124 wrote:When you say the entire map, do you mean all 233 GB of uncompressed blocks in an average planet?
He propably does.
So where do we steal the server to do this, because I am severely doubting that anyone has that here.

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Re: World Anchors

Post by fr0stbyte124 » Tue Jan 29, 2013 4:45 pm

1) The entire planet doesn't have to be in memory at any given time.
2) The multi-resolution data which gets sent to clients is pre-processed and stored separately for streaming. No need to unpack everything.
3) Only the surface of the planet needs to be generated ahead of time. Rock stratta and caves can still be generated procedureally, so most planets won't take up a ton of disk space initially.

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Re: World Anchors

Post by TinkerPox » Tue Jan 29, 2013 4:54 pm

Thats what I meant thanks frost, but so you can see everything with a far render distance on a planet in the distance you see a planet, you know, maybe another solar system

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Re: World Anchors

Post by fr0stbyte124 » Tue Jan 29, 2013 5:04 pm

You mean will those stars be visitable? Probably not. All interstellar travel is done at gates, for practical reasons. We might be able to do something superficial, though, like draw a constelation map in the sky showing the routes between systems.

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Re: World Anchors

Post by cats » Tue Jan 29, 2013 5:57 pm

fr0stbyte124 wrote:You mean will those stars be visitable? Probably not. All interstellar travel is done at gates, for practical reasons. We might be able to do something superficial, though, like draw a constelation map in the sky showing the routes between systems.
How will assault work if the only mode of interstellar travel is done via gates?
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Re: World Anchors

Post by fr0stbyte124 » Tue Jan 29, 2013 5:59 pm

catsonmeth wrote:
fr0stbyte124 wrote:You mean will those stars be visitable? Probably not. All interstellar travel is done at gates, for practical reasons. We might be able to do something superficial, though, like draw a constelation map in the sky showing the routes between systems.
How will assault work if the only mode of interstellar travel is done via gates?
I imagine it will involve traveling through gates.

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Re: World Anchors

Post by cats » Tue Jan 29, 2013 6:08 pm

fr0stbyte124 wrote:
catsonmeth wrote:
fr0stbyte124 wrote:You mean will those stars be visitable? Probably not. All interstellar travel is done at gates, for practical reasons. We might be able to do something superficial, though, like draw a constelation map in the sky showing the routes between systems.
How will assault work if the only mode of interstellar travel is done via gates?
I imagine it will involve traveling through gates.
Just gonna place these MAC stations... Here...
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Re: World Anchors

Post by TinkerPox » Tue Jan 29, 2013 6:24 pm

catsonmeth wrote: How will assault work if the only mode of interstellar travel is done via gates?
catsoncomemeth wrote:I imagine it will involve traveling through gates.
Just gonna place these MAC stations... Here...[/quote]
So true, make it based on what area you travel from in sectors not gates, but based on direction you are facing the system perhaps?

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Re: World Anchors

Post by cats » Tue Jan 29, 2013 6:54 pm

casoncomemeth is fr0st's new name.

I was thinking that you would warm your jump capacitors, then enter the coordinates of the exit and enter hyperspace. Then you would just cruise toward your destination surrounded by pretty colorful swirls.
Last edited by cats on Tue Jan 29, 2013 7:04 pm, edited 1 time in total.
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Re: World Anchors

Post by TinkerPox » Tue Jan 29, 2013 6:57 pm

catsonmeth wrote:casoncomemeth is fr0st's new name.
oh sorry lol

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