Minecraft MMOs are already here
- fr0stbyte124
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Just found this today, take a look. It would seem we are not the only group interested in MMOs.
http://imgur.com/a/GpgMx
http://www.reddit.com/r/Minecraft/comme ... by_system/
http://dev.bukkit.org/server-mods/bungee-cord/
The lobby system runs on vanilla minecraft clients by having every client connect to a single proxy server, which then talks to all the other servers (70, in this case). Since you never disconnect from the proxy, you have no idea where your traffic is coming from, nor does it matter. As a result, you can hop from server to server as quickly as if you teleported.
If you are wondering how these guys are hosting so much hardware and have so much bandwidth available that they can cloud out their MC operations, the answer is they throw a huge amount of money at it. But then again, they also make a ton of money from having a giant userbase and lots of donators.
Starting out, we should be able to make do with a shoe-string budget. Our servers will be a lot leaner and smarter than servers trying to get by with just plugins, and server jumping will be built into the client. Still, credit where credit is due, even with a big budget these guys have done something remarkable, and I hope it catches on.
http://imgur.com/a/GpgMx
http://www.reddit.com/r/Minecraft/comme ... by_system/
http://dev.bukkit.org/server-mods/bungee-cord/
The lobby system runs on vanilla minecraft clients by having every client connect to a single proxy server, which then talks to all the other servers (70, in this case). Since you never disconnect from the proxy, you have no idea where your traffic is coming from, nor does it matter. As a result, you can hop from server to server as quickly as if you teleported.
If you are wondering how these guys are hosting so much hardware and have so much bandwidth available that they can cloud out their MC operations, the answer is they throw a huge amount of money at it. But then again, they also make a ton of money from having a giant userbase and lots of donators.
Starting out, we should be able to make do with a shoe-string budget. Our servers will be a lot leaner and smarter than servers trying to get by with just plugins, and server jumping will be built into the client. Still, credit where credit is due, even with a big budget these guys have done something remarkable, and I hope it catches on.
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Re: Minecraft MMOs are already here
Maybe we can have optional adverts in the launcher, for extra cash for servers and such.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Minecraft MMOs are already here
Advertising is a good way to make money. Also, I remember in the past we discussed selling purely cosmetic items for Futurecraft. This must work to some extent, because Runescape just starting doing the same thing, and believe me, it is a good way to attract buyers.
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Re: Minecraft MMOs are already here
I think it is possible to sell resources (not technologies but simply stuff to build your ship with. They will have to acquire technology on their own and so they don't get an edge over the others.
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Re: Minecraft MMOs are already here
And buying resources isn't providing and advantage?
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Re: Minecraft MMOs are already here
It only means they won't have to dig them out themselves. It won't make the ship itself better, they have to research the technology just like the others.
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- Dux_Tell31
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Re: Minecraft MMOs are already here
If I could, I would veto this because in the end we'll probably get a ton of bad PR for this. Even if it doesn't provide that much of an advantage.Iv121 wrote:It only means they won't have to dig them out themselves. It won't make the ship itself better, they have to research the technology just like the others.
"This is Minecraft, sir. We don't make physics, we ruin them." -Fr0stbyte124
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson
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Re: Minecraft MMOs are already here
Public relations. It means the people with money will be able to spam ships while people sans money will have to work hard to get one poop-frigate that will get wrecked by the rich guys super-resource-armor Death Star that he payed for. It's the biggest problem with FTP-PTW(Free to play-Pay to Win)
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Minecraft MMOs are already here
As I've told you it wont help him even a bit, probably save a bit of time but no more than that. What is the use of all the crap you bought if you don't know how to make a proper hull with it (I mean didn't unlock it with your tech tree). People won't get rare resources and get only raw resources so they have to process them by the level of technology they have. You can always have someone who understands in finances to figure it out, if not I gave you a few suggestions.
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Re: Minecraft MMOs are already here
Just logged on to see Minez now has 3000 slots.
Ermahgerd.
Ermahgerd.
Re: Minecraft MMOs are already here
PR- what the layman thinks when his friend says "Hey, you know those FC guys? They charge you to get building stuff."
Then the other guy gets mad without forming a true opinion. Ads and donations are the way to go. Ads are okay, and there are plenty ways we could incorporate them (What is it? tinyurl or something? It gives you money per visit.)
Then the other guy gets mad without forming a true opinion. Ads and donations are the way to go. Ads are okay, and there are plenty ways we could incorporate them (What is it? tinyurl or something? It gives you money per visit.)
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Re: Minecraft MMOs are already here
Agreed, the best ways to get money off people is to take it without them noticing.Keon wrote:PR- what the layman thinks when his friend says "Hey, you know those FC guys? They charge you to get building stuff."
Then the other guy gets mad without forming a true opinion. Ads and donations are the way to go. Ads are okay, and there are plenty ways we could incorporate them (What is it? tinyurl or something? It gives you money per visit.)
Also I don't think we can directly charge for our mod, seeing as it is a direct modification to minecraft, I know you have to pay for Gmod, but that is now a separate game which happens to use the source engine.
Or rob a bank, not that we should, just saying
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Mistake Not... wrote: This isn't rocket science, *!
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- fr0stbyte124
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Re: Minecraft MMOs are already here
Prototype, I am assigning you will the role of bank robber. Let me know if you need any technical support.
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Re: Minecraft MMOs are already here
You think you can deactivate the lasers? Or do I have to look like a moron trying to get past them.fr0stbyte124 wrote:Prototype, I am assigning you will the role of bank robber. Let me know if you need any technical support.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!
Spoiler: