---Mobs---
Posted: Sat Jan 05, 2013 4:36 pm
What new mobs will be included in FC? Skeleton, zombies, and endermen will be taken out, along with all Nether mobs. Obviously there'll be new, more useful NCPs, but what others? What uses will the new mobs have? I have a few suggestions.
Raiders-Tech. level just under that of the player society (faction has flintlock rifle and steel plate armor, raiders have sword and leather armor) Tries to kill all players and friendly NPCs. Drops whatever they're carrying, a human bone, and a random thing.
Change Cow to Aurochs or Bison-Wild cattle. Brown or black, larger than normal cow, will fight back if attacked, and stays near others, forming herds. Not attracted by player-held wheat. Can be lured into a pen with dropped wheat or herded by dogs. They breed automatically when in an enclosed space and in the presence of a feeding hopper. When they breed, they produce domestic cattle. Drops raw beef, hide, horn, and an animal bone.
Cow- Follows the same basic rules as the vanilla cow, but stays close to others and is frightened by dogs and wolves. Drops hide, raw beef, and an animal bone.
Wolf- Groups with other wolves, attacks all herbivorous mobs, will fight if attacked. Is attracted by any meat, can be tamed by feeding. Domestic offspring will have a different coloration. Drops animal bone and carnivore tooth.
Dogs- Offspring of Wolves, Basically the same as vanilla. Can be used to herd sheep, bison/aurochs, and cows. Drops animal bone and carnivore tooth.
Sheep- Like vanilla sheep, but are frightened by dogs and have a tendency to herd. Drops animal bone and sheepskin, small chance of dropping mutton.
Horse- Attracted by apples, wheat, and any other fruit/vegetables. Tamed by feeding, ride-able with saddle, can be used in mills and other facilities. Drops hide and animal bone.
Boar- Wild pig, fights back if attacked, attracted by fruits/vegetables, tamed by domestic breeding. Drops hide, animal bone, and tusk
Pig- Same as vanilla, drops animal bone and raw pork.
Bear- Attacks player and all mobs except for other bears, scares away all other mobs, much slower than dog and horse. Can be domesticated by luring it into a pen with a feeding trough, then placing cooked mutton, cooked porkchop, steak, any kind of berry and human bone into the trough. Can wear bear armor, can be ridden (who doesn't want a bear sidekick?).
Dragon- Rare, dangerous reptilian-avian. Dragons can fly short distances, can be up to 7m head to tail, and have a strong melee attack. Attacks everything, lays one egg in its life. If egg is found, it can be picked up and domesticated by being submerged in water. If the egg is in water when it is hatched, the young dragon will not attack any player. The young dragon must be fed any kind of raw meat to be fully domesticated. When domestic dragons breed, they produce a predomesticated egg. Dragons drop dragonskin, animal bone, carnivore tooth, and sometimes a dragon skull.
Beetle- Rare, giant, hard shelled insect. High health, low attack power, and low speed. Will 'run' away if attacked once. If attacked again, it will 'fight' back. Can be lured with any food item. Tamed by eating from a feed trough. Drops chitin.
Items:
Feeding trough- Place in an enclosed pen, then put animal food in it. Feeds livestock and pets automatically if the right food is supplied. Domestic animals will breed more often if they are within 10 meters of a feeder.
Chitin- Used to make armor, weapons, medicines, poisons, and dyes.
Bear Armor- Made with hide, iron, horn/tusk. Makes your bear into a slightly more awesome bear.
Dragonskin- Make sexy, sparkly armor.
Dragon Skull- Makes a neat helmet, hang it in the mess of your ship.
Carnivore tooth- Can be used to decorate armor and make some weapons.
Horn/Tusk- Basically the same thing, just different name. Can be used to make weapons (sharper than iron, doesn't last as long)
Hide- Can be used to make hide armor and leather.
Leather- Made from tanning Hide. Can be used to make leather armor, leather jacket, saddle, etc.
Animal Bone- Can be used to make fertilizer, about 50% chance of dropping.
Sheepskin- Can be used to make wool and leather, 75% chance of drop
Human Bone- Can be used to make fertilizer and to clone NPCs, also used in the taming of bears.
Breeding
I think that there should be males and females of a species. Male cattle could produce horns, females milk. Male pigs could have tusks. Obviously, you'd need a male and female of a species to produce offspring. There should also be a gestation period that varies from animal to animal.
Notes
If it makes you feel more comfortable, call the dragon a flying lizard or something.
Raiders-Tech. level just under that of the player society (faction has flintlock rifle and steel plate armor, raiders have sword and leather armor) Tries to kill all players and friendly NPCs. Drops whatever they're carrying, a human bone, and a random thing.
Change Cow to Aurochs or Bison-Wild cattle. Brown or black, larger than normal cow, will fight back if attacked, and stays near others, forming herds. Not attracted by player-held wheat. Can be lured into a pen with dropped wheat or herded by dogs. They breed automatically when in an enclosed space and in the presence of a feeding hopper. When they breed, they produce domestic cattle. Drops raw beef, hide, horn, and an animal bone.
Cow- Follows the same basic rules as the vanilla cow, but stays close to others and is frightened by dogs and wolves. Drops hide, raw beef, and an animal bone.
Wolf- Groups with other wolves, attacks all herbivorous mobs, will fight if attacked. Is attracted by any meat, can be tamed by feeding. Domestic offspring will have a different coloration. Drops animal bone and carnivore tooth.
Dogs- Offspring of Wolves, Basically the same as vanilla. Can be used to herd sheep, bison/aurochs, and cows. Drops animal bone and carnivore tooth.
Sheep- Like vanilla sheep, but are frightened by dogs and have a tendency to herd. Drops animal bone and sheepskin, small chance of dropping mutton.
Horse- Attracted by apples, wheat, and any other fruit/vegetables. Tamed by feeding, ride-able with saddle, can be used in mills and other facilities. Drops hide and animal bone.
Boar- Wild pig, fights back if attacked, attracted by fruits/vegetables, tamed by domestic breeding. Drops hide, animal bone, and tusk
Pig- Same as vanilla, drops animal bone and raw pork.
Bear- Attacks player and all mobs except for other bears, scares away all other mobs, much slower than dog and horse. Can be domesticated by luring it into a pen with a feeding trough, then placing cooked mutton, cooked porkchop, steak, any kind of berry and human bone into the trough. Can wear bear armor, can be ridden (who doesn't want a bear sidekick?).
Dragon- Rare, dangerous reptilian-avian. Dragons can fly short distances, can be up to 7m head to tail, and have a strong melee attack. Attacks everything, lays one egg in its life. If egg is found, it can be picked up and domesticated by being submerged in water. If the egg is in water when it is hatched, the young dragon will not attack any player. The young dragon must be fed any kind of raw meat to be fully domesticated. When domestic dragons breed, they produce a predomesticated egg. Dragons drop dragonskin, animal bone, carnivore tooth, and sometimes a dragon skull.
Beetle- Rare, giant, hard shelled insect. High health, low attack power, and low speed. Will 'run' away if attacked once. If attacked again, it will 'fight' back. Can be lured with any food item. Tamed by eating from a feed trough. Drops chitin.
Items:
Feeding trough- Place in an enclosed pen, then put animal food in it. Feeds livestock and pets automatically if the right food is supplied. Domestic animals will breed more often if they are within 10 meters of a feeder.
Chitin- Used to make armor, weapons, medicines, poisons, and dyes.
Bear Armor- Made with hide, iron, horn/tusk. Makes your bear into a slightly more awesome bear.
Dragonskin- Make sexy, sparkly armor.
Dragon Skull- Makes a neat helmet, hang it in the mess of your ship.
Carnivore tooth- Can be used to decorate armor and make some weapons.
Horn/Tusk- Basically the same thing, just different name. Can be used to make weapons (sharper than iron, doesn't last as long)
Hide- Can be used to make hide armor and leather.
Leather- Made from tanning Hide. Can be used to make leather armor, leather jacket, saddle, etc.
Animal Bone- Can be used to make fertilizer, about 50% chance of dropping.
Sheepskin- Can be used to make wool and leather, 75% chance of drop
Human Bone- Can be used to make fertilizer and to clone NPCs, also used in the taming of bears.
Breeding
I think that there should be males and females of a species. Male cattle could produce horns, females milk. Male pigs could have tusks. Obviously, you'd need a male and female of a species to produce offspring. There should also be a gestation period that varies from animal to animal.
Notes
If it makes you feel more comfortable, call the dragon a flying lizard or something.