Replicators

Anything concerning the ongoing creation of Futurecraft.
Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:
Replicators

Post by Ivan2006 » Wed Jan 02, 2013 11:58 am

What i mean: Food synthesizers, Industrial replicators and/or mass fabricators
What I don´t mean: those bots from SG which happen to be too annoying to be properly wiped out

Now that that´s settled, I would like replies on the idea of havibng replicators in FC.
They would, of course, be pretty near to the upper end of the tech tree, but would allow one to produce material indefinetly (like with the massfabs from IC²) if provided a very, very big ammount of energy.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: Replicators

Post by fr0stbyte124 » Wed Jan 02, 2013 12:18 pm

I don't like the mass fabricators. Even if they're expensive, eventually you get to a point where your energy output is sufficient that you never have to mine, and once that happens there's nothing left to do.
In single player that's a disappointment, but in multiplayer, it's a disaster. The whole idea of an economy revolves around the fact that people need things, and never stop needing things. If players can become self-sufficient, then that entire social aspect is dead.

User avatar
hyperlite
Lieutenant
Lieutenant
Posts:360
Joined:Thu Dec 06, 2012 3:46 pm

Re: Replicators

Post by hyperlite » Wed Jan 02, 2013 12:23 pm

Have you ever played with equivalent exchange? It makes it so easy to get high level stuff, diamonds, even stacks of diamonds become chump change. Even with IC2's mass fabricator which sucks up a huge amount of energy, you can make almost anything with uu matter, and big factions become self sufficient. I Would like to see trade between empires.
Spoiler:

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: Replicators

Post by fr0stbyte124 » Wed Jan 02, 2013 12:56 pm

This brings up another interesting point: how do we balance resources to encourage trade and teamwork, but not make solo play prohibitively expensive? I think the primary thing is to make sure players can readily interract with strangers without a lot of red tape. But in futurecraft, there are services, as well as goods. I've never seen that sort of interface in other games.

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Replicators

Post by Ivan2006 » Wed Jan 02, 2013 1:24 pm

I see the point of massfabs discouraging trade...
Well, you do know how much energy is required to make that stuff? I was planning about 100 times as much as IC², energy in relation to the output of a nuclear reactor and with a much slower speed (try making yourself a spaceship out of replicated matter and it will drain an entire ZPM while taking ~1RL week to get the resources.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: Replicators

Post by Prototype » Wed Jan 02, 2013 1:29 pm

Ivan2006 wrote:I see the point of massfabs discouraging trade...
Well, you do know how much energy is required to make that stuff? I was planning about 100 times as much as IC², energy in relation to the output of a nuclear reactor and with a much slower speed (try making yourself a spaceship out of replicated matter and it will drain an entire ZPM while taking ~1RL week to get the resources.
So your saying they would be for last ditch attempts to gain unobtainable resources
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Replicators

Post by Ivan2006 » Wed Jan 02, 2013 1:45 pm

Prototype wrote:
Ivan2006 wrote:I see the point of massfabs discouraging trade...
Well, you do know how much energy is required to make that stuff? I was planning about 100 times as much as IC², energy in relation to the output of a nuclear reactor and with a much slower speed (try making yourself a spaceship out of replicated matter and it will drain an entire ZPM while taking ~1RL week to get the resources.
So your saying they would be for last ditch attempts to gain unobtainable resources
Exactly.
e.g. the last bit of [insert random rare material here] in your system has been mined, you can´t find anyone who sells it to you, but you need 3 more for. [insert random piece of highly advanced machinery here]
That´s like the only situation I envision it to be a truly effective alternative to mining.
Also, the replicator might be a bit... likely to fail (and explode in a thermonuke-sized explosion)
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

cats
Rear Admiral
Rear Admiral
Posts:1853
Joined:Wed Dec 05, 2012 10:03 pm

Re: Replicators

Post by cats » Wed Jan 02, 2013 4:39 pm

Call it a Heavy Fusion Reactor or something and turn it into a large building.
Last edited by cats on Wed Jan 02, 2013 5:21 pm, edited 1 time in total.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

User avatar
Tunnelthunder
Ensign
Ensign
Posts:259
Joined:Wed Dec 05, 2012 10:33 pm
Affiliation:Insomniacs
IGN:Tunnelthunder

Re: Replicators

Post by Tunnelthunder » Wed Jan 02, 2013 4:53 pm

catsonmeth wrote:
catsonmeth wrote:Call it a Heavy Fusion Reactor or something and turn it into a large building.
Enjoying yourself?

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: Replicators

Post by Prototype » Wed Jan 02, 2013 5:01 pm

catsonmeth wrote:
catsonmeth wrote:Call it a Heavy Fusion Reactor or something and turn it into a large building.
Oopsies looks like you hit quote instead of edit.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Replicators

Post by Ivan2006 » Thu Jan 03, 2013 4:35 am

catsonmeth wrote:Call it a Heavy Fusion Reactor or something and turn it into a large building.
Well, unless you actually got a ZPM, you´ll need quite the big generator for the replicator alone.
I would honestly think that the replicator-energy could be better used otherwise.
(on the other hand, advanced replicators could most likely make antimatter- but try containing it in something that appears like a large microwave oven)
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: Replicators

Post by fr0stbyte124 » Thu Jan 03, 2013 9:39 am

I'd rather not even provide the option. If you do you'll end up doing one of two things: you'll make matter generation prohibitively expensive for practically everyone not interested in breaking the game, or it will be cheap enough that someone will spam a whole server with the cheapest no-fuel power plants they can get and then flood the market. We're already giving them the tool to do so with the manufacturing system; the only thing that would stop it is if you can't do anything with that much power.

Everyone is sharing this galaxy, so we need to be really careful with what mechanics we allow.

Shadowcatbot
Vice Admiral
Vice Admiral
Posts:2623
Joined:Thu Dec 06, 2012 9:46 pm
Affiliation:Nivanshae
IGN:_Shadowcat_
Location:Munching on important looking wires.

Re: Replicators

Post by Shadowcatbot » Thu Jan 03, 2013 1:49 pm

I think I know of one way to help balance this idea somewhat, If I am getting it correctly your converting energy>matter so why not make it to where it requires energy AND the equivalent amount of matter also, which could be required in some manufactured Matter-Packets which would also cost a ton of energy to produce.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Dr. Mackeroth
Designer
Designer
Posts:397
Joined:Fri Dec 07, 2012 11:59 pm
Affiliation:Alteran
Location:In the Holy Citadel of Altera

Re: Replicators

Post by Dr. Mackeroth » Fri Jan 04, 2013 11:34 pm

No fabricators. I agree with Fr0stbyte, they're a bad idea, even if made hard-to-build.
This is a signature.

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Replicators

Post by Ivan2006 » Sat Jan 05, 2013 4:33 am

Dr. Mackeroth wrote:No fabricators. I agree with Fr0stbyte, they're a bad idea, even if made hard-to-build.
Got your point.
They´re just too OP for FC, no matter how balanced we try to make them.
I gues this thread can be left to derailment now...
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Post Reply