Page 1 of 2

Interstellar Communications

Posted: Thu Dec 13, 2012 9:01 am
by Error
Interstellar Communications! always presuming that it won't be done via starship, I have and idea.

The HyperPulse Generator is a neutral, NPC-owned interstellar comms device that charges a small fee for you to send a message (textonly) to another system..eh...server.
We can rename it something more suitable later, I just threw that in as a placeholder.

Re: Interstellar Communications

Posted: Thu Dec 13, 2012 10:13 am
by Prototype
Hmm how about we have that as like the radio tower of the future, so a world will have to have at least one, then people can use a craft able device to send messages to each other, I shall call this technology, the mobile phone.

Re: Interstellar Communications

Posted: Fri Dec 14, 2012 12:42 am
by Avenger_7
Honestly, I think text between servers needs to come standard with the mod, in much the same way BSGO has it implemented.

Re: Interstellar Communications

Posted: Fri Dec 14, 2012 9:32 am
by blockman42
Avenger_7 wrote:Honestly, I think text between servers needs to come standard with the mod, in much the same way BSGO has it implemented.
Satalites or some sort of communication towers should be mandatory.

Re: Interstellar Communications

Posted: Fri Dec 14, 2012 12:46 pm
by Prototype
there should be configurable networks that players can set up (like faction chat)

Re: Interstellar Communications

Posted: Fri Dec 14, 2012 4:49 pm
by cats
blockman42 wrote:
Avenger_7 wrote:Honestly, I think text between servers needs to come standard with the mod, in much the same way BSGO has it implemented.
Satellites or some sort of communication towers should be mandatory.
Agreed. You'd just get a bunch of people constantly flooding your chat. It could be set in a tiered system, where admins get msg chat, admirals get system chat, captains get planetary chat, etc. etc. A person of a lower tier needs to get a com device or get perms from a com station to access higher tiers of communication.

Re: Interstellar Communications

Posted: Mon Dec 17, 2012 7:40 am
by Error
I meant server to server chat, and I say make it NPC so it's not such an inviting target for enemies.

Plus, taking out an HPG will get you on ComStar's bad side.

Re: Interstellar Communications

Posted: Tue Dec 18, 2012 6:17 am
by taz93
Commander Error wrote:Interstellar Communications! always presuming that it won't be done via starship, I have and idea.

The HyperPulse Generator is a neutral, NPC-owned interstellar comms device that charges a small fee for you to send a message (textonly) to another system..eh...server.
We can rename it something more suitable later, I just threw that in as a placeholder.
Commander Error wrote:I meant server to server chat, and I say make it NPC so it's not such an inviting target for enemies.

Plus, taking out an HPG will get you on ComStar's bad side.
So like to transmit civilian messages, no military radio chatter from this building.

So am I right about this?

Re: Interstellar Communications

Posted: Tue Dec 18, 2012 7:34 am
by Error
taz93 wrote:
Commander Error wrote:Interstellar Communications! always presuming that it won't be done via starship, I have and idea.

The HyperPulse Generator is a neutral, NPC-owned interstellar comms device that charges a small fee for you to send a message (textonly) to another system..eh...server.
We can rename it something more suitable later, I just threw that in as a placeholder.
Commander Error wrote:I meant server to server chat, and I say make it NPC so it's not such an inviting target for enemies.

Plus, taking out an HPG will get you on ComStar's bad side.
So like to transmit civilian messages, no military radio chatter from this building.

So am I right about this?
da, comrade. Civilian, unencrypted text messages from server to server.

Re: Interstellar Communications

Posted: Tue Dec 18, 2012 1:41 pm
by CaptainSporatic
Well if there's going to be civilian and military server-to-server communications, there has to be a way to block communications. And if there is a way to block inter-server comms, there was to be a way to get past the blocking. That way, if a server wants, they could fight against other servers through the other server's method of communications.

Re: Interstellar Communications

Posted: Wed Dec 19, 2012 8:24 pm
by Chairman_Tiel
CaptainSporatic wrote:Well if there's going to be civilian and military server-to-server communications, there has to be a way to block communications. And if there is a way to block inter-server comms, there was to be a way to get past the blocking. That way, if a server wants, they could fight against other servers through the other server's method of communications.
:|

Re: Interstellar Communications

Posted: Wed Dec 19, 2012 10:50 pm
by Shadowcatbot
Leave it to the FC community to think o a way to wage war with cell phones!

Re: Interstellar Communications

Posted: Thu Dec 20, 2012 11:24 am
by CaptainSporatic
Shadowcat wrote:Leave it to the FC community to think o a way to wage war with cell phones!
Hey, communications are important if you want to get word out to your allies that you're being bombed to kingdom come :P

Re: Interstellar Communications

Posted: Sun Dec 30, 2012 1:47 pm
by Ivan2006
HyperPulse generator?
R U playing XCOM lately?
I think there should be multiple possibilities for long-range communications, e.g. subspace communication used by both Star Wars and Star Trek.

Re: Interstellar Communications

Posted: Sun Dec 30, 2012 2:36 pm
by Shadowcatbot
I think we should stick with normal global chat.