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Problem.

Posted: Sat Jan 26, 2013 11:13 am
by Keon
Mostly directed at coders.

Did something in the way of creating entitys + renderers + models with modloader change when SP became a server? My entities are existing (IE I can collide with them and punch them) but not displaying at all. Even with the fighter code which worked way back when I coded it, it still doesn't work. What changed?

Re: Problem.

Posted: Sat Jan 26, 2013 12:59 pm
by Prototype
Are you using forge modloader or risugami's modloader?

Re: Problem.

Posted: Sat Jan 26, 2013 3:18 pm
by Ivan2006
Well, at least you having problems means that actually someone except fr0st is working on stuff.

Re: Problem.

Posted: Sat Jan 26, 2013 4:15 pm
by Tunnelthunder
LIES!

Re: Problem.

Posted: Sat Jan 26, 2013 4:41 pm
by Keon
Modloader Modloader. As Frost said.

I know there's some problems with Modloader, so I don't know if I need to use Modloader MP or something.

Re: Problem.

Posted: Sat Jan 26, 2013 5:02 pm
by Prototype
Sounds to me like it's not rendering them, I don't know what's causing that, and I am aware I'm being captain obvious here.
I'd suggest comparing the different versions of mod loader, you might find a difference which is causing said problem, or you might not, and it's something to do with minecraft.

That or you are missing a semicolon somewhere, that's what I always find to be the problem.

Re: Problem.

Posted: Sat Jan 26, 2013 7:46 pm
by Dux_Tell31
Prototype wrote: That or you are missing a semicolon somewhere, that's what I always find to be the problem.
This is always the problem I have, so annoying.

Re: Problem.

Posted: Sat Jan 26, 2013 7:47 pm
by Tunnelthunder
Dux_Tell31 wrote:
Prototype wrote: That or you are missing a semicolon somewhere, that's what I always find to be the problem.
This is always the problem I have, so annoying.
NO ONE CARES ABOUT YOUR PROBLEMS

Re: Problem.

Posted: Sun Jan 27, 2013 9:50 am
by Keon
Dux_Tell31 wrote:
Prototype wrote: That or you are missing a semicolon somewhere, that's what I always find to be the problem.
This is always the problem I have, so annoying.

Eclipse tells you where that semicolon is.

Makes you wonder why they just don't add it automagically.

Re: Problem.

Posted: Sun Jan 27, 2013 10:03 pm
by fr0stbyte124
It's assumption is that you, being the human with a brain more powerful than the strongest supercomputers in the world, probably know better than it what you want to do, and if you stick a semicolon in a dumb place, well, I'm sure you have your reasons.

Re: Problem.

Posted: Sun Jan 27, 2013 10:15 pm
by Keon
Thanks. Now answer the question.

Re: Problem.

Posted: Mon Jan 28, 2013 5:33 pm
by fr0stbyte124
I couldn't say without debugging the project.

Re: Problem.

Posted: Mon Jan 28, 2013 8:50 pm
by Keon
What version is your code, Frost? 1.4.7?

Anyhow, http://www.minecraftforum.net/topic/1657460-help-requiredmodloaderentitymodel-invisible-but-existing/#entry20564485.

People don't seem to understand what forge vs modloader is.

Re: Problem.

Posted: Mon Jan 28, 2013 8:55 pm
by fr0stbyte124
You did just say you were thinking about using Forge, though...

Re: Problem.

Posted: Mon Jan 28, 2013 8:59 pm
by Keon
BECAUSE ALL THE ANSWERS WERE IN FORGE AND IT WOULD WORK IN FORGE!