Problem.

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Keon
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Problem.

Post by Keon » Sat Jan 26, 2013 11:13 am

Mostly directed at coders.

Did something in the way of creating entitys + renderers + models with modloader change when SP became a server? My entities are existing (IE I can collide with them and punch them) but not displaying at all. Even with the fighter code which worked way back when I coded it, it still doesn't work. What changed?
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Re: Problem.

Post by Prototype » Sat Jan 26, 2013 12:59 pm

Are you using forge modloader or risugami's modloader?
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Re: Problem.

Post by Ivan2006 » Sat Jan 26, 2013 3:18 pm

Well, at least you having problems means that actually someone except fr0st is working on stuff.
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Tunnelthunder
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Re: Problem.

Post by Tunnelthunder » Sat Jan 26, 2013 4:15 pm

LIES!

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Keon
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Re: Problem.

Post by Keon » Sat Jan 26, 2013 4:41 pm

Modloader Modloader. As Frost said.

I know there's some problems with Modloader, so I don't know if I need to use Modloader MP or something.
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Prototype
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Re: Problem.

Post by Prototype » Sat Jan 26, 2013 5:02 pm

Sounds to me like it's not rendering them, I don't know what's causing that, and I am aware I'm being captain obvious here.
I'd suggest comparing the different versions of mod loader, you might find a difference which is causing said problem, or you might not, and it's something to do with minecraft.

That or you are missing a semicolon somewhere, that's what I always find to be the problem.
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Dux_Tell31
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Re: Problem.

Post by Dux_Tell31 » Sat Jan 26, 2013 7:46 pm

Prototype wrote: That or you are missing a semicolon somewhere, that's what I always find to be the problem.
This is always the problem I have, so annoying.
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Re: Problem.

Post by Tunnelthunder » Sat Jan 26, 2013 7:47 pm

Dux_Tell31 wrote:
Prototype wrote: That or you are missing a semicolon somewhere, that's what I always find to be the problem.
This is always the problem I have, so annoying.
NO ONE CARES ABOUT YOUR PROBLEMS

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Keon
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Re: Problem.

Post by Keon » Sun Jan 27, 2013 9:50 am

Dux_Tell31 wrote:
Prototype wrote: That or you are missing a semicolon somewhere, that's what I always find to be the problem.
This is always the problem I have, so annoying.

Eclipse tells you where that semicolon is.

Makes you wonder why they just don't add it automagically.
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fr0stbyte124
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Re: Problem.

Post by fr0stbyte124 » Sun Jan 27, 2013 10:03 pm

It's assumption is that you, being the human with a brain more powerful than the strongest supercomputers in the world, probably know better than it what you want to do, and if you stick a semicolon in a dumb place, well, I'm sure you have your reasons.

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Keon
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Re: Problem.

Post by Keon » Sun Jan 27, 2013 10:15 pm

Thanks. Now answer the question.
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fr0stbyte124
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Re: Problem.

Post by fr0stbyte124 » Mon Jan 28, 2013 5:33 pm

I couldn't say without debugging the project.

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Keon
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Re: Problem.

Post by Keon » Mon Jan 28, 2013 8:50 pm

What version is your code, Frost? 1.4.7?

Anyhow, http://www.minecraftforum.net/topic/1657460-help-requiredmodloaderentitymodel-invisible-but-existing/#entry20564485.

People don't seem to understand what forge vs modloader is.
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fr0stbyte124
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Re: Problem.

Post by fr0stbyte124 » Mon Jan 28, 2013 8:55 pm

You did just say you were thinking about using Forge, though...

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Keon
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Re: Problem.

Post by Keon » Mon Jan 28, 2013 8:59 pm

BECAUSE ALL THE ANSWERS WERE IN FORGE AND IT WOULD WORK IN FORGE!
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