Anything concerning the ongoing creation of Futurecraft.
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fr0stbyte124
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Re: Problem.
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by fr0stbyte124 » Mon Jan 28, 2013 9:15 pm
Keon wrote:BECAUSE ALL THE ANSWERS WERE IN FORGE AND IT WOULD WORK IN FORGE!
WELL THEN MAYBE YOU SHOULD USE FORGE! IT WOULD MAKE THEM ALL HAPPY!
Keon wrote:What version is your code, Frost? 1.4.7?
Hmm, last time I made a build in Minecraft was probably 1.1. Like I've said before, I've been working outside of the game for quite some time. Most of the new content is superficial, so it never seemded too pressing.
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Keon
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by Keon » Mon Jan 28, 2013 9:40 pm
fr0stbyte124 wrote:Keon wrote:BECAUSE ALL THE ANSWERS WERE IN FORGE AND IT WOULD WORK IN FORGE!
WELL THEN MAYBE YOU SHOULD USE FORGE! IT WOULD MAKE THEM ALL HAPPY!
Keon wrote:What version is your code, Frost? 1.4.7?
Hmm, last time I made a build in Minecraft was probably 1.1. Like I've said before, I've been working outside of the game for quite some time. Most of the new content is superficial, so it never seemded too pressing.
Yeah, but now entities are weird because of the server even in SP thing. Soo, forge then?
- I can be reached as ducky215 on minecraft forums -
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Keon
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by Keon » Tue Jan 29, 2013 6:00 pm
Back to Development.
- I can be reached as ducky215 on minecraft forums -
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fr0stbyte124
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by fr0stbyte124 » Tue Jan 29, 2013 6:03 pm
Alright, for now just use whatever API makes things easiest for you. I'll work around it once we start consolidating the mod.
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Keon
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by Keon » Tue Jan 29, 2013 6:13 pm
I could just look at the forge code and see how easy it is to implement. I'll get to work.
- I can be reached as ducky215 on minecraft forums -