In game Ship Editor?

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yobob591
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In game Ship Editor?

Post by yobob591 » Tue Jan 08, 2013 10:57 pm

I was wondering if there will be some kind of in game ship creator, so you dont have to build a 10,000 block ship by hand. Not only do i suck a building, I dont have the free time to do that.
Here is an example of what i mean.
https://www.youtube.com/watch?v=a5_8FwS7ZK0
That is footage from the indie game Blockade Runner.
I hope we get some kind of editor like that.

EDIT: another cool feature
https://www.youtube.com/watch?v=DKXcXV2jn-w

Cool sphere tool
Last edited by yobob591 on Tue Jan 08, 2013 11:02 pm, edited 1 time in total.

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fr0stbyte124
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Re: In game Ship Editor?

Post by fr0stbyte124 » Tue Jan 08, 2013 10:58 pm

That's the plan, I think.

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Re: In game Ship Editor?

Post by yobob591 » Tue Jan 08, 2013 11:02 pm

fr0stbyte124 wrote:That's the plan, I think.
Nice.

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Re: In game Ship Editor?

Post by Dr. Mackeroth » Wed Jan 09, 2013 5:23 am

Yep, it's the plan. No need for anyone else to reply.
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Re: In game Ship Editor?

Post by cats » Wed Jan 09, 2013 5:55 am

Nope. No reason at all. There could also be a building editor so you wouldn't need to raise a city by hand. After you appropriate the machinery needed, of course.
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Re: In game Ship Editor?

Post by Dr. Mackeroth » Wed Jan 09, 2013 5:59 am

catsonmeth wrote:Nope. No reason at all. There could also be a building editor so you wouldn't need to raise a city by hand. After you appropriate the machinery needed, of course.
No. Shipyards make sense, building yards... not so much. But guaranteed there's going to be one of those guys who decided to build a spaceship that looks like a building and fly into the city, leaving it there so it is in, all intensive purpose, a building.
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Re: In game Ship Editor?

Post by ACH0225 » Wed Jan 09, 2013 6:17 am

This isn't Spore! No building editors!
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Re: In game Ship Editor?

Post by Dr. Mackeroth » Wed Jan 09, 2013 6:25 am

ACH0225 wrote:This isn't Spore! No building editors!
There won't be. But someone will build a building with the ship editor, guaranteed. I mean, people build buildings in Spore that look like trees, or ships like animals, and I have deferentially seen building-ships before. I just saying that someone's going to do it with Futurecraft.
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Re: In game Ship Editor?

Post by fr0stbyte124 » Wed Jan 09, 2013 6:27 am

ACH0225 wrote:This isn't Spore! No building editors!
Do you think the voxel box was all done by hand? Editors have a place. We just need to be careful not to overdo it.

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Re: In game Ship Editor?

Post by Dr. Mackeroth » Wed Jan 09, 2013 6:33 am

fr0stbyte124 wrote:
ACH0225 wrote:This isn't Spore! No building editors!
Do you think the voxel box was all done by hand? Editors have a place. We just need to be careful not to overdo it.
The point of the ship-yards is so designers can build massive spaceships and experience them without the materials required to build them in the physical world. It will mean that more emphasis is put on design, and less on building as efficiently as possible, as construction is quickened, and mass production is possible.
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Re: In game Ship Editor?

Post by Dr. Mackeroth » Wed Jan 09, 2013 6:33 am

fr0stbyte124 wrote:
ACH0225 wrote:This isn't Spore! No building editors!
Do you think the voxel box was all done by hand? Editors have a place. We just need to be careful not to overdo it.
The point of the ship-yards is so designers can build massive spaceships and experience them without the materials required to build them in the physical world. It will mean that more emphasis is put on design, and less on building as efficiently as possible, as construction is quickened, and mass production is possible.
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