In game Ship Editor?
I was wondering if there will be some kind of in game ship creator, so you dont have to build a 10,000 block ship by hand. Not only do i suck a building, I dont have the free time to do that.
Here is an example of what i mean.
https://www.youtube.com/watch?v=a5_8FwS7ZK0
That is footage from the indie game Blockade Runner.
I hope we get some kind of editor like that.
EDIT: another cool feature
https://www.youtube.com/watch?v=DKXcXV2jn-w
Cool sphere tool
Here is an example of what i mean.
https://www.youtube.com/watch?v=a5_8FwS7ZK0
That is footage from the indie game Blockade Runner.
I hope we get some kind of editor like that.
EDIT: another cool feature
https://www.youtube.com/watch?v=DKXcXV2jn-w
Cool sphere tool
Last edited by yobob591 on Tue Jan 08, 2013 11:02 pm, edited 1 time in total.
- fr0stbyte124
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Re: In game Ship Editor?
That's the plan, I think.
Re: In game Ship Editor?
Nice.fr0stbyte124 wrote:That's the plan, I think.
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Re: In game Ship Editor?
Nope. No reason at all. There could also be a building editor so you wouldn't need to raise a city by hand. After you appropriate the machinery needed, of course.
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Re: In game Ship Editor?
No. Shipyards make sense, building yards... not so much. But guaranteed there's going to be one of those guys who decided to build a spaceship that looks like a building and fly into the city, leaving it there so it is in, all intensive purpose, a building.catsonmeth wrote:Nope. No reason at all. There could also be a building editor so you wouldn't need to raise a city by hand. After you appropriate the machinery needed, of course.
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Re: In game Ship Editor?
This isn't Spore! No building editors!
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: In game Ship Editor?
There won't be. But someone will build a building with the ship editor, guaranteed. I mean, people build buildings in Spore that look like trees, or ships like animals, and I have deferentially seen building-ships before. I just saying that someone's going to do it with Futurecraft.ACH0225 wrote:This isn't Spore! No building editors!
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Re: In game Ship Editor?
Do you think the voxel box was all done by hand? Editors have a place. We just need to be careful not to overdo it.ACH0225 wrote:This isn't Spore! No building editors!
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Re: In game Ship Editor?
The point of the ship-yards is so designers can build massive spaceships and experience them without the materials required to build them in the physical world. It will mean that more emphasis is put on design, and less on building as efficiently as possible, as construction is quickened, and mass production is possible.fr0stbyte124 wrote:Do you think the voxel box was all done by hand? Editors have a place. We just need to be careful not to overdo it.ACH0225 wrote:This isn't Spore! No building editors!
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Re: In game Ship Editor?
The point of the ship-yards is so designers can build massive spaceships and experience them without the materials required to build them in the physical world. It will mean that more emphasis is put on design, and less on building as efficiently as possible, as construction is quickened, and mass production is possible.fr0stbyte124 wrote:Do you think the voxel box was all done by hand? Editors have a place. We just need to be careful not to overdo it.ACH0225 wrote:This isn't Spore! No building editors!
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